The Atmos bit has to do with the number of audio channels that can be heard at once. Dolby spoke with developers and they indicated that 32 individual audio channels should not be exceeded (on games). So they capped it at 32. As I understand it, Dolby could have it higher if there was enough pressure to increase it.
I guess unless you're trying to make a forest of noise where each insect, bird and animal is making all it's own noises and you get this cacophony of sound you may need a lot. But 32 is still quite a bit. You need 32 individual actors in the area all doing something and emitting sound.
I guess unless you're trying to make a forest of noise where each insect, bird and animal is making all it's own noises and you get this cacophony of sound you may need a lot. But 32 is still quite a bit. You need 32 individual actors in the area all doing something and emitting sound.
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