The boxing game using two Move controllers looked pretty good, if a bit laggy and limited - the Move controls clearly looked like they were superimposed on a regular controller design, and as long as that happens there's going to be limits to how cool this is going to be. But it definitely hold promise.
It is a mechanical, lackluster presentation; very typical in large organizations. I don't know what's the purpose of this presentation. The developers who are interested already have devkits ? The consumers who are watching will feel bored because they have seen all these before. The press, where's the press ? ^_^ It looks like a routine update to reassure themselves in a meeting room. Has no marketing touch or flare.
Presentation style reeks of 40-50 year old men droning (No fun, no _young_ girls, no booze, no party, no fanfare). It's a developer conference, but developers are human too.
Okay, now that I get that off my chest... [Phew~]
The most interesting part for me is the video showing the various use cases. It tried to show the differences but I don't think it's sufficient. People will automatically think it's the same Wiimote precision, plus marketing and CG fluff. Instead of superimposed computer graphics, they should superimpose the Move strokes with real-life postures and strokes from various angle (e.g. for Golf, Table Tennis, Archery). Then show the in-game outcome/differences clearly. I'd love to see how accurate they can mimick golf swing. May save Golf Range $$$ for me. ;-) What's the purpose/push/pull factors for upgrading from Wii ? HD ? Nintendo will have HD someday. Just because Sony say so ? Then where are the rah-rah, booze and girls to influence them ?
Presenters and demoers need to smile more. [size=-2]Don't slouch[/size].
The E3 demo is more interesting because the researchers were up there explaining the differences. Even Dr. Mark's casual spinning sword move triumphs all these demoes today -- by a few country miles.
The boxing demo has a lot of air-time, looks reasonably convincing. But the game is relatively predictable (No surprise move). Also very limited combo use (Motion + other natural interfaces). EyePet has some of it but it's only a few seconds of old videos.
If they want to reserve the good stuff (e.g., GT5, LBP) for later, then they have to think of more meaty presentations. e.g., Why not show developer tools ? I thought the controller can be trained/programmed by having the SDK learn gestures ?
Will wait for grandmaster's tech article instead.
[size=-2]I hope they didn't waste a lot of money on this presentation.[/size]
EDIT: I am rather happy they spell out their intention (e.g., going for Wii upgraders) openly. For better or worse, right or wrong, it helps to focus their presentation (and viewers' perspective), but the follow-up is not strong enough. Nintendo won't be sitting/lying down.