Dedicated PSVR2 Thread @ https://forum.beyond3d.com/threads/sony-playstation-vr-2-psvr2.62289
gt2 was 2 years after gt1, gt3 was 2 years after gt2, gt4 was 3 years after gt3, gt6 was 3 years after gt5, gt sport was 4 years after gt6
Pd was struggling when they convert engine to nextgeneration and had to recreate new highpoly cars. Im suprised that they postpone gt7 as after trailer presentation it looks they will use same engine and also earlier in interviews pd said they already have models ready for nextgen as they didnt want to make same work again.True words, but simpler times. Would love those times to come back.
All the more reason I'm looking forward to AI programming models to become more prolific in games development; creating the raw assets takes a ton of time and tons of manpower. Creating AI programming models to handle that type of work (but still have people there to curate it and add a human touch to the generated assets), maybe handling big parts of redundant coding directly, etc.
That would massively help in bringing down development times for AAA games, maybe truly help bring them back to those 5th-gen or 6th-gen AAA dev timescales in best-case, early/mid 7th-gen AAA devtimes being more modest.
kinda sad but with sales of playstation in japan maybe it wasn't unexpected
What games have they done lately? If not profitable then studios go, looking at it historically. Sony/MS/Stadia( ha ha ha)
Pd was struggling when they convert engine to nextgeneration and had to recreate new highpoly cars. Im suprised that they postpone gt7 as after trailer presentation it looks they will use same engine and also earlier in interviews pd said they already have models ready for nextgen as they didnt want to make same work again.
kinda sad but with sales of playstation in japan maybe it wasn't unexpected
Partnered on Demon's Souls and Bloodborne.
Their Asobi Team division is listed for Astro's Playroom.
https://en.m.wikipedia.org/wiki/Japan_Studio
I've seen reports that admin staff (the IGN article says localization, IP management, and external production) may be laid off because those functions will be amortised into PlayStation's central team but not devs? Where are the dev layoff rumours coming from? Was it speculation before the facts the were known?Seeing other mumblings that a lot of the devs were layed off and only a minor handful has remained, I suppose those already part of ASOBI Team.
Their only commercially successful game done during the last decenny or so was Astro Bot. So they want to grow the new team around team Asobi.What games have they done lately? If not profitable then studios go, looking at it historically. Sony/MS/Stadia( ha ha ha)
Studio Japan have been credited with a lot of co-development (Bloodborne, Demon Souls, The Last Guardian, Shadow of the Colossus, Soul Sacrifice, Rain etc).Their only commercially successful game done during the last decenny or so was Astro Bot. So they want to grow the new team around team Asobi.
It must take considerable engineering effort for Sony to increase the speed the PS5 fan spins at.SSD this summer
around 1 MB of SRAM on the SSD controller
At the very least, it doesn't look to be a simple variable change if they have to release all new firmware for it several months after release. I suspect there are additional requirements they are trying to meet as well, like noise etc, finding different ways to ramp up and down to keep noise volumes somewhat as they are today.It must take considerable engineering effort for Sony to increase the speed the PS5 fan spins at.