Some of those games will probably not make 2007, ...
my original point on optimism, yes.
it's seems awfully quiet around some of those games to assume they will all drop in '07 IMO.
Well I guess that's that then!
We have a handful of people in their 30's that like LBP, therefore we've proven that a sidescrolling games about little dolls running through a carboard cutout town will have the same mass appeal as a mature AAA franchise.
If the PS3 was sub $199 then I could see this game moving systems, at $499 I just don't see it at all.
Anyways, we'll see when it's actually released. IMO, people starved for some positive news are over reacting to a cool concept.
Check out the the recent "age" thread. In general, B3D is right in the expensive console "demo".
And, in general, we're really excited about LBP. We're in the thread to talk about what we think about the actual product (as well as home).
You haven't talked about much in regards to Home or LBP besides harping on the idea than "These people won't like it, and those people won't like it and those who like it can't afford it and such and so forth." You've been strongly stating weakly supported opinions for pages now and maybe it's time to find another thread to poo-poo on.
PS3's demographic is, at the moment, high income earning males ages 18-40, which means upper middle class teens, or mature income earners, mostly the latter. A significant number of the people dropping $600 + $3-5k on an HD home theater setup are old enough to remember an era before FPS military sims. That's why retro-gaming is being supported by MS, Nintendo, and Sony because so many of us want to recapture our younger game playing experiences.
WN: As a player of this game, what kind of options do I have to change what's going on? Is it pretty much just that every object has a defined set of characteristics, or can I tweak things?
PH: You can tweak things.
WN: Give examples of what I might be able to do. Take the soccer ball. What could I do to the soccer ball to change the way it reacts?
PH: We are going to take a deeper dive on Little Big Planet probably in May, on the next Gamers' Day. Or maybe at E3 in July. And we'll take you through that in more detail. But there are ways to… think of an object being in certain classes: things that are spherical have certain spherical physical properties, things that are square kind of more square… you can see, you can change the shapes, you can extrude things, you can cut things out, you can blend things together. But you can also allocate behaviors to shapes as well. And that allows them to become alive. And that's where the really interesting gameplay comes from.
how is this different then you (and a handful) of other ppl saying home + lbp arent killa apps, cause you said so hmmmm, remind me youre a great authority since whenWell I guess that's that then!
We have a handful of people in their 30's that like LBP, therefore we've proven that a sidescrolling games about little dolls running through a carboard cutout town will have the same mass appeal as a mature AAA franchise.
how is this different then you (and a handful) of other ppl saying home + lbp arent killa apps, cause you said so hmmmm, remind me youre a great authority since when
i showed evidence that the todays killa games are a lot different than yesteryears more arcadish games
Home at least has the potential to be a killer app. LBP? No way.
We can all agree on that :smile:
I hope it gets the commercial success that it deserves.
true i agree home is gonna be bigger than lbp (as ive said here a couple of times before),Home at least has the potential to be a killer app. LBP? No way.
We can all agree on that :smile:
I could understand your point if Playstation had a strong exclusive 2007 lineup, or at least some AAA launch titles, but it has neither. It's still definately in need of some quality blockbuster titles..
There's a good chance that the same will happen to Forza2, Mass Effect, Bioshock, Assassin, GTA4 and so on.
Depends on what you mean by AAA - multi-million sellers? Obviously Halo3 is a good candidate for that, but it seems now that almost every month has a potential million-selling game for the 360. Lost Planet and Crackdown have both sold very well, properly realizing this potential. There's a good chance that the same will happen to Forza2, Mass Effect, Bioshock, Assassin, GTA4 and so on.
I'd say MS is better off with having a lot of 'small' hits instead of another one beyond Halo3. They can appeal to a larger audience, beyond sci-fi shooter fans, which should help the hw sales. And once the 360 user base reaches 30-40 million (if it does), these 'small' hits will become AAA blockbusters...