Eurogamer has an article up with a very negative interpretation. I'm guessing it'll be followed later with the opposite view presented in another article, as they've done before on other subjects.
You just overlay the touch controls. The point is a TV is much much larger than a tablet or phone.Shifty Geezer said:I had to look down at the screen to play, defeating the point of using a TV!
Are indie games largely pirated on the PC today?
And every music album is pirated, yet they still make them and make money off of them without DRM. I didn't ask if they were pirated. I asked if they were pirated to the point it was not financially viable to make a game in the first place.Silent_Buddha said:Yes. Pretty much every indie game is pirated on the PC
Preferably multiple peer review studies, but I will settle for a large amount of convincing statistical data provided by non-biased sources.price has very little to do with why they pirate a game in the first place.
Once again you've engaged a discussion with a point ambiguously expressed in only five words, meaning I've no idea what you're talking about. Overlay the controls on the TV screen? How does that help you with a touch sensor on the controller? Does the controller have a screen to game on? Then what's the point of connecting to the TV when you effectively have a handheld?You just overlay the touch controls. The point is a TV is much much larger than a tablet or phone.
How long will it take this to get enough critical mass (say 5-10 million install base) where even with piracy, there will be enough legitimate buyers that you have a reasonable chance to recoup your initial developement investment? It took Apple quite a while to achieve critical mass with iPhone before they actually started to make a profit on their share of app sales. And that was with a closed system that could be a hassle to jailbreak as there was always chance Apple could brick your phone the next time an update came through. The Ouya has nothing to prevent pirating from the moment it is purchased.
Add to that you have to deal with people who may only be interested in this as a cheap media extender with little to no interest in gaming.
Regards,
SB
Uhrman explained, "OUYA will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with OUYA's servers, we have an added layer of security.
Another worry about the Android-based platform is that it would mostly be catered towards the sort of games tailored towards mobile play.
[...]
To this Uhrman replied, " We believe many developers will create games especially for Ouya, built for the TV. It will be the most open, most straightforward, least costly way for any game developer to get their game on a TV."
Eurogamer has an article up with a very negative interpretation. I'm guessing it'll be followed later with the opposite view presented in another article, as they've done before on other subjects.
Hm, 99 euros? If there is only one game that interests me...I'll buy it, 99 is a good argument if it offers some rxclusive gaming rxperience...
They don't want AAA titles. They're both an indie game developer and an indie console developer. They want to make money from the low-budget games they make.
Uhrman thinks the major publishers will come on board, though, because Ouya gives them easy access to an open digital distribution environment without the danger of lowering the value of their games. Unlike mobile phones and tablet platforms, she said, publishers will be able to sell downloadable titles on Ouya for $60, and “it’ll be accepted by gamers, because it’s a television-based game that’s leveraging a real controller and everything that comes along with it.
ToTTenTranz said:Also, the "30% cut" claim is coming solely from an elbow-hurt Pandora creator, I haven't seen that info anywhere else.
http://www.forbes.com/sites/erikkai...hrman-on-a-new-breed-of-video-game-console/2/OUYA is embracing the model popularized by mobile: Developers will take 70% of revenue, OUYA 30%.
Can someone estimate the graphical capabilities of this system by using games out either this gen or last as a comparison?
Of course, you're out when you do so. Some half-decent authentication can go a long way. Apple is finding that out as we speak.
MS does a pretty good job on Live. If sales, friends, leader boards, etc are locked to your ID I don't think a lot of people are going to bother with it.
After all, most games are probably going to be in the 5 - 15 bucks range. Maybe some 16 year old wants to pirate that, but I think a lot of OUYA's audience are people who actually care about games and like to see follow-ups too. I know I am, and I don't fit in your analysis of the population.
You can call me optimistic, just as I call articles like this from Eurogamer doom and gloom, but nothing happens unless first a dream.