Lucid_Dreamer
Veteran
Aren't retailers dates just guesses for release? For instance, Fall release would have a date from the start of the season.
Well isn't that interesting. An October release date has already been suggested. Although I imagine it won't be called Natal by then.
What's the bet the release date will be the 26th of October?
Once you've got a lock, it's not so hard to follow a point, as human motions are speed limited to a readily predictable scale. What will prove the power of their skeleton evaluation is how the device copes in more complex scenarios than people waling into frame which is all that's been demo'd so far AFAIK. eg. If two people entered stage right at the same time, would the skeleton tracking find and lock onto them? I expect not. It'd be an incredible piece of software if it did! Instead it'll need participants to be spacially isolated so that it can find the limbs and get a lock. I expect one could confuse it quite readily if one wanted to. But once it has a lock, following the limbs should be accurate. eg. If I start with my left arm full extended out to my side, Natal will lock onto elbow and wrist. If I then bend my arm forwards so the hand ends on my shoulder, Natal will be able to follow that. However, if enter frame with that end positiin, my elbow sticking out but my hand invisible, it should get confused. If it doesn't, that'll be an absolutely stellar piece of software design! Of course the system shouldn't be expected to deal with trouble makers trying to mess it about, aiming instead to lock onto and track normal use, so it wouldn't be wrong for Natal to get bamboozled in such situations. The point of all this waffle of mine is just to highlight that once you have a lock, tracking where a limb is shouldn't be too hard, even when occluded.
A games development source has told Develop that Sony's new Motion Controller device will work in tandem with an optional extra Wii Nunchuck-style add-on.
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Sony is expected to finally reveal more official details about its new controller on Wednesday evening at a special press conference during GDC.
That GIF is impressive! It seems like that really drives the point home for some of the possibilities Arc can bring to life.
The optical aspect of object placement will work just as well on Natal as Arc. Stick a wagglestick with a big glowing ball on the end and Natal's camera's will see it, with software managing to place it (incidentally, clever idea to obscure the Big Red Blob with a graphic!). What Natal will probably fail out without MEMS in the handheld controller is orientation of the blade. It hasn't the skeletal accuracy to determine hand direction and superimpose the graphic accordingly.
You could find workarounds, but they'd be pretty grotty. Either the blade would be an extension of the arm or fixed perpendicular to it, but you'd have zero wrist control and would have to fight by waving your arm around, which really wouldn't work as a sword fight. Some sct-fi combat game with laser arms, yes, but not a swashbuckler.I think it can do it if it wants to more or less, just by extending the skeletal model with a sword. I'm sure that's possible one way or another.
Impact damage against an HDTV versus Wiimote probably isn't that important to pin down.