PlayStation Move technology thread

Wii Motion+ adds gyros and does require calibration, putting the controller on the floor even between rounds IIRC. I think it actually asks you to calibrate the controller when it needs it.

Yes, this is a controller calibration since Wiimote+ does not have the magnetic sensor to correct the drift. The Move motion controller does not need it.

Rotmm said:
Are you sure about that? Why would Table Tennis track the face and upper body? It's not as though it changes the view dependent on where the player is looking, and surely the software would utilise the ability to see the glowball in 3D space to decide if the player is moving forward or backward? Wasn't that the stated reason for the glowball in the first place?

The depth and position can be detected accurately by the controller without recalibration.

In Sports Champions, the calibration is an application-level decision to facilitate interpretation of your high level movements. e.g., It needs to know your arm's length, shoulder height, and also where your center/position is to animate the character properly, and to detect gestures accurately. It does not mean you have to stick to the same spot to play.

I remember in one of the interviews (not sure if it's Sports Champions), the developers mentioned that since we can change player between rounds, the game does not want to make assumption about who's playing.

Thanks for that Shifty. I got rid of the Wii long before M+, after only a couple of months in fact. However, didn't remember constant calibration occuring in games, and if this is the 'advancement' that Kinect and Move are bringing to the party (pun intended ;)) then it's very much a disappointing one.

The advancements Kinect and Move bring are many. I don't think there is one game that demonstrate all their improvements yet. So it's impossible to judge using one title, or one flaw alone.
 
The depth and position can be detected accurately by the controller without recalibration.
Indeed, that's why it works. The sphere size is known. The camera FOV is known. Thus measurement of distance is absolute so doesn't need calibration.
 
Xplay has some vids up on Move that also mention the amount of calibrating you have to do. Wii sports resorts asked me once to place the wiimote down on a flat surface to recalibrate. After that, the family played the rest of the session without having to do it. Sounds like Sports Champions asked the user to do that for every mini-game.

Are they really mini-games though? I'm not getting that strongly an impression that they are, considering the depth. I see myself play Table Tennis for hours ... which brings me to:


Really? Table Tennis very finnicky? Not by most accounts, but perhaps it was too difficult? 8 feet recommended for most games? Just some, others work fine from even 1,5 feet.

Also, journalists are doing a really crappy job finding out about the games out there, AND Sony is doing a really crappy job of helping them out by providing a good list. I'm also starting to feel that they should have pushed the embargo to even later, because clearly a week hasn't been enough for many of these gamers.

Sony's marketing is dropping the ball again. I"ll be interested to see though if I can play Table Tennis myself in my small livingroom without having to tilt the TV sideways.
 
Wii sports resorts asked me once to place the wiimote down on a flat surface to recalibrate.

I played with it in Fry's 2-3 times. Each time about 15 minutes. Wii Sports Resort advised me to take a break, and lay down the controller horizontally a few times. BUT you don't have to follow.

So depends on the accuracy the game demands, the controller drift may or may not be ok.
 
Watch this nice little test:


Apparently you can recalibrate very easily, something which I hadn't seen anyone do yet. The calibration then not only adjusts the Move color if necessary, but also the camera's sensitivity. The latter seems much more important.
 
Fast forward to today, and G4 still uses Kinect as the butt of every joke, but they don't seem to be on the Move bandwagon anymore after actual use.

Replace "Move" with "DS3" and you'd see why. The games have to be good first. Aligning behind Move universally is like aligning behind DS3 universally (Does it make sense ?). There are good and bad games on any controller. The reviewers may also be more open to their favorite genra (I will always remember Eurogamer gave the rubber duckie game a 2/10).

This is why people mentioned that software and marketing are key. Wii Sports was THE software that drove Wii sales because it's one of a kind, and fun -- although I'm not sure if reviewers liked it universally.

PS Move, Kinect, Vitality Sensor will need to find their own flagship applications.
 
Replace "Move" with "DS3" and you'd see why. The games have to be good first. Aligning behind Move universally is like aligning behind DS3 universally (Does it make sense ?). There are good and bad games on any controller. The reviewers may also be more open to their favorite genra (I will always remember Eurogamer gave the rubber duckie game a 2/10).

This is why people mentioned that software and marketing are key. Wii Sports was THE software that drove Wii sales because it's one of a kind, and fun -- although I'm not sure if reviewers liked it universally.

PS Move, Kinect, Vitality Sensor will need to find their own flagship applications.
But the tech and games on Kinect look dreadful.

Ps. G4 have never been for MOVE.
 
I like those iWaggle vids. They have a lot of charm for technical reviews.

They're really excellent. They have charm, but they're also just waaay better than anything I've been able to find from just about anywhere else. Just by having made the effort to do the picture in picture bit and the nice greenscreen for Flight Control HD, which he says he'll be using for anything that doesn't require full body view in the future. Or by learning to play the game at a reasonable level before starting the recording.

Move seems pretty robust in real use, with calibration adapting well to light conditions.

I found another interesting comment the other day - forgot for a while where I saw it, but now I have it again:

Q: I have a video projector, so it’s a very low-light environment. The Leds at full power would impact the contrast and wash out the image.
Is the led color completely to the discretion of the game designer, or will there be an option in the XMB to force it to a certain color, or at least set the intensity ?

A: Anton Mikhailov | August 28th, 2010 at 10:35 pm
So far the control is up to the game (and some games will forward that control to you) but we can look into adding it to the XMB in the future (maybe a max intensity setting or similar).
 
There shouldn't really be any call for the user adjusting LED brightness, and PS3 should automatically be adjusting sphere intensity to the minimum that'll do the job, to save batteries if nothing else. Dropping below this will cause errors, and changing brightness above this will waste power and cause more light pollution like screen reflections beyond the necessary side-effects of getting a clear view of the sphere.
 
Watch this nice little test:


Apparently you can recalibrate very easily, something which I hadn't seen anyone do yet. The calibration then not only adjusts the Move color if necessary, but also the camera's sensitivity. The latter seems much more important.
That was a funny video, I laughed out loud a couple of times and confused my co workers.
As my sunglasses liquify on my face...
 
Snakebyte launching third-party PlayStation Move, related products


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Peripheral developer Snakebyte wants a taste of the motion controller action on Sony’s current next-gen platform. The company has announced several PlayStation Move products in the works, including their own versions of the PS Move, PS Eye and PS Navigation controllers, currently dubbed Motion Controller, Snake-Eye and Navigation Controller, respectively.
Snakebyte is also releasing the above in bundled packages — all three products include in one bundle and both controller options in another bundle– offering quite an attractive deal for those that aren’t financially sound enough to purchase Sony’s first-party offerings.

Read more: http://www.thetanooki.com/2010/11/1...ystation-move-related-products/#ixzz15gZNt9qQ
 
If it's a third party product, they should research on combining DS3 and Move together. I'd buy one for MAG !
Basically, figure out a way to add a pressure sensitive analog stick to the Move controller, and make it behave like a DS3 and Move at the same time.
 
Are they officially sanctioned? Surely they must be using Sony supplied innards to get the same readings from the MEMS components, or else it'd have different characteristics.
 
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