ShadowRunner
Veteran
'Your Shape' i believe
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.
then again all u need is for a few wii-fit like games and youve got a huge success
Do you mean like RE5, or do you mean some other "full-price type game for it"? Also, I was wondering why does a game have to be full-priced to register with you? I think Under Siege might be a decent use for the motion controls (for showing flexibility...genre-wise). I don't know of a motion controller that has been used in an RTS game, have you (maybe I just didn't hear about it)?Also the things it does allow you to do could quite easily make up for its shortcomings. If a developer makes a game that needs a zero lag interface then they deserve to fail. In terms of current game genre natal does seem like it will be pretty limited, but natal is all about doing stuff totally new.
I have my doubts but it has huge potential for new experiences, we will just have to wait and see what is made of that potential.
When will we get to see Sonys device, isnt it due out in 3-6 months? Not too long but we havent seen a single proper full-price type game for it, we should be seeing bits and pieces by now of games in development surely.
Yes.The Sony thing was Spring 2010, right?
It'll only be function as a mouse though, so not really revolutionary.I don't know of a motion controller that has been used in an RTS game, have you (maybe I just didn't hear about it)?
I don't know what the full controller scheme for Under Siege will be like, so I'm not as certain as you. Is ANYTHING revolutionary that this motion controllers can do when you go by your statement above? These things can almost always be traced back to the EyeToy and the mouse as their roots (swing an arm to move a sword, move arms and legs to hit an object, etc), right?It'll only be function as a mouse though, so not really revolutionary.
Well EyeToy didn't have proper 3D tracking. So the E3 demos of PS Motion, like drawing and aiming the bow, are unique. Likewise careful 3D placement of objects like the building example, or proper 3D swordfights that track 1:1, or the Natal motion tracking so you can throw an object into the screen. Whereas aiming in an FPS wouldn't be revolutionary as we've had lightguns for donkey's years, and your typical minigames have been done in various forms across EyeToy and Wii.I don't know what the full controller scheme for Under Siege will be like, so I'm not as certain as you. Is ANYTHING revolutionary that this motion controllers can do when you go by your statement above?
That makes sense, Patsu. Do we know if games will be packaged with these motion controllers? I know of the montage done at TGS. Do you think it would safe to assume that some of those games will be included with the device?