It's not an assumption, it's a fact as stated by Harrison himself...I think you are making assumptions about something that isn't out yet. Maybe we should wait until the beta before we cry about features you think it doesn't have.
It's not an assumption, it's a fact as stated by Harrison himself...I think you are making assumptions about something that isn't out yet. Maybe we should wait until the beta before we cry about features you think it doesn't have.
All of the programs I've mentioned who had these features were free...
Scale is arguable.
But what about watching a filmed technology demonstration concurrently with a couple of your B3D friends? Say on my virtual 80" Bravia at che XBD's?
And afterwards, we can flip it to Gremlins. Meanwhile we'll have the fine beats of my electronica collection going during our post-film poker game.
Sort of like how you can't buy Sony PC with windows on them?
WHo is going to provide the bandwidth to do all this streaming and media sharing? I assume it will be P2P at that point? A lot of these things sound really cool but i think the technology implications behind it all are going to make the real experience a bit less than the promise.
My main confusion in all this is that I dont see how this is different than running a program like 2nd life on your console? Since this will hang off the XMB, how is this any different than Sony announcing a new 'game' called home, which is a free virtual community. Theres nothing I see about this that makes it any different than any other MMO that could be released on the other platforms, including PC.
If MS came out with a game called 3rd life that was downloadable and could tap into the gamercard data and video cameras, etc, would it be any different?
That's an incredibly terrible argument, seeing as Microsoft has its own alliances as well (eg, Universal Studios/NBC). I think it's naive to think Sony is doing things no one else can do, particularly when you're comparing them to more experienced and wealthier rivals.But thats part of the problem. Some of the features I mentioned aren't available with competitiors and probably never will, at least to the same extent. For instance, with the theater, you can guarantee you'll never see the movies from at least 3 movie studios debut on Live even if they implement one.
Again, I view this as incredibly superficial. What is gained from personalizing your space? Why is it only possible to have clan meetings with a 3D space? There is no substance behind the rhetoric.The 3D environment also allows for much more customization and personalizing of your space just by the virtue of being 3D. It allows for tie-ins that work with gaming within these spaces, such as the previously discussed clan meetings.
That would be fine, because they're not insignificant features. They are very significant -- nay, they are the core...Imagine somebody stripping Live down to just the friends list or messaging list and saying these features are insignificant.
3) I'm not a fan of your electronica music
WHo is going to provide the bandwidth to do all this streaming and media sharing? I assume it will be P2P at that point? A lot of these things sound really cool but i think the technology implications behind it all are going to make the real experience a bit less than the promise.
My main confusion in all this is that I dont see how this is different than running a program like 2nd life on your console? Since this will hang off the XMB, how is this any different than Sony announcing a new 'game' called home, which is a free virtual community. Theres nothing I see about this that makes it any different than any other MMO that could be released on the other platforms, including PC.
If MS came out with a game called 3rd life that was downloadable and could tap into the gamercard data and video cameras, etc, would it be any different?
You are assuming Microsoft's business partners, namely Universal Studios/NBC, won't give MS a similar "ace in the hole". This isn't even beginning to take into account MS has far deeper pockets to strike exclusive deals with content providers, and Sony is an inherent competitor to most studios so they may be more likely to side with MS than Sony.Zing!....but no. Live has no monopoly unlike Windows. Sony Pictures won't be on Live or will be loathed to have their content on live.
But what about watching a filmed technology demonstration concurrently with a couple of your B3D friends? Say on my virtual 80" Bravia at che XBD's?
And afterwards, we can flip it to Gremlins. Meanwhile we'll have the fine beats of my electronica collection going during our post-film poker game.
You are assuming Microsoft's business partners, namely Universal Studios/NBC, won't give MS a similar "ace in the hole". This isn't even beginning to take into account MS has far deeper pockets to strike exclusive deals with content providers, and Sony is an inherent competitor to most studios so they may be more likely to side with MS than Sony.
I disagree. Communities don't require a unified friends list. I am a member of the B3D community, and a GuildWars community. I don't need to share contacts between both communities to be a part of both. Unified friends lists are a convenience where you want to share friends between games, but as long as you can invite friends to games, you have the same functionality. In Live! you go on your universal friends list and invite Bob and Joe to play GeOW online. On PS3 you'd meet up in Home and invite them to start R:FoM where you'll meet up. Or you'll create a local clan in R:FoM and from Home, invite them to join your clan. Not as convenient, but also it has plus-points if you don't have cross-over community. You might have a list of friends who play one game, and a different list of friends to play another game, and perhaps you don't want to share any of your life (photos etc.) outside of those games with them. I might have a list of friends to play R:FoM with, and yet the friends I invite to tmy virtual apartment may only be my real-life friends when we're meeting online instead of at someone's house.It's perhaps THE most fundamental feature of online communities...to argue otherwise is missing the point of communities altogether.
Lol, sorry, but the idea of Virtual 80" TV is just silly, who cares what the size is, you watch it on your same display anyways. i.e. wow that 80" Bravia TV looks like crap on my 24" SDTV!
The idea of sharing video's is cool, and sort of hanging out and playign mini-games couldbe potentially pretty neat. Of course, you need a group of friends that all agree to meet up at a certain time online, you have to co-ordinate everything, it's not quite as easy as you make it seems.
Notice how you identify them as two separate communities.I disagree. Communities don't require a unified friends list. I am a member fo the B3D community, and a GuildWars community.
Because they are. I don't meet up with anyone here on GW. You don't have to share absolutely everything with the same people to make a community, you know. Home will be one community, from which you can invite members of that community into local game communities, if you want to. What's wrong with that?Notice how you identify them as two separate communities.
Well, I have to say... I don't think it's clear as yet whether or not outside of perhaps the theatre itself, whether you'll be able to "fill" your screen with whatever's being played on the virtual set. In the examples it showed the sets always in the context of the environment. Of course, it would make sense to be able to, but then again... it would make sense not to also, just to keep the 'feel.'
I don't know, we'll see. Why are you trying to knock my expensive TV Scooby!?!?! I paid $2 for it. ...
Because they are. I don't meet up with anyone here on GW. You don't have to share absolutely everything with the same people to make a community, you know. Home will be one community, from which you can invite members of that community into local game communities, if you want to. What's wrong with that?
It's perhaps THE most fundamental feature of online communities...to argue otherwise is missing the point of communities altogether.
I'll clarify this again: I'm not talking about many of the XBL-features Sony is adding to PSN and sticking under the "Home" monicker. As far as I'm concerned, "achievements" et al. are functions of PSN. "Home", in this context, is the 3D interface.
Second Life is a free download and free to play, the subscription is only for people who wish to own land. That's really a minor distinction, as it doesn't have a large effect on the community (eg, the people). The fact that you think the SecondLife requires a monthly subscription certainly explains why we have a fundamental disconnect here -- I don't think you've ever tried it.
The essence of home is adding features that have existed for years on Xbox Live -- which is great -- and then adding a Second Life clone on top of it. That's all this is.
How can a system without a unified messaging system, without a unified contact system, and without unified voice communication have deeper community and social elements? You have very strange definitions, ones that curiously suit your argument.
All of the programs I've mentioned who had these features were free...
Scale is arguable.
And I agreed UFLs are more convenient in my original post. That doesn't stop individual game lists being a community though, where Asher was saying a unified friends list is essential to creating a community.Seems obvious which is better...
They don't. It's just so far only MS offer itI don't understand why many think that an unified contacts list is some kind of uber feature, so difficult to implement that basicly only MS can do it.
I don't understand why many think that an unified contacts list is some kind of uber feature, so difficult to implement that basicly only MS can do it.