Quincy:
Ah got to love it when one has to resort to taking posts apart just to keep up in the debate.
Qroach said:
If you read it correctly Faf also agrees that a more consistent framerate is also important. Who is making up excuses, you're just ignoring what people are telling you in order to support your point..
You'r back peddling already? When did I deny this or state the opposite. I believe my post shouldn't be that hard to comprehend, yet you entirely missed (on purpose?) the part where I stated:
Phil said:
I agree that a solid framerate is more important than a higher one that dips, but given that both are constant, the higher one is always preferable.
Obviously meaning that sacrifices are being made in the wrong place with this title. You're also rather quick to forget that we were arguing over response-times, in which Faf did agree with me and that was all I was arguing. Not only that, but I have posted a direct quote of Jason Rubin re-stating what I've been saying since my first post. No need to twist the argument you obviously lost.
Qroach said:
It's not an excuse, it's reality. Sorry you don't agree, but I'm not going to stand on my head to try and prove you wrong becuase YOU have some idea about things that aren't based in reality.
What isn't based in reality? That the majority of developers choose to target a 60 fps framerate? I wonder why...
Qroach said:
The average consumer can't tell the differece. BC admitted that the E3 demo was locked at 30fps, even though every single reviewer ad article writter came out of E3 thinking it was 60fps.
So okay, so lets just judge the
average consumer by what you're saying and some reviewers that didn't directly complain about the framerate. I'd rather judge my own eyes and the experience of present games that I have played in which the difference is strikingly obvious. I fail to see how your argumentation is any better. Do you have some more "prove"?
Qroach said:
Did you also ever consider that in some cases some developers don't want or simply don't have any more room to push the graphics much further? Look at what they are adding in PGR2, graphically and show me a list of other racers that have added a numbe rof effects like that (over previous versions) and still maintained 60fps. How many times did you hear polyphony claim they were using X amount of power in the PS2 with GT3? What if they are maxing it out for GT4, what then? if thye want to push the graphics further they are going ot have to make some sacrifices.
It's sad to see you still have not grasped the whole point of this argument. For the very last time:
there should be no substitude for framerate, especially in genres such as racing.
That's the problem of some developers: it should not be graphics driven, but gameplay driven. But hey, what's the point in arguing with someone who said
"A fast framerate isn't what makes a game fun [
but better graphics do?]" - Qroach
Qroach said:
You dont have any idea what the majority of developers think. I really don't see how you'd be in a postion to say anythign like that. I can't tell you what all developers think (and I've been working in development for 10 years) because they don't all think a like. All I can say is that tradeoffs are made like this all the time. My point (that the average consumer won't notice) still stands and it's backed by the fact nobody noticed the E3 demo was running at 30fps in PGR2. Everyone assumed it was 60.
And do
YOU have any idea what PGR2 team thinks? After all, you were the one who started this by saying
Qroach said:
Like I said before, and the dev team working on PGR2 agrees, the average consumer can't tell if a game is running at 30 or 60fps.
Ok, so you have no idea what the majority of developers think, but you do know that PGR2 agrees with you that the
average consumer can't tell the difference.
Qroach said:
Since when have you worked on a game, or even have any idea what developers do when it comes to making trade offs? Honestly, it's a valid question, because you're trying to tell me developers don't make these trade offs and that it's unacceptable. Well sorry but your wrong, it is perfectly acceptable, despite everything you "think" you understand.
And since when are my experties and work experience relevant to this discussion? Also, you're putting words into my mouth. When did I state or imply that developers do not make trade offs? If you are unable to comprehend the stuff I post, please let me know so I can perhaps use a simplified language to re-state what I've been arguing the last few pages.
Qroach said:
As I said before, please explain why the gaming press/media with their keen eye for anything running at "slide show framerates" thought PGR2 at E3 was running at 60fps when it was running at a locked 30? I'd really be curious to get an answer from you on this before you respond to anything else in my post.
So, from
"I didn't see any single person/reviewer complain about the framerate on this title after E3" it's now
"thought PGR2 at E3 was running at 60fps". Do you have any prove of reviewers stating that the game ran at 60 fps, when in fact it did at 30 - and that they did not follow the claims of other reviewers who might not have seen it? Or that those few members of the press/media who did state 60 fps are equal to what the
average consumer is able to differenciate/notice?
So Quincy, be honest here and for once, stop dodging the question: if you really believe that the
average consumer is unable to tell the difference between a 30 fps and a 60 fps racing game - why are the majority of racing games targeting the higher framerate? It doesn't make any sense, after all, using your logic, framerate doesn't make a game fun, so everyone should just concentrate on 30 fps and go for those extra graphics.