Playstation 5 [PS5] [Release November 12 2020]

Sony will find a way.

Sort of like how Sony Memory Sticks which I needed if I wanted to use Sony Digital Cameras in the 90's and early 2000's were no longer compatible with Sony Cameras released in the mid to late 2000's and I had to buy new memory sticks which are now also not compatible. :p Yay proprietary formats.

It will be interesting to see if the add-on drive comes with a redesign of the PS5 chassis so that the drive can be attached to the chassis or slotted into the chassis. Either of those could render them incompatible with the current PS5-DE.

Regards,
SB
 
It will be interesting to see if the add-on drive comes with a redesign of the PS5 chassis so that the drive can be attached to the chassis or slotted into the chassis. Either of those could render them incompatible with the current PS5-DE.

Solvable with gorilla glue or duct tape as the existing side panels are removable...
 
Sort of like how Sony Memory Sticks which I needed if I wanted to use Sony Digital Cameras in the 90's and early 2000's were no longer compatible with Sony Cameras released in the mid to late 2000's and I had to buy new memory sticks which are now also not compatible. :p Yay proprietary formats.
You you say proprietary, you really mean exclusive. Sony loves exclusives.
 
You you say proprietary, you really mean exclusive. Sony loves exclusives.
Sony intended MemoryStick to become an intended industry standard but only SanDisk licensed the technology as far as I can remember.

Like a lot of Sony's media standards (betamax vs VHS, 3.5" disks vs 5.25" disks, MemoryStick vs SD Card), it was better in some regards technically but it didn't take off because SD cards were about half as expensive to implement. When you look at the sheer number of media standards Sony have been involved with it's kind of mental but typically they design fora professional or higher-end market which costs more and which are less likely to take off in the consumer space.
 
Sony intended MemoryStick to become an intended industry standard but only SanDisk licensed the technology as far as I can remember.

Like a lot of Sony's media standards (betamax vs VHS, 3.5" disks vs 5.25" disks, MemoryStick vs SD Card), it was better in some regards technically but it didn't take off because SD cards were about half as expensive to implement. When you look at the sheer number of media standards Sony have been involved with it's kind of mental but typically they design fora professional or higher-end market which costs more and which are less likely to take off in the consumer space.
sonny win with HD DVD and bluray tho. but then... the world was already transitioning to streaming....

its also quite hilarious that ps4 pro cant do 4k bluray but xbox one s can.
 
sonny win with HD DVD and bluray tho. but then... the world was already transitioning to streaming.... its also quite hilarious that ps4 pro cant do 4k bluray but xbox one s can.

I reckon Sony looked at the numbers of people using their PS4 to play Blu-ray movies, worked out there was no benefit on the games side (PS4/Pro games come on the same disc, which must be readable by older PS4s) and decided to save $1. Maybe Microsoft had a different experience, given their initial push fro Xbox One was about media.

For PS5 it made sense to support the same higher capacity disc that Blu-ray 4K required. But yeah, for media-centric Sony, who made drives, players and movies to shove in them, an interesting decision.
 
BRD wasn't just Sony though. Far from it! Sony's independent formats never flew, which is perhaps why they went with a consortium for BRD.
Most of the really successful formats were technical collaborations. I think Sony's big success on a format it created itself was the 3.5" diskette. CD was developed with Philips and - as you said - Blu-ray was a massive consortium that on the hardware front included Hitachi, LG, Panasonic, Pioneer, Philips, Samsung, Sharp, and Sony.

Blu-ray had more studio support as well so HD-DVD was always fighting an uphill battle. Blu-ray is one of the rare examples where the better technical standard (greater capacity, higher bandwidth, more supported codecs, more ambitious software stack) won out.
 
I reckon Sony looked at the numbers of people using their PS4 to play Blu-ray movies, worked out there was no benefit on the games side (PS4/Pro games come on the same disc, which must be readable by older PS4s) and decided to save $1. Maybe Microsoft had a different experience, given their initial push fro Xbox One was about media.

For PS5 it made sense to support the same higher capacity disc that Blu-ray 4K required. But yeah, for media-centric Sony, who made drives, players and movies to shove in them, an interesting decision.
Trying to remember if Sony had bought a studio when they tried to push out proprietary media formats.

Because I believe most of the proprietary media had their suck-ass DRM, which was a pain in the ass from a usability POV.

Most or all of these efforts were before iTunes first offered 99 cents songs, so you didn't have to buy the whole album. So to be fair, Sony wasn't the only one trying to develop DRM for digital media. It's just that they had a horrible software implementation and then to top it off, they charged an arm and a leg for these memory cards.

So people went with the cheaper common formats like SD and MP3s.
 
Because I believe most of the proprietary media had their suck-ass DRM, which was a pain in the ass from a usability POV.

UMD had copy protection, just like every other optical disc format used for distributing games.

No others formats had DRM as far as I'm aware; ATRAC, MemoryStick, DAT, MiniDisc. There was optional content protection on MemoryStick called MagicGate that allowed the user to protect media in transit, i.e. in case of theft or loss.

You may be thinking of the rootlet Sony BMG used with their CDs which is different to all the media standards they never convinced anybody to use.
 
UMD had copy protection, just like every other optical disc format used for distributing games.

No others formats had DRM as far as I'm aware; ATRAC, MemoryStick, DAT, MiniDisc. There was optional content protection on MemoryStick called MagicGate that allowed the user to protect media in transit, i.e. in case of theft or loss.

You may be thinking of the rootlet Sony BMG used with their CDs which is different to all the media standards they never convinced anybody to use.
No they definitely had DRM as well as their own codec.

And they put out Windows software which you could use to decrypt or compress but it was poor, very slow.

That's what opened it up for MP3 and Napster and so on.
 
Sony's digital music content platform had DRM in their ATRAC format. Content bought on it was basically lost when they closed the service.


If you were, um, let's call it "innovative" enough to have purchased music from Sony Connect, despite the fact that the proprietary, DRM-protected ATRAC3 format only plays on Sony digital audio players, you may already have received notice from Sony that the company is closing the online store in North America and Europe.

The company will apparently offer firmware upgrades that will allow existing models to play DRM-ed WMA files purchased from Microsoft's PlaysforSure partners.

Update: Sony instructs users to burn Sony Connect files to CD and then rip them into MP3 in order to circumvent its own copyright protection:
 
Sony's digital music content platform had DRM in their ATRAC format. Content bought on it was basically lost when they closed the service.
The DRM was optional. It was inherent to the medium. The same is true of AAC.
 
The DRM was optional. It was inherent to the medium. The same is true of AAC.

I mean that's the case with most DRM. DRM for DVDs is optional as it is for BRDs. DRM for games is optional. DRM for movies and music is optional. Etc. I think it's more the exception than the rule that DRM is mandatory (like Sony and MS consoles, I think it's optional for NSW but that could also just be easily defeated DRM for NSW).

Regards,
SB
 
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