CosmoKramer said:AFAIK, texturing pass != rendering pass.
Look at Beyond3d's definition for multipass texturing:
Multipass texturing:
The process of applying multiple textures to polygons in a model by performing multiple texturing passes (called blending) until the image is completed.
http://www.beyond3d.com/words/page_m.php
Basically, they use the same definition for multi-texturing.