Old Discussion Thread for all 3 motion controllers

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Or do they think they could put out anything, like the shallow demo that Wii Sports is, and have it move the hardware?
I think they'll heavily market it as an alternative method of control, alongside traditional controls. That's why they showed Burnout Paradise. Mario Kart was a huge seller, with appeal to nostalgic core gamers who could play it with their GC controllers with newbs using the Wii Wheel.
 
This is another interesting effort, by Sensitive Object:

Anywhere MultiTouch, a Windows 7-compliant platform that brings touch sensitivity to glass, aluminum, and plastic, through the use of piezoelectric sensors. This product is an extension of the company's ReverSys technology, which recognizes the precise location where an object is touched through soundwaves, with the new platform throwing in handwriting recognition and palm rejection for good measure.

Source: http://www.engadget.com/2009/04/29/sensitive-objects-anywhere-multitouch-extends-touch-sensitivity/

Motorola invested in them:
http://www.engadget.com/2009/12/03/motorola-invests-in-anywhere-multitouch-technology/
 
I can't imagine IR time-of-flight cameras are that cheap considering they're new tech that's not mass-produced.
Microsoft would presumably order enough that they would be mass produced.

Personally I think it's quite likely that it's possible to implement a TOF sensor entirely in a single CMOS image sensor (you basically need a per pixel reset for precise integration times). Manufacturing costs probably won't be huge for this kind of approach ... in the end it's all about the mm2's and layers, and I don't think it would be much more complex than a normal CMOS image sensor.
 
Another Sony controller patent:
http://kotaku.com/5420698/sonys-motion-controller-patent-goes-attachment-crazy

A newly published patent from Sony Computer Entertainment, which looks a lot like the company's PlayStation 3 motion controller, showcases a plethora of possibilities for the forthcoming device

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Eurogamers take on the patent.

According to the patent application one model for the wand consists of a handle, a connector and a removable attachment. Another model has an attachment which "provides additional communication capabilities".

Examples given for use of the wand include flying virtual kites, karate fighting and sword fighting. The light-up ping pong ball is said to be able to provide feedback - "such as being when the player is "hit," to indicate the amount of life left, to flag when the controller is occluded from view of the camera, etc."

The application also suggests the controller may feature a battery which can be removed. You'll be able to use an alternative power source while it's recharging. Another model works like the DualShock 3 - you connect a USB cable to charge the battery while it's still attached to the controller.

Looks like there will be an attachment which can store data files and transfer them between the controller and the PS3. "The files can be used to identify a specific user, to configure the controller or the base system, to load a game, to add features to existing games, etc.," reads the patent.

"For example, one file is a game that is loaded to the base station for playing, another file contains karaoke songs that can be used in a sing-along game, another file contains new player rosters and statistics for an update to a sports game, etc."

The application also suggests you'll be able to store information such as your preferred game settings before you go round your mate's house. "The player can then use the attachment in a different gaming system to play with other players using the configuration obtained from the original gaming system."

Other add-ons mentioned in the filing include a baseball bat attachment which "includes lights along its length that can be used for interactivity purpose, such as indicating the strength of the swing or the location where the imaginary baseball hits the baseball bat attachment during a swing".

Then there's an attachment containing beads which rattle when the controller is shaken, "thus making the controller operate as maracas or as a child's rattle". Another one features a microphone for "karaoke or voice-command entry". In one model the microphone is directional and "attenuates or completely eliminates sounds coming from preconfigured directions".

Perhaps most interesting is the biometic add-on. One model for the controller "includes a thumb reader used to validate the identity of the person holding the controller by analysing the biometric data provided by the attachment". This data can be used to disable the controller or PS3 if an unauthorised user tries to have a go.

The biometric data could also be useful when it comes to save games. "For example, a game in the base station can be restarted at a point where the player last stopped playing the game," reads the filing.

link to patent.

It seems like they are covering all bases. I like the idea of a video camera attachment, I would like to have more EyeCreate type of games where you can make your own animated movie. Lots of fun for the kids.
 
It aligns with Shuhei's statement: Sony sees the controller as a hardware platform. I was wondering why he called out hardware specifically even though a Natural UI system is clearly a hardware _and_ software platform.

If they implement the hardware plugin concept, I'd love to see some outdoor applications and robotics. :p

And of course, the pr0n industry is ever more eager to jump in.

I hope they don't neglect pure camera input (or rather controller-free input) though. That has its use.
 
I hope they don't neglect pure camera input (or rather controller-free input) though. That has its use.

I am pretty sure they will not neglect it, the camera is after all a part of the "platform".

I remember the videos showing face detection with overlays where eyes and mouth could be tracked. I also remember Richard Marks discussing those libraries, hopefully they are part of the SDKs Sony is shipping now.

The rumours of head tracking in GT5 also points in that direction, will be really interesting to see how well that works. I am a little encouraged by the latest news that they seem to track where you are looking at the screen, that sounds like a way to implement it that actually could feel natural, but i will take a wait and see approach to this.
 
Yes, I saw those.

However that's not progress. Sony could do those things months and years ago in the labs. Researches like these are always happening everywhere. SCE needs to abstract and consolidate them into a consistent *end user* experience and framework every developer can fit into.

Most of the time, Sony simply leaves things scattered on the floor for developers to pick up. The end user experience will be inconsistent and limited as a result. e.g., How does PS Eye and this new controller work beyond one-off titles ?
 
Yeah, let us hope they supply some really helpful code examples to get developers aboard quickly.

Was scanning through the patent images. I think it´s first time I´ve seen a magnetometer added to the gyroscopes and accelerometers in the motion controller.

I was first wondering what that could be useful for, metal detector or what?

Then I googled magnetometer and found out that the latest iPhone uses a magnetometer to always position maps correctly with regard to north/south.

I guess it could be used as an extra mean to detect the direction of the controller.
 
Yeah, let us hope they supply some really helpful code examples to get developers aboard quickly.

Was scanning through the patent images. I think it´s first time I´ve seen a magnetometer added to the gyroscopes and accelerometers in the motion controller.

I was first wondering what that could be useful for, metal detector or what?

Then I googled magnetometer and found out that the latest iPhone uses a magnetometer to always position maps correctly with regard to north/south.

I guess it could be used as an extra mean to detect the direction of the controller.

It's a compass ! :p

Just add a bloody analogue stick already!!! :LOL:

If only the patent is applied...
http://kotaku.com/5421151/sony-motion-controller-patent//gallery/8
 
The most interesting parts of the text, for me:

...a spherical attachment enables the base computing device to locate the combination of handle and attachment within a three-dimensional space via visual recognition of images taken by a camera attached to the base device.

...the base station device can estimate the distance from the attachment to the image capture device according to the size of the attachment.

As we knew, although for me the key word here is 'estimate', as I have previously voiced misgivings about the PSEye's ability to get 1:1 depth from visual tracking, given its resolution and FoV.

In one embodiment, ultrasound communication is established with the central console to assist in controller location determination. In another embodiment, ultrasound is used to communicate with a second controller being held in another hand of the same player holding the controller.

Lateral sound communications can also be used to communicate with other controllers being held by different players, thereby increasing the accuracy in determining the locations of the different players and controllers.

So ultrasound is still a possibility. Maybe visual only is an option for EyeToy-esque games, where all that is required is the location on a 2D plane and maybe a rough estimate of depth, but ultrasound can be enabled where 1:1 is required.

...if the spherical attachment is occluded from view, inertial information can be used to track movement of the attachment.

The light in the controller is used to provide feedback to the user, such as...to flag when the controller is occluded from view of the camera.

Kinda obvious, but would be nice to know when the controller is operating in inertial-only mode - especially if there are multiple players and you stray outside the camera FoV.

Interchangable face-places...can be attached to the controller, either at the top or at the side...a D-pad attachment an action-buttons pad, and a touch pad.

Would enable "joystick" use as well as "remote control" use. A touch pad would be interesting for mouse-like input.

When connected, attachment 702 converts the one-hand controller into a two-hand controller combination. The combination can be used for two-handed applications, such as driving, or playing interactive games. Attachment 702 includes buttons, but other embodiments do not include buttons.

This is the main interest for me, if you can have a D-pad on one stick, action buttons on the other and an attachment with a couple of analogues in the middle, then it basically becomes a DS3 (if it's ergonomic enough and has two underside buttons). If the analogue sticks were modular, then you could swap the left analogue and D-pad to make a 360-esque layout.

The most important thing, which reports seem to have missed:

Note that the above controller configuration is exemplary and many modifications thereto, includign eliminating or adding modules, would occur to a person of ordinary skill in the art with access to the present Specification, and is well within the scope of the claimed invention.

So it's still just as unknown as before, really - and the compass isn't necessarily going to be a feature :D
 
Apparently the name "Gem" comes from the glowing sphere, which looks like some gem, a jewel.
I think it is also some acronym.

Gesture E....... Motion
 
What game is that?

Eyetoy Kinetic. I'd like to try that, but as far as real training goes, it lacks two crucial things (these tie in specifically to combat training): first of all, there is no impact, so the distress that would otherwise force your body to rebuild your fists' bones and cartilage with more strength and resilience isn't there. Second you're watching a screen and a mirror reflection of yourself, as opposed to a real target that is moving in all sorts of truly 3D manners.

Good for fitness, not for combat training :p
 
The Gadget show had their "Christmas top games" list, and one was a Wii Fitness game (no surprise) BUT this game uses a camera to track the body. O-ho, says I, thinking of EyeToy Kinetic. It'll be interesting how well the Wii peripheral title does by comparison.
 
Do you remember the name of the game ? I googled "Wii Fitness camera Christmas top games" but nothing interesting shows up.
 
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