ahh thanks for clearing that up about the number of pixel pipes.
1 pixel engine = 1 pipe, then.
so if Sony wanted to equal 1000x PS2 performance, they could
increase the number of Processing Elements, and/or number of
FPUs per APU, as you mentioned, I suppose
(i would hope this could apply to the Visualizer too!)
what are the chances that Visualizer could run at the same 4 Ghz
that the BE runs? not very high i suppose, so, if BE/EE3 is 4 Ghz and
Visualizer/GS3 is 2 GHz, and the number of units across the whole
configuration stays the same, we have roughly 1 TFLOP plus
256 GFLOPs.
EDIT: that's about 1/4th or 1/5th of Sony's claimed PS3 performance
(of 1000 times PS2) just in terms of floating point alone. of course, realworld, in-game, actual sustainable performance could already be
1000x that of PS2. And actually, it is not know what exactly Sony ment
by 1000x PS2's performance. it could be floating point, or FP and Integer
together, or in-game polygon count. or any number of things....
I say add more Processing Elements to BE and more Pixel Engines
to Visualizer! haha, that's just me wanting more.
but actually, I think this is IT. it will stay more or less the same.
we already have roughly a 200x jump beyond PS2. which is about
the same as PSX to PS2. Sony should back off the hype now, and
focus on ease of development and graphics features/quality (FSAA!)
for the Visualizer.