Good news, everyone! Ouya won't have online multiplayer at launch, any major streaming services and most of the developers signed up have never shipped a game!
I'll personally be quite surprised if the company making Ouya and the Ouya itself is still around in 2 years, unless it transforms into something else. As a game console, it's pretty much going to fail, IMO.
Regards,
SB
Good news, everyone! Ouya won't have online multiplayer at launch, any major streaming services and most of the developers signed up have never shipped a game!
THE COMPANY behind the Ouya gaming console is looking to land big names for the device in the coming months.
Speaking at the South By Southwest (SXSW) conference in Austin, Texas, Ouya CEO Julie Uhrman said that the company hopes to add support for Netflix, Hulu and Amazon streaming video services.
The company has already secured a deal to bring Final Fantasy III to the console and Uhrman believes that the attractive pricing structure of the Ouya marketplace will convince other "AAA" game developers to build for the device.
"We are working with all the AAA's and the excitement and interest is a couple things: bringing the games back to TV, which is where they belong, and price point," she explained.
http://www.theinquirer.net/inquirer...edia-and-gaming-prospects-for-android-consoleShe noted that even after Ouya arrives on the market the company will be looking to add new features and services, such as online multiplayer gaming, throughout the coming months.
This is all the more true so long as nVidia is essentially sponsoring them - in fact, the lower volume they stay the more likely nVidia is going to feel that they can afford this; selling a low volume to push the product and brand (TegraZone) is worth some investment, but selling SoCs near cost for millions of units is suddenly much less attractive.
Where are you getting your quote that Nvidia is selling the older T3 to Ouya at cost of making the silicon? That makes no sense at all.
The T3 is a mature chip so any sales now above silicon cost is pure profit.
FF III (And 1, 2, Dimension and Crystal Chronicles) is already on Android. These articles really aren't painting a strong picture of solid developer support.Good news everyone!
http://www.theinquirer.net/inquirer...re-refresh-rate-will-be-more-like-smartphonesOuya's games console uses Nvidia's Tegra 3 system on chip (SoC), though unlike the Nexus 7 that also uses the chip, Ouya has slapped a fan on it. According to Uhrman this was due to the firm wanting to run all four of the SoC's cores at full bore to achieve 60FPS.
I said near cost. ... It wouldn't be odd at all for nVidia to regard OUYA similarly, and they've pretty much said outright that they're sponsoring it.
We'll have to see how well the Ouya does, but I think people would rather see what well done indie games on the PS4 can do rather than the Ouya, especially if those games can still tap into the social infrastructure of the PS4.
Is it the same type of "hide behind the curtains" or different on the PS?Zachary also feels that platforms like the Xbox just don't seem as accommodating to indie developers. "I don't like the Xbox Indie Games [section]...They have that whole thing locked down and then they have a maximum file size you can't exceed." He added that "they kind of tuck away the indie games behind several different menus—I don't feel like they're front and center and I don't feel like they treat you like a real developer. It just feels something that's kind of behind the curtains...an area for 'sad' games to live."
http://arstechnica.com/gaming/2013/...rst-time-developers-talk-the-ouya-experience/
It seems like you are just making up a price to fit your belief.
As for nVidia sponsoring the OUYA, if they were then why did OUYA have to go to Kickstarter for funding?
I don't understand this. Apart from buying into the romance of it, what significant advantage does OUYA offer compared with PC?
(1) It supposedly will have different hardware in a year or so, meaning it's not really a fixed hardware platform like traditional console which has an established role in the market. Its upgrade cycle sounds similar to PC or smartphone.
(2) For a non-mobile gaming machine, it's computing power is rather weak.
(3) Its install base will, in all likelihood, be very small. Not just small in comparison to the total of all PCs currently in use, but small in comparison to something like the number of laptops sold in a month, or the number of Kepler display cards already out there. So, you can tailor your product to a very small corner of the PC market and still have a bigger audience than on OUYA.
(4) For people who know about OUYA, how many prefer games on TV? Of those, how many of them find it difficult to connect a more powerful PC or laptop etc they already own to a TV? Is there a big practical hurdle to bridge between PC and TV that warrant a new piece of USD100 hardware?
(5) What content this platform can provide above and beyond the quality and quantity available on PC today, both free and paid?
A well organized store may help sell things, but that in itself doesn't validate spending resources on this piece of hardware. You could work on some kind of indie store software on PC and probably do a better job helping indies sell games because the entrance barrier for consumers to use this indie store should be much less than USD100.