True but they may also be tired of the mini-games now. Retreading old ground may not work for MS. They will have to add their own twist to the collection.
you're may be right but I feel like this kind of games is a requirement for that kind of super causual gaimg Ms is aiming at. There is also to consider it's Ms success in having "new" gamers experiencing this kind of entertainment (the ones who dismissed even the Wii), for them it won't "old". But actually MS strategy is interesting and risky I would like to see marketing studies about the likehood of persons repelled by video games and pad to try games Ms will push. It's quiet q bet
Wiimote Plus provides more intuitive and accurate control. From what I hear, people seem to like the new Golf and Tennis games. They provide more subtle control over where the players want the ball to land. I played Wii Golf and couldn't figure out how to control the ball. The kid who played with me snapped the stick quickly with his wrist and the ball landed on the green. >_< While the games were still fun, it broke the immersion/model because after that I just didn't swing properly anymore ("Bah... it's just a toy").
Casuals are not into games, but they may be into their own golf swings. Peter Moore couldn't get them to upgrade from Wii, but it doesn't mean Nintendo can't.
I can see what you mean in some party games I tried even without trying to mimmick something I found the Wii mote not reactive enough (for exemple in one game I've beat the rythme and I did terribly because I had to do bigger than expected movment for the input to be detected/validated by the game. But actually we will see what the WM+ brings on the table in this regard.
I agree with you on an earlier comment you made, it's tough to do something with "motion detection" (no matter the input natal/wm+/psmc). Actually I wonder if use such devises (with their differences) to mimmick the "reality", wether it's golf, tennis, baseball, guitar their will always significant exterio factors missing that will end making these devices feel as toys. It can't be a "virtual training" .
Obviously it's a successful approach for marketing and resulting sales but may not be the pertinent use of these devices. One on one motion mapping is overated and often it isn't a good match for some games that would look like obvious matches. For things as dance, training/streching, yoga (most stuff with in fact few interactions between the gamer and the exterior world virtual or not) are more valuable candidate. The real challenge for natal is what track to make the body an viable input (for me most interesting part of the wiimote is the pointing aiming functionnality).
But that's about doing good games and not how to sold the thing and make money.
For instance I would enjoy a flying game with natal, sonething like flower or stuff pretty zen or something more speed. they would track head and shoulders movment to do the trick.
I think it could be a great experience but I'm not sure that's experience easy to market or to push in the causual realm, it could be a very personal immersive experience way tougher to sell than whatever gimmick they may conme with.