Playstation 5 [PS5] [Release November 12 2020]

Yeah, as in not a straight-up remaster.. it would be good to see QoL improvements to control and mechanics from later games brought to earlier games.
I dunno man...sounds... controversial 😂 I loved demon souls remake but some people just can't shut up about how its ruined life itself because of some subjective art opinions compared to the original and adding some QOL
 
I dunno man...sounds... controversial 😂 I loved demon souls remake but some people just can't shut up about how its ruined life itself because of some subjective art opinions compared to the original and adding some QOL
People will always find something to complain about but life presents choices to those averse to change. Ignore it.
 
Any guesses why ff16 make some PS5 shuts itself off with zero warning on the boss fights?

Maybe ff16 did something like that video game by Amazon that fried some gpu?

Why the PS5 didn't show any overheat warning?

What if... The PS5 was not overheating, thus no overheat earning. But it's the PSU that overhestrd/overloaded?
 
So, thanks to the FTC court case, we now know that Horizon: FW cost Sony 212 million USD to make while TLOU2 cost Sony 220 million USD to make. :oops: And it's only getting more and more expensive.


The court has scrambled to remove the document, but the damage is done; reporters and Sony’s competition have already downloaded all the documents while they were in the public domain. Among other things, the document shows that Horizon Forbidden West apparently cost $212 million over five years with 300 employees, and The Last of Us Part II cost $220 million with around 200 employees:

No wonder they want to try to get more revenue from their games with relatively cheap ports to PC. Also, I can see how it might make it difficult for other AAA publishers to compete against Sony WRT to the quality of visuals.

Regards,
SB
 
Those are some crazy numbers.

So at $70 a game, they'd have to sell 3 million copies just to gross the amount of the development budget?

Or do those figures include marketing/advertising and distribution costs as well?
 
Those are some crazy numbers.

So at $70 a game, they'd have to sell 3 million copies just to gross the amount of the development budget?

Or do those figures include marketing/advertising and distribution costs as well?

From the document that Sony attempted to black out using a black marker that still left things legible when scanned...

Developing and producing AAA games...

Generalized to be over 100 million USD for your average AAA game.

Development costs were around...

212 and 220 million USD for the aforementioned Sony games.

In addition to development costs, global marketing costs...

Last sentence to point out that development costs aren't the only costs associated with a game, additionally you'd have to pay for marketing.

Regards,
SB
 
Apparently this fall Sony will launch a PS5 slim at 399$
Sorry for the source

PS5-Slim.jpg
 
The notation that talks about the "Playstation 5 Slim" notes that a handheld is coming out later this year. They just increased the price of PS5 a few months ago. I doubt they are going to release a slim that's at a reduced price.
 
Sony don't even have to do much to make a 'Slim'. The digital PS5 with the 'vampire collar' clip on side panels removed is already a tidier looking device than the launch version.
 
With sales of 8+ million, it's a worthwhile investment.

Sure until it isn't. Look at Disney they were making 200-300m films and were killing it at the box office. Now everything is a dud. Indiana Jones had a $60m domestic opening . It's sitting at only 255m world wide. Movie is going to be a major bomb it might not even hit 400m ww. It apparently cost over 300m after reshoots and delays and likely has a 150m + marketing budget on top of that.


Elemental had a 29m opening domestic nad is only at 257m ww as of now. That was rumored to have a 200m budget and likely also around a 100m marketing budget on the low end of it.

So like I said it works until it doesn't.
 
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Sure until it isn't. Look at Disney they were making 200-300m films and were killing it at the box office. Now everything is a dud. Indiana Jones had a $60m domestic opening . It's sitting at only 255m world wide. Movie is going to be a major bomb it might not even hit 400m ww. It apparently cost over 300m after reshoots and delays and likely has a 150m + marketing budget on top of that.


Elemental had a 29m opening domestic nad is only at 257m ww as of now. That was rumored to have a 200m budget and likely also around a 100m marketing budget on the low end of it.

So like I said it works until it doesn't.
As long as something shows that it is on high demand and sells well they will be making it. When it stops selling they will stop. Thats common sense and it applies to every game and pretty much everything. So I m not exactly following what you are adding as an argument.
 
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Sure until it isn't. Look at Disney they were making 200-300m films and were killing it at the box office. Now everything is a dud. Indiana Jones had a $60m domestic opening . It's sitting at only 255m world wide. Movie is going to be a major bomb it might not even hit 400m ww. It apparently cost over 300m after reshoots and delays and likely has a 150m + marketing budget on top of that.

Elemental had a 29m opening domestic nad is only at 257m ww as of now. That was rumored to have a 200m budget and likely also around a 100m marketing budget on the low end of it.
If they made quality content, it'd sell. The problem is a creative drought and too much content and competition. A top-quality game that's not in an oversaturated market wil make top dollar, as will a film. Producers just need to get on top of the content creation process and stop hoping throwing money at Spectacle is a good business strategy as it clearly isn't.
 
The notation that talks about the "Playstation 5 Slim" notes that a handheld is coming out later this year. They just increased the price of PS5 a few months ago. I doubt they are going to release a slim that's at a reduced price.
Previous slims PlayStations have generally been achieved through some considerable reengineering of the fundamental design. That's not completely off the cards, PlayStation 5 is currently on a 6nm process, maybe they are moving to 5nm, and reducing the PSU draw, and cooling demand. ¯\_(ツ)_/¯ Making the Blu-ray drive an optional external purchase also helps.
 
Previous slims PlayStations have generally been achieved through some considerable reengineering of the fundamental design. That's not completely off the cards, PlayStation 5 is currently on a 6nm process, maybe they are moving to 5nm, and reducing the PSU draw, and cooling demand. ¯\_(ツ)_/¯ Making the Blu-ray drive an optional external purchase also helps.

Unfortunately 5 nm still commands a significant premium (about 30%) over 7 nm (6 nm is a slight tweak of 7 nm so is similar in cost). And that's not forecast to change (projections for 2025 TSMC pricing reflects that). And it only gets more dire as you move down. 3 nm commands a 50% premium over 5 nm. It's going to be interesting to see what Sony and MS end up doing to try to keep costs reasonable for the next generation of consoles.

Unlike previous generations there's little to no cost savings for going down to a smaller node. Although if it allows them to ditch the liquid metal cooling that might bring some savings.

It kind of makes me wonder if we'll see a slim released for the same price as the outgoing launch design.

Regards,
SB
 
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