I think this is very exciting, Cerny put some real thought in to PS4 to ensure it was efficient and this is no different.
To the casual gamer in the street faster loads times on PS5 are going to be much more visible then the resolution difference.
There's also the whole back end efficiency, Nvidia cards out perform their AMD counterparts even though they have less tflops because Nvidia have a better balance between the back end and raw ALU performance.
Also using previous AMD PC graphics cards of the past:
HD7950 and 7970 at the same clocks the 7970 had a 4% performance advantage despite having 14% more shader cores.
Same story with the 290 vs 290x at the same clocks and the same story with Vega 56 vs Vega 64 at the same clocks, all previous AMD architectures have had poor scaling with the additional shader cores so I wouldn't discount PS5's faster clocks making up for a slight decrease in ALU performance in the real world. Especially as Cerny said keeping few ALU busy with work is much easier then keeping many busy.
And there's the matter of Series X.....or rather Series S........ most people think Microsoft has 2 next generation SKU's and they're focusing on the Series X for marketing as numbers sell (Why wouldn't they focus on the fastest SKU)
I do expect there is a Series S that's 6-8tflops that'll launch in order to justify the extra cost of the Series X.
This is base entry PS5, Sony could very well release a PS5 Pro in the next few years and have the fastest base and enhanced console of the generation.
Also PS5's 'smaller' SOC would likely lead to cheaper production costs so a lower selling point, imagine if PS5 releases at $399 and Series X at $499. That'll be 25% more cost for arguable a real world 'single digit' performance increase.
To the casual gamer in the street faster loads times on PS5 are going to be much more visible then the resolution difference.
There's also the whole back end efficiency, Nvidia cards out perform their AMD counterparts even though they have less tflops because Nvidia have a better balance between the back end and raw ALU performance.
Also using previous AMD PC graphics cards of the past:
HD7950 and 7970 at the same clocks the 7970 had a 4% performance advantage despite having 14% more shader cores.
Same story with the 290 vs 290x at the same clocks and the same story with Vega 56 vs Vega 64 at the same clocks, all previous AMD architectures have had poor scaling with the additional shader cores so I wouldn't discount PS5's faster clocks making up for a slight decrease in ALU performance in the real world. Especially as Cerny said keeping few ALU busy with work is much easier then keeping many busy.
And there's the matter of Series X.....or rather Series S........ most people think Microsoft has 2 next generation SKU's and they're focusing on the Series X for marketing as numbers sell (Why wouldn't they focus on the fastest SKU)
I do expect there is a Series S that's 6-8tflops that'll launch in order to justify the extra cost of the Series X.
This is base entry PS5, Sony could very well release a PS5 Pro in the next few years and have the fastest base and enhanced console of the generation.
Also PS5's 'smaller' SOC would likely lead to cheaper production costs so a lower selling point, imagine if PS5 releases at $399 and Series X at $499. That'll be 25% more cost for arguable a real world 'single digit' performance increase.