What the heck is that 2nd connector called EXT?
Tommy McClain
Something for extra accessories and/or plugging the upchuck into the Wand?
What the heck is that 2nd connector called EXT?
Tommy McClain
I think that's partly because Sony (as usual) break up their features into fragments/silos: PSEye and Move, whereas MS lumps all the natural interfaces under one Natal umbrella. There are features in PSEye that are really sophisticated and out already (controller-free stuff demoed by the Milo concept video), but it's counted out when people just look at Move.
Sony am stupid.
Once they start breaking up their own stuff, they are already inferior. e.g., the Move pricing includes a PSEye, which has its own family of possibilities and software (including the free EyeCreate), compared to Wii.
[size=-2]I have a feeling someone in Sony marketing work(s) for their competition. They under-sell their engineers' hard work. They make their products look a lot smaller than what they really are.[/size]
Take “Bravia Link“, the streaming media box that Sony decided to sell as a $US200 aftermarket option for its televisions while Sony’s competitors were integrating similar services right into the TV. Worse, Sony sells the PlayStation 3. Why not integrate the streaming service into that, adding value to the PS3 and buy-in of its customers?
Sony released the first e-ink reader years before the Kindle – in Japan only. And it was nearly impossible to load your own content onto it. And it took years to get a solid online library and store together. According to estimates from Forrester Research, Sony had only sold about 50,000 of its Readers before Amazon entered the game with the Kindle.
Netbooks were hot – so Sony built a netbook twice as expensive as its competitors with little performance difference then let it fade away in the market after spending millions on its launch campaign.
Something for extra accessories and/or plugging the upchuck into the Wand?
An interesting article that talks about just this:
http://www.gizmodo.com.au/2010/03/how-sony-lost-its-way/
Sony seems to suffer from its own vastness and mutilple business divisions all doing their own thing (much like GM) which leads to a lack of focus.
The software companies- Apple, Google, MS seem to be better at bringing the different elements of their businesses together.
It's obviously for the Memory Stick reader add-on
Can we PLEASE be a little responsible with the things we say? We should all know by now that the "Wand" is precise AND fast. The tech demos can be found in numerous places. Any games that show anything else is obviously a coding issue. In other words, please try to be fair and accurate with your words.People thought the Wand would be precise and fast back then, too.
In the pointer's defense, in this video it looks really good: http://www.gametrailers.com/video/gdc-10-socom-4/63019
So i guess it was just someone bad at the game playing before.
I played with the Move today at GDC, it's pretty awesome. What's weird is that I felt some latency between my action and the game, but the onscreen video showing augmented reality of the Move wander transformed into something else tracked *perfectly*, it didn't get out of sync for one second, was silky smooth. So it's weird that it can sense motions with very high accuracy, and paint over the wand to make it look like a tennis racket, yet I still felt like the game itself was sluggish sometimes. Could be a problem with the game.
Would you say there's a corporate mandate for teams to explore motion control implementation?
It's something that's interesting about Sony that's perhaps different from other publishers is that we really allow creativity to run its course. Everything from the way a studio is run, to the types of games that are developed. I don't think you'd see a game like Heavy Rain come out of too many places. Even a game like LittleBigPlanet when it was originally conceived -- it took some guts to really get it out there.
Same thing with the motion controller. There are certain groups within Worldwide Studios that are head over heels in love with the idea of creating new motion-controlled games and bringing new audiences in. Others are focused on: "Hey, we're focused on bringing you the next great sequel for the next great game." Corporate mandate? No. But a lot of people are jumping on board because they're excited about it.
Sports Champions reminds us a lot of another collection of sports games on a competing platform. Who's behind that title?
That's a new studio we work with, within San Diego Studios, and that's a perfect example of us acquiring a new resource to build this specifically for us.
A new team that hasn't worked with Sony until the Move controller?
That's correct.
Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latency. One of the most impressive demos showcased full body tracking using an on-screen body puppet, not unlike one of Project Natal's tech demos.
Body tracking is made possible by combining the Move and PS3's head tracking capability. According to the presentation, the PS3 can also detect faces, going so far as to identify individuals through face contour and feature detection. The software will be able to recognize gender, age, smiles and when eyes open and close.
Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations. The raw data can be processed incredibly quickly by the PS3, taking "under a frame" to translate to a game experience. And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.
What I meant was, while the onscreen video they show of yourself tracked perfectly, it felt like it was "happening in the past" by about 1-2 frames, maybe more. That is, the augmented reality tracking of the polygonal tennis rack perfectly (and i mean PERFECTLY) tracked the image of the onscreen video of myself playing, it was the actual position of my real body in the recent past. Thus, perfect tracking of every movement, but the feeling that you were playing the game with 150ms ping.
Yeah, people who don't really know what lag is should probably refrain from complaining about it.
What I meant was, while the onscreen video they show of yourself tracked perfectly, it felt like it was "happening in the past" by about 1-2 frames, maybe more. That is, the augmented reality tracking of the polygonal tennis rack perfectly (and i mean PERFECTLY) tracked the image of the onscreen video of myself playing, it was the actual position of my real body in the recent past. Thus, perfect tracking of every movement, but the feeling that you were playing the game with 150ms ping.