Though possibly true, the realistic size of MS's SOC shows high and wide isn't that expensive, so why did Sony do something different? We have to wait and see what the final console BOMs are to know if there's some good rationale for the decisions or not.That was interesting, especially reading the comments on here, at the same time as I was looking at the stream.
My initial impression is that Sony looked at what will make a better game experience now that graphics (within a reasonable price and power envelope) has plateaued somewhat, while MS just went as high and wide in every direction they could.