Might want to wait for official confirmation and response.
MS knows what will happen if they rush a product out the door. I don't think they will repeat the same mistake.
[Aiight, I deleted MfA's response]
This is the first I've heard of you being a moderator. I didn't know until now.
That would likely mean them selling the PS3 at a loss again. I think there's very little chance of them doing that. My personal opinion is that Sony view this more as a transitional product. Getting everyone used to motion controls on the Playstation, rather than expecting blockbuster sales like MS seem to expect with Kinect, atleast until they can drop the PS3's price anyway.
Actually, I am sorry I didn't phrase myself well. I wanted to mention a Move bundle with all the controllers included, plus the camera, for the full experience and people who already own a PS3 or casuals who want to play games using Move but they don't know exactly what components they need.
Next gen should be interesting from them. SCEI have been filing motion control patents since the 90's
Nintendo got there first and got ahead of both Microsoft and Sony in the innovation department. Sony had Eyetoy and those patents from the 90's, as you pointed out. Building upon that and the PS2 success they had a winner in their hands.
The thing is that Nintendo realized the true potential of the motion controls idea earlier, and we know the rest and how unexpected it was. But certainly the next generation will be very interesting, perhaps Wii will keep the throne.
That whole set of games has three difficulty levels for everything. The Easy mode has loads of assists making the game much easier, but the Hard level is pretty much a hardcore simulation. There was an interview on this.
You can only mitigate so much though. But actually some games are easy to calibrate this for. You just put the actual hit box as much forward as the amount of lag you need to compensate for. It's like driving a car from behind the car versus driving from the bumper view - your mind will have to adjust, but it's fairly easily done. And the actual lag is then only going to be an issue for things like tilting your racket or giving effects.
That said, the precision on the Move is going to make stuff like table tennis far superior to their competitors IF you're looking to get as realistic a replication. Adding 3D to that is going to bring that to a pretty extreme level of simulation I think. Same for golf - they showed it as a full sim. Not everyone will like that, and it is not necessary for most casuals, but it will add a level of depth.
Also, if Kinect has significant enough lag, that's going to make playing using Kinect online even harder. There's only so much lag you can compensate for.
It doesn't change my opinion on it though that Kinect will allow for some really awesome new game experiences, and same for the Move. I'm just thinking that right now, the Move controller has the potential to actually replace and enhance almost all gameplay experiences, including very core stuff, and that's something that has the potential to reach a lot of current gamers. Kinect on the other hand opens up possibilities for some completely new stuff that brings in new players. You don't need that many games to make that a success, but I don't feel that Microsoft quite has them yet (certainly with the most impressive titles now coming from third party again, though Microsoft won't care).
I'm glad all these systems exist anyway! Look forward to what they'll bring to the table.
I am happy with their existence too. Apart from the new ideas and improvements over the Wiimote, they can also extend the life cycle of these consoles, which were very powerful when they were launched already.
For traditional gamers seeing games like Rage, or Doom 4 make me also believe that this generation can last 5 more years.
Move can be very compatible with traditional games, or basically any PS3 game that's going to come out from now on. Kinect has -and needs- full support of MS because they have to.
Some new videos of Sonic Free Riders played by youngsters, very cool stuff:
2 Player mode:
A similar game played with Eyetoy:
And probably my favourite because it shows how natural it is to make movements without a controller in certain situations, like when he is flying:
A well known weakness becomes a strenght in those situations, and it's certainly better than having to memorize the button layout to do acrobatics or similar moves.
When I have to do acrobatics with a shoulder button -for instance in kart games- while in the air I usually forget about it and don't even try, or sometimes you just forget to make that move, or the correct button.
Without a controller it seems to feel like you can fool around naturally. :smile: