Doesn't it have dedicated hardware decoding or something?
Not for all codecs, and some media frame works cannot use the HW decoding either.
Doesn't it have dedicated hardware decoding or something?
One of the complaints of the Raspberry Pi is that where it has hardware decoding for h.264, it can't manage other codecs like MPEG2. That's very limiting in playback options.
Codecs
Two licensed codecs will be provided at launch, MPEG4 and h.264. Codec licences have quite an impact of the cost of the device which is why there are only two at this stage. There are non-licensed Codecs such at MPEG2, VC1 etc, but for the moment they will not be accelerated by the GPU.
Dom adds: As an aside, the GPU can hardware decode H264, MPEG1/2/4, VC1, AVS, MJPG at 1080p30. It can software (but still vector accelerated) decode VP6, VP7, VP8, RV, Theora, WMV9 at DVD resolutions. We are restricted due to licensing what we can support. We should be able to support VP8, MJPG and Theora, as I believe they are license free.
You're right. I went looking and found this:
OUYA following mobile model: 'There will be a new OUYA every year'
http://www.engadget.com/2013/02/07/ouya-annual
I understand why they do it, but they still lost me pretty much completley as a result of this.
I understand why they do it, but they still lost me pretty much completley as a result of this.
And so it's instrumental in getting support?And viola, hardware support
And so it's instrumental in getting support?
Well they gained me as a customer because of this as I won't be locked into an underpowered platform in the future.
I can decide if it is worth spending $99 to have upgraded hardware. I can then either sell, give away, or reuse the older OUYA. This is no different to my laptop purchases and $99 is a fairly cheap price to upgrade.
And from a gaming point of view when newer games are released they perform better on newer hardware especially GPUs. That is why gamers upgrade their GPUs in their PCs and at a much higher price than the $99 for a new model OUYA.
We have that on fixed hardware consoles though. There are games on PS3 that are terrible in framerate, with no option to play them in better quality. On Ouya, any game that plays at a poor framerate, you can play at a better framerate in two years time on a $99 box. Limit yourself to 2 year old games and you'll be playing in 60 fps all the time.It means there will be a huge inconsistency in quality and framerates...
We have that on fixed hardware consoles though. There are games on PS3 that are terrible in framerate, with no option to play them in better quality. On Ouya, any game that plays at a poor framerate, you can play at a better framerate in two years time on a $99 box. Limit yourself to 2 year old games and you'll be playing in 60 fps all the time.
There is a disadvantage in hardware utilisation, but the framerate issue I don't see as a problem of the upgradeable console concept. It just means that the latest, greatest box doesn't get used for anything other than playing the old hardware games better. The other way of thinking of that is that you gain a 2 years advantage of speed for current-gen games. If you don't think of it as a new box but an old box turbo charged (like a $99 upgrade to your PS3 to make it run faster), then it's no loss.
Not to get bogged down with the upgradeable console concept, which has its own thread. My concerns with Ouya are software library. Android is replete with what I consider garbage games, nickel and diming. Resource management used to be fun on Amiga, but Android uses it to milk people. I don't believe the market dynamics are going to promote a good library, but I may be proven wrong.
We have that on fixed hardware consoles though. There are games on PS3 that are terrible in framerate, with no option to play them in better quality. On Ouya, any game that plays at a poor framerate, you can play at a better framerate in two years time on a $99 box. Limit yourself to 2 year old games and you'll be playing in 60 fps all the time.
Not to get bogged down with the upgradeable console concept, which has its own thread. My concerns with Ouya are software library. Android is replete with what I consider garbage games, nickel and diming. Resource management used to be fun on Amiga, but Android uses it to milk people. I don't believe the market dynamics are going to promote a good library, but I may be proven wrong.
It will be interesting to see what games are available for the Ouya at the end of March.Developers hoping to be a part of the launch of the Ouya platform can submit their games beginning today to be available when the console ships to Kickstarter backers. In a blog post on its official site, head of developer relations Kellee Santiago wrote that any game uploaded and placed in the store starting today will be available to download on consoles shipping to backers March 28, and through June when the device hits both online and brick-and-mortar retailers.
Ouya CEO Julie Uhrman said that the company hopes to add support for Netflix, Hulu and Amazon streaming video services.
...
She noted that even after Ouya arrives on the market the company will be looking to add new features and services, such as online multiplayer gaming, throughout the coming months.