Why is everyone obsessing over whether the live presentation was recorded or not, when we have video of someone obviously playing the thing, with it working very reliably?
For me personally it has a lot to do with the confidence in their product.
Tracking the head / eye's in slow and extremely exaggerated motions is fairly easy (as can be displayed by the PS Eye, which is significantly underpowered in comparison). However, if they cannot do a Live Stage demo for the driving portion, then it raises some concerns for me. Frankly, there hasn't been a lot of 'positive' buzz around Kinect and it's consistency when it comes to accuracy.
Really, we're just looking to find out as much as we can with regards to the capabilities of these new devices. In the video where the gentlemen was playing for the press, there is a ton of unpredictability going on. Turns when he doesn't, or doesn't when he does, lag, no lag. It's not just this game though, Adventures was very similar as well.
Like I said though, really all of this is pointless discussion. The product is 5 months away, roughly, which means launch software will have at least another 4 months of polish before it goes off to the presses.
I don't think so, and Sony didn't really show Move working with any games except Sorcerer.
During the conference, sure, maybe that's all they showed, but it was still pretty impressive and the gestures worked well. Honestly I think it's more important (for PR) to show one product and have it work well, and reliably, as opposed to showing off multiple products that either don't work well all of the time, or don't appear to be genuine.