Old Discussion Thread for all 3 motion controllers

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OK, I've only watched the EA and UBIsoft presentations in their entirety, but did any publisher other than Sony demo/show games using Move in their Conferences? Pretty much any publisher with a Kinect game were eager to demo/show off their Kinect titles, but I'm not seeing the same with Move titles.

Regards,
SB
 
I also had the impression that the demonstration was faked....

are we talking about the press conference? that was staged for sure I highlighted a couple of times when the wheel moved before hands and hands moved and the wheel stayed still...it's not hard to learn a few mins movement - it's just like learning a speach!
 
OK, I've only watched the EA and UBIsoft presentations in their entirety, but did any publisher other than Sony demo/show games using Move in their Conferences? Pretty much any publisher with a Kinect game were eager to demo/show off their Kinect titles, but I'm not seeing the same with Move titles.

I don't think so, and Sony didn't really show Move working with any games except Sorcerer.
 
I don't think so, and Sony didn't really show Move working with any games except Sorcerer.

That's not the reason. The reason is that the EA conference for instance was before the Sony conference. Partly because of this, EA showed Tiger Woods using the Move at the Sony conference, and they even played on it by putting a cliffhanger in the Dead Space 2 presentation stating that you'd get to see what comes next at the Sony press conference.

Your second statement is therefore also incorrect (they showed Tiger Woods as well, for instance), but they did clearly consciously decide to show Move and some of its main games extensively to a lot of press pre-show because they knew their time in the conference was limited and it would show better with extensive hands-on anyway. (I think they were right, by the way)
 
Right, I had forgotten about Tiger Woods. But the fact is that they didn't show a lot of the promised Move support during their presentation. For instance, what the hell is that Jak + Ratchet + Sly Move-only game, how does it work?

I don't doubt it works, by the way, they just didn't show it -- instead we had Dille blather on.
 
The first part of the video is extremely sketchy to me, either he's not controlling it, or it has a lot of bugs. There are areas where the hands on screen move independently from his own, they move at the same time, or they have distinct lag. Very strange indeed.

Well, he is talking to the audience and moving about a lot. Plus you can't see his other hand.
For the most part I think it looks quite accurate and responsive.
 
Well, he is talking to the audience and moving about a lot. Plus you can't see his other hand.
For the most part I think it looks quite accurate and responsive.

The stuff shown in the presentation was probably pre-recorded, and with good reason. Miyamoto tried a live demo of Zelda and it made the game look bad.
 
Why is everyone obsessing over whether the live presentation was recorded or not, when we have video of someone obviously playing the thing, with it working very reliably?
 
Why is everyone obsessing over whether the live presentation was recorded or not, when we have video of someone obviously playing the thing, with it working very reliably?

For me personally it has a lot to do with the confidence in their product.

Tracking the head / eye's in slow and extremely exaggerated motions is fairly easy (as can be displayed by the PS Eye, which is significantly underpowered in comparison). However, if they cannot do a Live Stage demo for the driving portion, then it raises some concerns for me. Frankly, there hasn't been a lot of 'positive' buzz around Kinect and it's consistency when it comes to accuracy.

Really, we're just looking to find out as much as we can with regards to the capabilities of these new devices. In the video where the gentlemen was playing for the press, there is a ton of unpredictability going on. Turns when he doesn't, or doesn't when he does, lag, no lag. It's not just this game though, Adventures was very similar as well.

Like I said though, really all of this is pointless discussion. The product is 5 months away, roughly, which means launch software will have at least another 4 months of polish before it goes off to the presses.


I don't think so, and Sony didn't really show Move working with any games except Sorcerer.

During the conference, sure, maybe that's all they showed, but it was still pretty impressive and the gestures worked well. Honestly I think it's more important (for PR) to show one product and have it work well, and reliably, as opposed to showing off multiple products that either don't work well all of the time, or don't appear to be genuine.
 
There are plenty of positive impressions out there, and some that mention potential issues, or issues with certain games. In the end with the amount of hands-on from various people, I think there's absolutely zero justification for suggesting Kinect is fakery that doesn't work.
 
There are plenty of positive impressions out there, and some that mention potential issues, or issues with certain games. In the end with the amount of hands-on from various people, I think there's absolutely zero justification for suggesting Kinect is fakery that doesn't work.

I'm not suggesting that it is 'fakery that doesn't work'. I'm suggesting that there is a lot that has been..over promised and under delivered. From day one we had been lead to believe one thing with regards to Kinect, and now that we're nearing the release, a lot of those promises (or even ideas and concepts) seem to have strangely evaporated into thin air.

I simply don't believe (and honestly never did believe) that this type of technology would be viable for video games, given the number of factors at play. I think there's plenty of justification to say that the product, when initially revealed last year, has shown little promise of actually achieving what Microsoft lead on (and a few here promised we'd see).
 
It really seems you are simply "wanting" it too fail, rather than giving an objective evaluation.

I think MS seems to have delivered on most of their promises (ie. Games seem to work well, menu navigation seems to work great, voice commands seem to work great..what else did they promise?).

Sure we won't know until it is released in the wild, but this extreme skepticism doesn't mesh with the hands-on reports we're getting.
 
What were you suggesting when you shared that gif and said you were pretty sure the demo was staged?

From what I've read, impressions have been good in general. There are issues that have been pointed out, that are worth discussing.
 
It really seems you are simply "wanting" it too fail, rather than giving an objective evaluation.

I think MS seems to have delivered on most of their promises (ie. Games seem to work well, menu navigation seems to work great, voice commands seem to work great..what else did they promise?).

Sure we won't know until it is released in the wild, but this extreme skepticism doesn't mesh with the hands-on reports we're getting.
You forget something, most returns are positive ;)
 
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