Old Discussion Thread for all 3 motion controllers

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I am interested in how Sony would set up the <100 (99.99?) bundle.

Some demo'ed games need two Move controller,(ike Boxing),but the standard set could be one Move +one subcontroller only.

You got that wrong, the sub-controller will not be mandatory for any game, it´s just convenient replacement of the DS3 for certain non-casual games that has Move support.

Yoshida already said that no of the initial games will require two controllers, meaning two wand game modes will be optional. obvíously the fighting games will be pretty gimped with just one controler.
 
Thanks.Now the one move + PS eye + game bundle for less $100 price is more reasonable.

But it also means players who want the Move support on non-casual game should buy another sub-crontroller,maybe 29 or 39.The DS3+move configuration isn't feasible practically for ergonomics sake.
 
And the PSmove is not for core gaming. The correct configuration for core gaming is a stick on each PS move and a different configuration of button.

For the moment it has the same problem than the wiimote. You need to adapt the gameplay to the Psmote because you cannot move the camera with a stick on a FPS or TPS. The problem is less important for TPS game.

I can't imagine playing Killzone 2 or resistance or Halo on the current Playstation move.
Following conventions established on the Wii, you'd move the camera by pointing your right hand and move your character with the analog stick on the left hand. It's quite an effective scheme. Analog movement and absence of pad edges makes it arguably superior to the traditional mouse+WASD setup on PCs.
 
But it also means players who want the Move support on non-casual game should buy another sub-crontroller,maybe 29 or 39.The DS3+move configuration isn't feasible practically for ergonomics sake.

I agree with this, if you try to hold the DS3 mid-air with the left hand and use the trigger buttons and the analog stick at the same time, that would be pretty impossible.

If you have your hand resting on your leg similar to how the Zipper guy was playing SOCOM4. I think it might work pretty well. I guess it will come down to how much you play those game modes and if you think the extra convinience will be worth the extra money.

I guess for left handed players who wants to have the Wand in their left hand, the sub-controler will be a mandatory purchase if they want to play those game modes.
 
Following conventions established on the Wii, you'd move the camera by pointing your right hand and move your character with the analog stick on the left hand. It's quite an effective scheme. Analog movement and absence of pad edges makes it arguably superior to the traditional mouse+WASD setup on PCs.

It is not what I want to say. It is better to move the camera with a stick. And use the Psmove only for shooting.
 
Busy thread! I like the controller designs. Look elegant (minimising stupidity of the coloured sphere)and comfortable. Reports seem pretty positive, with low lag on some titles suggestive of no intrisic faults and any laggy games are more likely issues with being primitive builds (although time's runnig out, people!). Lack of a gobsmacking killer-app is a bit of an issue.

I hope we hear about a Natal boxing game. Eurogamers review of Move's fighter says is guesture based rather than 1:1, with buttons to execute moves. Natal should manage true player tracking and give a much more realistic experience.
 
Here is the statement from Kotaku.
Seems to be a mistake by Kotaku. This is neither in Sony PR nor on their website. I guess they will clarify this soon enough.

PlayStation Move Sub-Controller

PlayStation Move sub controller is a supplementary controller, developed to further expand the experience that PlayStation Move games can offer. It can be used in most PlayStation Move games that require navigating an in-game character as it replicates the control features of the left side of DUALSHOCK 3 and SIXAXIS wireless controller into one’s PlayStation Move experience. PlayStation Move sub controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme. In addition, the sub-controller contains the L1 button, L2 button and L3 button for actions and commands common in advanced gaming.

KEY FEATURES:

- Wireless control completely untethered from PlayStation Move motion controller
- Intuitive navigation of in-game characters
- Easy and intuitive XMB menu navigation
- Built-in rechargeable Li-ion battery
- Charge the controller and automatically pair it with the PS3 system via a USB cable (Type A - Mini-B)
- Sleek curved body design that easily pairs with the motion controller

Note: DUALSHOCK 3 and SIXAXIS wireless controller can be used in place of the sub controller for all games that are compatible with the sub controller.

The newly announced PlayStation Move sub-controller is controlled with one hand, and has been developed to further expand the gameplay options that PlayStation Move games can offer. The PlayStation Move sub-controller features a sleek curved design that pairs with the motion controller and comes with an analog stick and directional buttons that allow users to easily control a game when moving characters or choosing a direction.
 
This: http://www.gametrailers.com/video/gdc-10-sony/62923

It could be that the guy playing is just plain bad, but you can cleary see he is having trouble at aiming to the enemies even with that very noticeable aim assist. He never gets straight to the target, always moves the crosshair around until it snaps.

The on stage demo on Move Party was also embarrassing given that looked more of a tech demo to show the precision of the controller. The woman struggled to point at the play button to start the demo, and couldn't draw the shapes inside the lines, the guy even goes on to say something like: "You have to draw slower because you are not drawing inside the lines".

But it could be bad people playing, or even bad wip demos, but they did left an awful impression on me.

The presenter mentioned that the left stick controls the player movement while the motion controller controls both the camera _and_ the cross-hair. The cross-hair seems to move independent of the camera, so the wandering cross-hair you see may be just his play style (Trying to keep focus on key target while on the move). Without an accurate pointing mechanism, Zipper won't try to squeeze 2 very critical and delicate functions onto the same controller. It won't be playable.

I was looking for a video shot of both the controller (close-up) and the reticule on the screen. It would allow us to see the accuracy (or inaccuracy) better. But they seem to want us to see the demoer's game face like Wii ads (>_<)


Honestly, only the faithful will shift to playing FPS on this. The rest of us at best will try it out and then go to a scheme that doesn't involve moving our arms around as much. And as I said earlier, this will be Sony's strategy. Grabbing Wii ports and having developers implement wand controls as a gimmick in 3rd party games.

It's like E3 2009 all over again. None of us cared for motion controls before, why suddenly this pretense that it's the true path to amazing gameplay?

Well, I'd be curious to try it out. I was wrong. They did mention a new feature for Socom Move: The new control scheme may allow independent camera and reticule controls (without head tracking).

EDIT: If I got that part right, I am even more mad at the people who plan and write the scripts. They should highlight the key points themselves, rather than depend on journalists to post more erroneous notes, and forumites to do investigative work.
 
It is not what I want to say. It is better to move the camera with a stick. And use the Psmove only for shooting.
So independent camera+reticule that can go anywhere on screen? That sounds pretty hard to control. I'd probably confuse myself a lot when I have two orthogonal tasks mapped to the same hand. I.e. the usual relation between my right thumb and right forearm is that the arm and wrist perform the coarse motions to put the hand reasonably close to its target. Then the fingers and thumb add some fine-tuning to get into the correct spots with higher precision.

Maybe if I had a third arm ...
 
There definately does seem to be something different going on with the controls in Socom. At the start of the demo you can see that the camera is moving about while the reticule is near the centre, as if there was quite a small bound box. Later on in the demo he is moving the reticule around to the very edges of the screen without it moving the camera at all, as if there is no bound box. Would be interesting to find out whats going on here maybe the analogue trigger on the subcontroller (new name please) is controlling the size of the bound box, the further it is pressed the wider the box becomes. Or maybe there is no bound box when a button isnt held but a button press then causes camera to pan in direction of the reticule for however long the button is held, speed of camera could be from how hard the trigger is held or reticules distance from centre.
 
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I don't have much of an issue holding the DS3 in my left hand? I'd also suggest a 3rd party strap might come out (maybe I should patent the idea! :D).

WRT MM - Sackboy will be the new Mario and we'll end up with a slew of Mario-esq party games featuring SB.
 
The Shoot:

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Doesnt actually look as bad as some impressions had me believe. Sonys biggest issue is hyping the event, especially at an event for the hardcore were this sort of stuff isnt what we want to see. Showed it to my nefew and he seemed to think it looked great...

The jitter only seems to come when sooting, could be that the springy trigger button is causing it using the face button may be smoother.
 
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Honestly, for the type of crowd they're going for, they don't need to hype a thing at GDC. If they need to do it at a show event, it's E3/Gamescon/TGS, where there's major media coverage.

Which leads me to ask why they made these reveals at GDC... is it to pick up developers who they don't have deals with already? Testing the water with angry obsessive game nerds?
 
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