That was interesting, especially reading the comments on here, at the same time as I was looking at the stream.
My initial impression is that Sony looked at what will make a better game experience now that graphics (within a reasonable price and power envelope) has plateaued somewhat, while MS just went as high and wide in every direction they could.
Maybe artisan vs brute force approach.
Will be interesting to see if Cerny got it right (last time 18 CU more balanced system) or if the POWAH approach from MS is the better choice. I guess it comes down to how easy it easy to eak out performance from each console and how fast to market the games can come.
I have no clue in regards to boost clock or reliability, I defer to experts on here, but it seems nobody on here likes Cerny's "boost solution" to make the TF gap smaller on paper.
But what is cool, we have similar consoles, with some different approaches / priorities, be interesting to see what works best.