Asher said:
It seems like a Second Life-meets-Microsoft-Bob kind of thing. I can see why there's hype behind it, but honestly after the novelty wears off it's just going to be a clunky way of accessing features people would prefer to get directly via the XMB.
It was not missed at all, I don't know how you guys read into my statement that I said accessing it via the XMB was not possible. Just that people will prefer to access it via the XMB rather than through Home after a while, just like people preferred to access their applications on the PC via the Windows Desktop than via MS Bob after a while.
MS Bob doesn't belong here though. It's based on a rather shallow Guide/Agent implementation, has very little value, and looks ugly. That's why people by-pass it.
The Agent concept, may still hold potential in marketing... like having the game publishers sponsor their characters in Home. Sure beats annoying banner ads, but we have digressed.
As for the UI, Sony will have to evolve/fine-tune the experience to suit heavy usage (My sense is it's going to be a mix of abstract UI with 3D backdrops). However the biggest thing in PS Home is the "Sharing and changing a common space with everyone else" notion. I'm not sure what's to dislike
yet.
You can bet that in order to set up any reasonably customized apartment, you're going to pay with microtransactions.
Long story short, this is what I believe to be a novelty interest. There's no real point to it, or depth. It's a bit neat but it's not a system-selling feature, nor is it something that will be important in the long run.
May or may not be true. As usual it depends on Execution. Online Community is an intriguing social and business concept. A good introduction is the book "Net Gain".
Many people see its potential for marketing and entertainment. Afterall, entertainment is the underlying draw of advertisements (should Sony go that route). Think about it.
Very few people are spending their money on Habbo Hotel and Second Life; and The Sims is a very different comparison as it is genuinely a game -- not a graphical chat room.
It's always a 80/20 rule. 20% of the people contribute, 80% enjoy. Not to mention PS Home will be supported mainly by corporations. Not sure what your point is. Microtransaction may just be a small part of this exercise (at least at the beginning).
If anything is to be compared, this sounds more like The Sims Online which was a complete failure in terms of popularity.
Define success. As pointed out, PS Home has very different purpose, objectives and dynamics from a game. Comparing SecondLife, Sims Online with PS Home is moot. They share the visual elements and some community principles, that's all.
EDIT:
Asher said:
I'm basing this on the reasonable assumption that Sony is losing money hand-over-fist, that Home costs money to develop, and it will be distributed for free. I'm basing this on the announcement of premium content. I'm basing this on somewhat common sense, if there's money to be made, why shouldn't they make it?
As always, it's a delicate balance between making money and keeping customers happy. Advertisement, sponsorships/product placements, event management, rental, interactive marketing, and media sales are all possible sources of revenue. In addition, Sony now has a powerful and direct channel to its customers (It will translate into savings in sales + marketing cost).
I'm also unconvinced of your argument about how this is about community over functionality. If Sony were serious about building community, they'd have standardized voice communication and friends lists across all games. Community is about the people, not about cutesy avatars in a virtual apartment. The keys to an online community would be extensive communication support, which I do not see in the PS3 at all yet. I see Home as an interesting approach to appeal to the female userbase and as a gimmicky kind of feature for demos, but not something game-changing in reality.
Hygiene factor. Sony won't win the war because of voice chat. In any case, voice chat is already a work-in-progress item.
You spoke about revenue source. How does Sony fund it ? At least I can see more revenue sources in PS Home than just a simple or even subscription-based voice chat. Remember we get online gaming functions
for free.
As for community building and communication, PS Home supports more variety and depth:
http://www.beyond3d.com/forum/showpost.php?p=944510&postcount=5
Sony is not stupid (They are just crazy). They have worked on this for 2.5 years, I don't think it's a shallow and random effort.