Pachter: Apple 2013 Console

Just to clarify, I own madden for my playbook. It looks ok, and is playable, but it plays absolutely NOTHING like Madden with a controller. It's a fun diversion and what not, but there's no way I would spend hours and hour playing on a touch interface the way people who buy madden for console or PC expect for their $60. $4 fun diversion for 20 minutes here and there, $60 real game into which you might invest hours of time. I don't see a touch interface making that transition any time soon. As soon as you add a controller and cable to your TV you lose the portability... you might as well suggest laptops are the console of the future.
 
Just to clarify, I own madden for my playbook. It looks ok, and is playable, but it plays absolutely NOTHING like Madden with a controller. It's a fun diversion and what not, but there's no way I would spend hours and hour playing on a touch interface the way people who buy madden for console or PC expect for their $60. $4 fun diversion for 20 minutes here and there, $60 real game into which you might invest hours of time. I don't see a touch interface making that transition any time soon. As soon as you add a controller and cable to your TV you lose the portability... you might as well suggest laptops are the console of the future.

Does EA still have exclusive deal with NFL ? If so, it's more a question of when that deal runs out. Someone else might have a different approach.
 
Actually, there are other NFL games on mobile.

Apparently the exclusive deal only covered consoles and PC. That could change with the next contract but there is an NFL game from Gameloft.
 
I have no doubt it would if anyone starts confusing an iphone for a console. I wonder how much gameloft paid.
 
Hasn't happened yet ! Probably depends on how you hold and play with the pad. ^_^
how long you play and how you hold it are key, the reality is you can only hold a hand held device and use a touch interface so many ways. Also its kinda like cancer, once you feel it the damage is already done. Tendons don't heal well when the body is trying to heal them, let alone when you have lots of Micro Tears and your body has no idea anything is wrong.

Motion gaming is also tiring but people managed.

has nothing to do with being tired as that is a function of mussels not tendons.


trust me you dont want tendenosis, 24/7 pain, heavy strapping, complete loss of dexterity and strength. On top of that modern medicine does a completely shithouse job of treating and managing the problem. When you have a family of 4 dependent on your income it is quite literally hell.
 
how long you play and how you hold it are key, the reality is you can only hold a hand held device and use a touch interface so many ways. Also its kinda like cancer, once you feel it the damage is already done. Tendons don't heal well when the body is trying to heal them, let alone when you have lots of Micro Tears and your body has no idea anything is wrong.

has nothing to do with being tired as that is a function of mussels not tendons.

trust me you dont want tendenosis, 24/7 pain, heavy strapping, complete loss of dexterity and strength. On top of that modern medicine does a completely shithouse job of treating and managing the problem. When you have a family of 4 dependent on your income it is quite literally hell.

It's not uncommon for us to play an iOS game overnight to beat the other's scores. I am not sure how many comfortable ways there are, but as long as I can hold the device comfortably, it's good enough. Sometimes, we also leave the pad angled on the desk. Sometimes we play the game together, leaving it flat on the desk. I have friends who suffer from Carpal Tunnel and they still play iPad games. No problem so far. Their doctors and chiropractors also didn't highlight any risk.

I am sure if you play too many dual sticks or motion games, your body will eventually hurt too.
 
I'm sure Devs are lining up to best the $50 million a year EA is paying.

Actually, there are other NFL games on mobile.

Apparently the exclusive deal only covered consoles and PC. That could change with the next contract but there is an NFL game from Gameloft.

Has Madden improve greatly over the last few iterations or is it the same gameplay over and over ? $50 million is a large sum, but it's not the biggest. DTV pays $700 million a year for exclusive rights to Sunday Tickets. So yes, it is possible for someone to come in if the needs on phones and pads remain unfulfilled.
 
ah yes all those people lining up to pay $60 to play madden online with a touch interface.
Yeah, same as all those people lined up to play Snakes on their Nokia 3310. Clearly mobile phone gaming is going nowhere and the gaming handheld is here to stay, as proven by the fact when games were starting out on mobiles they weren't as popular as proper handheld gaming devices. It's not like 10 years later, the experience evolves and what starts out small in the beginning grows to a full-fledged experience/industry...
 
Yeah, same as all those people lined up to play Snakes on their Nokia 3310. Clearly mobile phone gaming is going nowhere and the gaming handheld is here to stay, as proven by the fact when games were starting out on mobiles they weren't as popular as proper handheld gaming devices. It's not like 10 years later, the experience evolves and what starts out small in the beginning grows to a full-fledged experience/industry...

Clearly there's someone out there (Sony and Nintendo) that still thinks there are gamers out there that want a much more complete gaming experience even in the mobile arena. I'll agree they might have a hard go of it in the coming years, certainly for the more casual gaming crowd. But we're not talking about one mobile device replacing another. We're talking about a device that's always connected to your TV and offers a proper control system. Two massive hurdles for portable devices that want to be consoles. IF you require these cables and peripherals for the full experience it creates a barrier to adoption (increasing price, decreasing portability) for their primary functions, if these things are only secondary additions it's a barrier to development (you need to either satisfy two control schemes of which one is inadequate, or you need to target your product at a tiny subset of the market).
 
Clearly there's someone out there (Sony and Nintendo) that still thinks there are gamers out there that want a much more complete gaming experience even in the mobile arena.
And they'd be right, just as there'll be people who'll want a proper console with the best graphics possible. But it's stupid to ignore the growth of other markets and experiences and think everything will stay exactly as it is. Looking at one game on iPad, which has been out for less than two years, and concluding there's no future for games on tablet devices, is naive. All history shows otherwise. All device history shows devices used for purposes beyond their original intentions that spawned new technological progress. The invention of the smart phone cam from evolution of just a portable telecommunications device. "Who's going to want a camera in their mobile phone? No-one will really game on PC; it's for work. Tablet computers are just a small niche. Consoles are for games and no-one's going to want to run net services on them. Online gaming is a small niche."

Gaming on tablets will expand. There will be more sophisticated games at higher prices than now. The current situation will not remain the status quo, just as has happened with everything else. And as a result, there'll be people who look at getting interactive entertainment and consider either tablet or console, meaning that the console will be impacted to some degree. Then we might see the likes of MS creating gaming tablets that run your Live! game library and use the same Bluetooth controller of XB3, and Sony releasing PSS tablets etc. Claims that iOS device don't have proper controls will be fixed somehow as the devices change. Smartphones never had proper controls, but now that they are being more used for gaming, proper controls will make an appearance, starting with the PS phone. How anyone can look at the development of computer gaming over the past 40 years and conclude looking at iOS that its a dead end is beyond me. Hell, the fact there are games at all on what was a media player speaks volumes!! ;)
 
Clearly there's someone out there (Sony and Nintendo) that still thinks there are gamers out there that want a much more complete gaming experience even in the mobile arena. I'll agree they might have a hard go of it in the coming years, certainly for the more casual gaming crowd. But we're not talking about one mobile device replacing another. We're talking about a device that's always connected to your TV and offers a proper control system. Two massive hurdles for portable devices that want to be consoles. IF you require these cables and peripherals for the full experience it creates a barrier to adoption (increasing price, decreasing portability) for their primary functions, if these things are only secondary additions it's a barrier to development (you need to either satisfy two control schemes of which one is inadequate, or you need to target your product at a tiny subset of the market).

Absolutely agree! And then you have the huge desparity in performance between a console that's designed to run off mains power and an essentially battery operated portable device. On top of that there is the price desparity that also doesn't favour tablet devices over a home console.

I don't care if you're the most ardent Apple iOS or Android fanboy, if you care about gaming you'll have a PC or MS/Sony/Nintendo console. Tablet devices will never adequately substitute them.
 
No, we play Plants vs Zombie HD instead. I joined in because my wife and son challenged me. It's more expensive than Infinite Blade but who cares ? Only the top PS3 games can compete with the amount of time we spent on Plants vs Zombies. ^_^

You do realize plants vs zombies is available on HD consoles (and pc, mac, DS, android, etc) right?

The fact that it is considered to be the killer AAA IOS app (which isn't free), and yet the sales volume of this game on consoles is negligible, speaks volumes.

Fun game? Sure. Enough to move hardware? ehm no.

Again, mobile game experience is inherently lower priority than a console. Mobile gaming is there to fill time when one is between other events in their lives.

Console/livingroom gaming is a destination of entertainment.


While you may be happy investing all your time in your livingroom playing Plants vs Zombies, the vast majority of gamers clearly prefer a deeper and richer experience in the livingroom.
 
Console gaming is a different animal.
Different enough that unlike every other device in history, its impervious to change? Different enough that where PC's evolved to support gaming and steal a large chunk of gaming from consoles for a while other computing devices can't possible do that?

Console gaming is about giving people a platform to play the games they want to play. At the moment that's mostly dual-stick action games. The game tastes might change (FPS barely existed 10 years ago, while genres from 15 years ago barely exist now). The control schemes might change. Or do you honestly believe that tablets and smart phones will never add better controls and games will never evolve beyond 50p apps? You think tablets coming out with Tegra 3 and Rogue are going to do little more than run 2D swipe-based games and playback movies?
 
Gaming on tablets will expand.

I don't think anyone would argue otherwise.

However, portable devices such as an iphone/pad will always have limitations which do not exist on consoles. This will lead to consoles always having the superior experience.

How that relates to sales remains to be seen. I'm sure many were surprised at exactly how many casual gamers there were when Nintendo started selling gangbusters to that crowd. But, as we see with the sales of the HD consoles, there are still a lot of core gamers out there and that number only gets bigger each year as more kids enter the market and upgrade from speak and spell ...err... wii.

The challenge that the gaming market has is to expand the console market with games and interfaces which adapt to keep traditional, but maturing gamers interested and also involve the family.

Kinect is doing a good job with this. Wii did a good job at the latter.

Bringing more cinematic and story driven content will broaden the base further (interactive "movies") and kids love to move around and play so motion gaming is clearly a catch for them.

I won't deny that iphone has been a huge lure for older kids and teens, but this has a lot more to do with the communication/social factor along with other cool gadgetry than any gaming prowess that the devices exhibit.

It just so happens that they CAN also run a game on the same device ... and 99 times out of 100, it won't cost a penny to do so. That's a no-brainer.

But again, when it's time for livingroom entertainment, most people aren't enthralled with an ios in their lap on the couch (aside from Patsu and his family of ipads :p )
 
...Then we might see the likes of MS creating gaming tablets that run your Live! game library and use the same Bluetooth controller of XB3, and Sony releasing PSS tablets etc. Claims that iOS device don't have proper controls will be fixed somehow as the devices change. ...

Here's the thing:

Assume you have the setup outlined above.

You have a ps4 and/or an xb720. You have the controllers for them obviously and you have your ipad/upad/wpad/spad.

Why on earth would you choose to game on the pad with your game controller when you can game on your console?

Will the pad have better graphics? no
Bigger screen? ... a stretch, but I'm going to guess no.
Higher res? ... umm no
Easier setup? I'm going to guess your controller is already synched and console plugged in ... so that would be no.
Better games? ... :rolleyes:

The only reason I could possibly think for doing as you suggest is if for some stupid reason, the platform designers didn't think of a way to have cloud storage and access for game saves.

That's it.

Unless I'm missing something?
 
maybe the portablility?

like in mgs hd transfarring feature. allowing game progress to be played on psp.

or maybe the tablet act like wiiu?
 
Actually, some survey said a very high percentage of tablet use occurs with the TV on.

Whether it's surfing or gaming while having some TV show on, it seems to be a common living room experience.

iPad and Kindle Fire combined may have sold about 20 million units last quarter. How long will it take for next gen consoles combined to reach that figure?

The point is, tablets and smart phones are attracting a lot of consumer spending dollars. If you figure iPad sold over 15 million units at a minimum of $500 each, that's $7.5 billion, which alone is close to what the whole console gaming industry was grossing in a good year, IIRC. iPhone gross revenues are even greater and then you add in the Android phones and tablets sales.

Apple and Samsung look down at the console business as a nice little business but they're looking to increase their volumes. Speaking of companies that get into everything, you'd think Samsung would be looking at consoles if they deem it lucrative enough.

Nobody is arguing that the gaming experience is better on mobile devices. But it doesn't have to be, in order to have massive sales and by now, more people gaming on them than on consoles. Console makers have to be wary that some console gamers will be content with playing games on mobile devices (along with the other entertainment options they offer) and at least hold off on buying next gen consoles right away.
 
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