Just as I thought I understood the logic, this has thrown me, unless that should be 1080p30?
Yep, typo
Just as I thought I understood the logic, this has thrown me, unless that should be 1080p30?
This mixes the two images for the human brain which make movements look like 300p with 30fps even at UHD resolution.
I see that problem, too. The more pixels are on the screen more details are visible. If you than move the camera a whole lot of details are moving, that were not visible at lower resolutions. So you can actually see everything "jumping" a bit. So we at least need something to compensate that, and that would be 60fps.Full-screen motion blur is rarely necessary, in my opinion. It can probably disguise judder in 30fps games, which may be one of the reasons it's popular.
I increasingly believe that 30fps is a bad choice in all cases. It only looks really good when the image on the screen is moving slowly.
All those screenshots taken in motion won't look the same on a real LCD monitor. they'll look worse.Motion blur still blurs the whole screen at 60fps :
I don't understand your point... so, a blurred image looks looks like 300p at 30fps and like a native image at 60fps ?
Full-screen motion blur is rarely necessary, in my opinion. It can probably disguise judder in 30fps games, which may be one of the reasons it's popular.
I increasingly believe that 30fps is a bad choice in all cases. It only looks really good when the image on the screen is moving slowly.
At 60fps it gets much sharper but depending on the screen not 100% sharp. I do not like full screen motion blur in 60fps+ games I would use a very weak one at the most.
It's not odd, the motion blur used in Killzone SF is of very high quality IMO. Motion blur used in Uncharted 4 is mediocre (which lead to numerous complaints and ND just gave us an option to totally remove it).Hi - I'm new to this forum and it's been a very interesting read so far, especially this thread and the one comparing motion blur implementations. I stumbled across this site looking for info about motion blur after finding Uncharted 4 (original PS4) and Gears of War 4 (Xbox One X) really hard to enjoy due to all the motion blur/loss of focus present when panning the camera or moving around. As an observation, I find Gears of War 4 almost unplayable to me in 4k 30fps mode, but absolutely fine at 1080p 60fps. Same with Hitman - I much prefer 1440p at 60fps to 4k 30fps. I find the loss of focus to the image in 30fps third person games really bad (to varying degrees depending on the game) due to the blur that is often added (e.g. also GTA V on PS4, TLOU at 30fps (fine at 60fps)). Oddly, Killzone Shadowfall at 1080p 30fps as a first person shooter is fine and 60fps games like Wolfenstein 2, Halo 5, Titanfall 2 are all good.
This seems to be more a problem with third person games at 30fps to the point were I try to avoid them if possible, though still playing Horizon Zero Dawn and Uncharted Lost Legacy.
I never noticed this before but I connected my old Xbox 360 to my old HD plasma and Gears of War 2 and GTA 4 had the same problem and I didn't realize at the time until I got a bigger tv. Now I find myself distracted by it all the time.
Odd.