PlayStation III Architecture

But we are speaking of hardware here marc, hardware, not sales.
If MS released Xbox the same day Sony released PS2, AND it's hardware was much better, then you would have a point. As the things are, I fail to see the logic behind your reasoning.
 
PS2 came out almost 2 years later than DC, and it still had its image quality kicked by the Sega system.
Xbox came out around 1.5 years after PS2, and it totally crush the PS2 in all aspect. :p

We shall see how Xbox2 will fare this time, will Sony showing their cards so early be their downfall? MS has the money to invest in powerful hardware. They are ready to push Sony over the edge. :rolleyes:
 
PS2 came out almost 2 years later than DC, and it still had its image quality kicked by the Sega system.
Xbox came out around 1.5 years after PS2, and it totally crush the PS2 in all aspect.
That still doesn't change what I said even one bit. Xbox came 1.5 years after with a superior hardware. *Amazing*! Can you imagine, DC had so much better hardware than PSX and N64, only few short years later?! That must be even more amazing to you! Oh boy, how DC kicked their asses!

will Sony showing their cards so early be their downfall?
Oh, the entanglement of the junior school drama!
 
PS2 hardware was set in stone somewhere in 1999. That is what you get for highly custom hardware. You can also call it: limitations, if you will.
I expect PS3 to be the same, sometime 2004 maybe? All these patents and deals are already surfacing as we speak.


If Xbox2 follows Xbox1 hardware, then MS will have the advantage of having the latest and freshiest parts from Intel/AMD/Nvidia/ATI, and we all know MS is willing to spend the amount to get that and put an end to Playstation. :devilish:
Not to forget, Nvidia and ATI are the kings of consumer graphics quality. :oops:


It might be PS2 vs Xbox again, but with a smaller difference. Then we have DX11/12 vs CELL. Which could amplify the difference during the early days. :oops:

For the sake of developers, Sony better have a good API ready for PS3. :cry:

BTW what is your hardware predictions for Xbox2? ATI or Nvidia? :?:
 
Shoddy port from a developer with little to no experience with a part like the Xbox, quite obviously...
 
Shoddy port from a developer with little to no experience with a part like the Xbox, quite obviously...
Well, not to defend them (I expected MGS2:S on Xbox to be more polished) but Konami DID make a very good port of SH2. They are not quite without experience on Xbox.

Some people here speculated that, for example, the rain effect was just too much based around PS2 architecture (fillrate, transparency overdraws and whatnot) It's quite visible that they even simplified that effect in the Xbox version, as they did with some other effects.
 
chap :
cell technologie is said to start its life before ps3 ,and hit some kind of mass fabrication about one year before ps3 console.So in a kind of way ,sony will be able to have its own harware "shelf" to build final ps3 specs without the "one year latency" between carving specs in stone and product release.If we add to that ,that this time MS will release its xbox2 in the same time frame than sony,it will be much harder for them to benefit from :

-of the shelf advantage
-1,5 technology advance

second,what also contributed (much) to gave ms the "perceptive" hardware superiority is tied to the fact that ps2 didn't have decent software support for 1 and half a year,witch again ,widen the gap .

now ,they have IBM to write the cell software OS ,witch should take care of a good part in dev complexity ,plus, don't expect sony to F### on the software side this time ,they have been in the HLSL bandwagon for quite some years (stanford,a public HLSL ),and this also hint :


Development strategy rethink as Quasar 2 powers future machine

We can exclusively reveal that Sony Computer Entertainment's looming PlayStation 3 will come with a set of heavy-duty prewritten development tools, carrying the name Quasar 2.

According to insiders deep within SCEE, the development kit for PS3 will come bundled with a RenderWare inspired engine, described by one Sony staffer as being, "generic beyond belief."

Speaking under terms of strict anonymity, we were told, "word has it that [SCE Japan] is going to insist that at least the first generation of games to come with the machine must be made with this generic engine. Sony is frequently rife with gossip, especially in the development sector, but this seems to be about to happen. We are expecting to begin work with the new machine within the first half of this year."

He continued, "This is a follow up to 'Quasar' the engine that was designed for the PlayStation 2 but never released. After all the flack for the lack of support for the PlayStation 2, it seems like it's been reincarnated."

When asked about what this means for the PlayStation 3 our source said, "I really don't think it's that healthy, especially if the powers that be insist that it gets used. Some of the amazing games that came out in the latter days of the PlayStation, and some that will come out on the PS2 before it gets replaced, would never have existed under these terms."

We'll keep you updated on all things PlayStation 3, exclusively, astutely and, most importantly, correctly, as they break

from
http://spong.com/index.asp?art=4161
 
spong.com sucks. Any self respectable internet gamers should know that. 8)
Like i say, it is up to IBM to deliver a good OS and API for PS3. It will be a uphill task though to match the stability and maturity of Win.Net and DirectX. :D

Sony was good fish, but MS is a bigger, more aggressive and very very hungry fish. :devilish:
 
marconelly! said:
Shoddy port from a developer with little to no experience with a part like the Xbox, quite obviously...
Well, not to defend them (I expected MGS2:S on Xbox to be more polished) but Konami DID make a very good port of SH2. They are not quite without experience on Xbox.

Some people here speculated that, for example, the rain effect was just too much based around PS2 architecture (fillrate, transparency overdraws and whatnot) It's quite visible that they even simplified that effect in the Xbox version, as they did with some other effects.

Cmon marc, you should know that it was a shoddy port more than anything else. There are going to be more Xbox games that look way better than MGS2, including all other effects. :oops:
 
Hello Chap,

Metal Gear Solid your topic, eh? I love that game.
Rain, Rain, go away, come back on another day. :LOL:
People do talk about this a lot. :p

This is strictly just my opinion.

First there was nothing shoddy about the port!!
Hideo Kojima is an very meticulous person.
If you think 500 extra levels is shoddy, Then Shut Up!! (J/K)
I’ve played them and they look quiet amazing.

Back to Raining on your parade Rain. ;)
The reason that the rain craps out on the Xbox?
It’s the PS2’s 48GB/s eDRAM.
The fillrate, draw, and access of those wee 4MBs can do wonders.
The Xbox uses an off chip cache in it’s 6.4GB/s memory.
It just can’t keep up with those numbers.

Another example of Rain?
Look at Splinter Cell.
I’ve played Genesis games that I though had better Rain effects.
Not more advanced just better suited to the enviroment.
The rain in Splinter Cell is crap.
I would have enjoyed seeing the blinking word, “Rain†more than what they did.

The Xbox has two clear advantages.
64MB of Unified Memory
XGPU that performs FSAA ... & other effects beautifully.

David_South
 
Hello Mr David,

Quantum Redshift and MotoGP have nice rain.
500 levels and the game is also available to the PS2. :oops:
 
Greetings Chap.

I belive we have met before. Either way it's nice to meet you.
I hope my manner isn't too coarse.

On those game there was rain but did it actualy interact with the world?
I mean did a single drop in the screen get tracked to the ground and make visible impact?

In MGS all of the train is tracked to the deck and splashes.
Footsteps splash and leave wet footprints.

As for the 500 Levels coming to the PS2, I don't think they will easily match the Xbox.
Those levels were built from the start to show off the Xbox.
One thing i will say though.
This will make for one heck of a good comparison.

David_South
 
chap :
when did direct x actually catched up with opengl ? not far in past history ;) and it is PC world ,don't speak about stability please ,it hurts :)

remenber that GScube had a already pretty convincing interpretation of renderman shaders back in 2000.the realtime scene of FF:TSW was much more convincing than that of nvidia 2 years later.

spong sucks ? ,so what ? ,it's the only link that show that sony ACTUALLY concerns VERY MUCH on the software side 8)

IBM also isn't exactly the newbie in network software engeenering ,and stanford or opengl2.0 ,even late to provide their solutions have still their deep in their tracks of very advanced hight level abstraction langages.

You sound much more confident about nvidia/MS combo than MS should reasonably be concerning next gen entertainement ;)

gambles are far from done.also you call superiority a 2 years hardware natural evolution,witch is totally unfair.

hi David,and welcome.
i don't think we met before ,but i followed most of your quest for nextgen hardware information or hints ,back to Metal Gear Solid 2001 Forums,so you're name isn't totaly unknown to me :)
 
PS2 came out almost 2 years later than DC, and it still had its image quality kicked by the Sega system.
Xbox came out around 1.5 years after PS2, and it totally crush the PS2 in all aspect.

PS2 supports most forms of HD(at least in specs). Games like BG:DA are significant superior in IQ to anything DC had... as for the xbox difference, The likes of halo and splinter cell, and DOA 3, etc... seem to have some IQ problems, true there are the cleanies(titles with clean IQ), but they're on ps2 too.
 
chap said:
If Xbox2 follows Xbox1 hardware, then MS will have the advantage of having the latest and freshiest parts from Intel/AMD/Nvidia/ATI, and we all know MS is willing to spend the amount to get that and put an end to Playstation.

Microsofts approach of building a really cheap small PC, with good graphics capabilities has advantages - mainly, it ensures that they had a number of development houses that could easily port their games to the xbox, and going forward it ensures a greater market for these developers which helps stem the migration away from the PC-platform for games, which definitely wouldn't be in Microsofts interest.

Microsoft is unlikely to ever leave this model - it would destroy the ability to leverage/strengthen their PC position.

The disadvantage is that they are locked to a PC architecture. How much of a disadvantage this was for the Xbox is debateable. But for the next generation, where transistor counts allows Sony (and concievably Nintendo) much greater architectural leeway than their present designs, the two decades old PC architecture will be more of a handicap. Nobody knows to what extent this handicap will matter in the marketplace. But looking at the architecture of the PS3 it is obvious why Microsoft had to enter the console market, and it is equally obvious that the freedom to innovate has produced a design that is pretty unarguably more sophisticated than a PC.

Again, there are several ways Microsoft can battle this architectural superiority. Money helps. Buying off the software houses is a more probable path than trying to come up with better hardware at a similar price, which is likely to be impossible.

But as one who does not play games on console at all, but who has had an interest in high-performance computing for a couple of decades, the PS3 architecture is intrigueing enough that I will follow it closely for that reason only.

Entropy
 
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