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Yeah, as in not a straight-up remaster.. it would be good to see QoL improvements to control and mechanics from later games brought to earlier games.Reimagined?
Yeah, as in not a straight-up remaster.. it would be good to see QoL improvements to control and mechanics from later games brought to earlier games.Reimagined?
I dunno man...sounds... controversial I loved demon souls remake but some people just can't shut up about how its ruined life itself because of some subjective art opinions compared to the original and adding some QOLYeah, as in not a straight-up remaster.. it would be good to see QoL improvements to control and mechanics from later games brought to earlier games.
People will always find something to complain about but life presents choices to those averse to change. Ignore it.I dunno man...sounds... controversial I loved demon souls remake but some people just can't shut up about how its ruined life itself because of some subjective art opinions compared to the original and adding some QOL
The court has scrambled to remove the document, but the damage is done; reporters and Sony’s competition have already downloaded all the documents while they were in the public domain. Among other things, the document shows that Horizon Forbidden West apparently cost $212 million over five years with 300 employees, and The Last of Us Part II cost $220 million with around 200 employees:
Those are some crazy numbers.
So at $70 a game, they'd have to sell 3 million copies just to gross the amount of the development budget?
Or do those figures include marketing/advertising and distribution costs as well?
Developing and producing AAA games...
Development costs were around...
In addition to development costs, global marketing costs...
With sales of 8+ million, it's a worthwhile investment.So at $70 a game, they'd have to sell 3 million copies just to gross the amount of the development budget?
But it's also why Sony tries to make the games as Accessible as possible even to the frustration of some fansWith sales of 8+ million, it's a worthwhile investment.
Apparently this fall Sony will launch a PS5 slim at 399$
Sorry for the source
Make it even smaller than! 4nm let's gooSony don't even have to do much to make a 'Slim'. The digital PS5 with the 'vampire collar' clip on side panels removed is already a tidier looking device than the launch version.
With sales of 8+ million, it's a worthwhile investment.
As long as something shows that it is on high demand and sells well they will be making it. When it stops selling they will stop. Thats common sense and it applies to every game and pretty much everything. So I m not exactly following what you are adding as an argument.Sure until it isn't. Look at Disney they were making 200-300m films and were killing it at the box office. Now everything is a dud. Indiana Jones had a $60m domestic opening . It's sitting at only 255m world wide. Movie is going to be a major bomb it might not even hit 400m ww. It apparently cost over 300m after reshoots and delays and likely has a 150m + marketing budget on top of that.
Elemental had a 29m opening domestic nad is only at 257m ww as of now. That was rumored to have a 200m budget and likely also around a 100m marketing budget on the low end of it.
So like I said it works until it doesn't.
If they made quality content, it'd sell. The problem is a creative drought and too much content and competition. A top-quality game that's not in an oversaturated market wil make top dollar, as will a film. Producers just need to get on top of the content creation process and stop hoping throwing money at Spectacle is a good business strategy as it clearly isn't.Sure until it isn't. Look at Disney they were making 200-300m films and were killing it at the box office. Now everything is a dud. Indiana Jones had a $60m domestic opening . It's sitting at only 255m world wide. Movie is going to be a major bomb it might not even hit 400m ww. It apparently cost over 300m after reshoots and delays and likely has a 150m + marketing budget on top of that.
Elemental had a 29m opening domestic nad is only at 257m ww as of now. That was rumored to have a 200m budget and likely also around a 100m marketing budget on the low end of it.
Previous slims PlayStations have generally been achieved through some considerable reengineering of the fundamental design. That's not completely off the cards, PlayStation 5 is currently on a 6nm process, maybe they are moving to 5nm, and reducing the PSU draw, and cooling demand. ¯\_(ツ)_/¯ Making the Blu-ray drive an optional external purchase also helps.The notation that talks about the "Playstation 5 Slim" notes that a handheld is coming out later this year. They just increased the price of PS5 a few months ago. I doubt they are going to release a slim that's at a reduced price.