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Wouldnt be a problem since thats have been done. IIRC at some point StarFox for Gamecube handled movement that way. Lateral movement or strafing would be tricky, might be achieved by a rotational movement of the wand.Also had an idea for movement in a game that uses 2 wands like the robot demo. Simply use the pointer functionality and use trigger to move in direction of pointer like Heavy Rain. Could work well in an slower paced oblivion type game. Feel like posting up on playtations new share site. wil wait until im sober tho lol
Found a page with the mayority of information i needed. Altough it doesnt answer the use of sensors or not in the subcontroller. For those that might be interested:
http://us.playstation.com/ps3/access...cph-98061.html