On June 11th Playstation Nation will be smiling wide.

  • Thread starter Deleted member 7537
  • Start date
This is just a trailer. Host at "All Games Interactive" podcast have seen entire presentation, and gameplay of one entire quest.
http://www.neogaf.com/forum/showpost.php?p=6700518&postcount=708

Well I dont know. I was expecting something visually atleast that was like nothing else shown after some specific statements like "it was real time". The few pics I ve seen on the game dont show all that great and I doubt we are going to see anything much better to excuse the excitement.
 
This game looks just plain bad, and in fact reminds me of mediocre Xbox games. It may be just the art direction and the scope of the game, but even in that respect, I think the team should consult with other people (I think the new Socom looks promising, for example). Hopefully the game is not close to being finished yet so they have time to reconsider/re-design the graphics. In any case, it simply does not look like a next gen game.
 
Epic is not a Sony a studio and UT3 will also be on the 360.
But like I said they are doing the PS3 version themselves and have been working on it since the day UT2007 was announced.
I just assumed that a Sony studio will have a stronger incentive of pushing the PS3 hardware and also have access to more insider knowledge to support that, than any 3rd part studio. I may be wrong, I don´t know.

Considering Epic is mostly about getting their middleware into the hands of other devs I would say it's also in their interests to push the PS3 as far as they can make it to boost their sales.

SOE are a PC game maker (until this game) so I doubt they would consider themselves experts on the PS3, hence them using the UT3 engine rather than writing their own that would really take advantage of the PS3.
 
SOE are a PC game maker (until this game) so I doubt they would consider themselves experts on the PS3, hence them using the UT3 engine rather than writing their own that would really take advantage of the PS3.

SOE has made PS2 titles. Not many, but they have about 4 of them.

Everquest Adventures for example.

Further, i don't think being a PS2 developer helps you significantly in terms of coding for the PS3. Coding for the PS3 is largely just about understanding how to get the most out of a multicore cpu.
 
Last edited by a moderator:
But like I said they are doing the PS3 version themselves and have been working on it since the day UT2007 was announced.
It's great that they will make at least one game for the PS3 them self, I knew that, but I am not sure what your point is. Does it make customer feedback from other UE3 applications unnecessary?

Considering Epic is mostly about getting their middleware into the hands of other devs I would say it's also in their interests to push the PS3 as far as they can make it to boost their sales.
In a perfect world I would agree, but as I am a bit cynical minded I believe that their main objective is to get the graphics to look the same on all platforms and their tools to work equally well, if the performance is equally good it is a bonus.
 
Looks like a cross between Perfect Dark Zero and Team Fortress..

And weren't some of us scoffed at for saying it was The Agency? :smile:
 
Further, i don't think being a PS2 developer helps you significantly in terms of coding for the PS3.
Indeed. My assumption is rather that "being a MMO developer" will help you far more in developing an MMO--regardless of target platform--than being a console dev or PC dev would help you in targetting the PS3 specifically.

They've also already developed one higher-profile-if-low-quality PS3 game for the launch title Untold Legends, as well as a few PSN games, so overall they're certainly familiar with the ins and outs of PS3 programming and shown willingness to develop their own engine. They went with UE3 for whatever their reasons, and on the whole it's not a bad move, as it should give them more time to streamline performance and work on gameplay and content than hammer out engine woes. (And while their engines are usually "neat," they're also usually rife with technical issues and show their age quickly. Kinda astounding just how much has been bolted on top of EQ's, though. O_O ) It's probably also got robust networking support right out of the box, and since The Agency is looking to have a lot of FPS-style quick-play possibilities in it from the start... Planetside is OK, but rather highlights the issues associated with their own attempts so far.

...not that any of this necessarily correlates to Seattle branch, which seems to be led by new blood and opened specifically for this title.
 
Back
Top