Old Discussion Thread for all 3 motion controllers

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I'm pretty sure more than 90% of people barely know Natal and Move exist at this point.

Unrelated, but on GAF someone pointed to this video. It's someone who managed to replicate Move functionality on the PC. He has some interesting stuff in there.

http://www.youtube.com/watch?v=1-yR5ozxw4E
 
I also don't place too much stock in these consumer interest surveys... ;-)

There may not be sufficient info or incentive to answer properly.

On the other hand i would say that in some ways i don't really believe that Sony needs to invest too much in marketing Move as something other than a Wii-like experience. At the end of the day there are 70+million households in the world who enjoy the Wii experience, and come this fall Sony will be the only platform holder able to offer both a similar and familiar Wii-like experience, alongside the big HD graphics and amazing core games that they're pumping out.

In my view, which may very well be downright wrong...

If that's the case, they are only selling largely to existing PS3 owners. They'd need to excite people to buy a new PS3 vs buying one more Wii game. Without a strong draw, existing Wii owners are likely to have more faith in Nintendo products because their products are more familiar and have more mindshare (switching cost is quite high).

The possible push factors are HD and software library (for older kids/adults). I think Sony mentioned that about 10-20% of Nintendo console owners "upgraded" to Sony consoles last gens.

For these upgraders and potential new customers in fall 2010, Sony will need to differentiate from Natal. If Natal can inspire the consumers more, Sony will lag. This would be a pure marketing battle, followed by how good the experience is after sales.

Looking at how MS executes, they have been targeting the mass consumers while Sony continues to target existing gamers and technophiles (with tech demoes and articles). Coupled with the inherently more drastic experiences, MS may have already won the marketing war for casuals -- unless Sony pulls out something out of the left field in E3.

Sony's 3D push will appeal only to core gamers and technophiles, and later, general consumers over a longer time horizon. In the same vein, Blu-ray will do the same for more consumers. In other words, Sony is taking a marathon approach again. It seems that as long as they continue to be profitable and grow a satisfied user base, I think they may be contented.

Sony doesn't really need to capture the hardcore or worry too much about differentiating their product in my view, so long as they with their stable of top-teir world-class devs can produce compelling software for Move that can't be found anywhere else, and can appeal to both the core and casual gamer, then I believe that Move will find some good success.

Yes, this is the after sales and word of mouth part though. They will be subjected to MS's marketing blitz and if not careful, they will be branded as an inferior or outdated tech (together with Wii) regardless of the actual offerings.

Technologically however, Move IS inherently a rather different product than the Wii-mote and therefore regardless of what happens, it will only be a matter of time before the creative minds in the industry start making really unique and compelling software.

Most consumers simply see a wagging stick and their favorite casual games. From this perspective, if Sony doesn't show anything new and big, they may be perceived as a "Just like Wii" HD console even if it's inherently a rather different product.

EDIT:
[size=-2]Sony's 3D move will set PS3 apart as a future-proof console again though. Would have preferred Sony to focus on just one thing.[/size]
 
Fast Company has an article on the history of Move:
http://www.fastcompany.com/article/richard-marks-playstation-move-eyetoy

At next week's E3 conference Sony will unveil the launch details and games for its answer to motion-control gaming, the PlayStation Move. But it isn't Sony's first foray into movement interfaces. PlayStation Move creator Richard Marks discusses the making of the EyeToy and subsequent PlayStation Eye cameras.

Talks about PSEye...

Probably trying to inform people about its camera capability (3-5 years too late !), and convince people that Move is not an Wii imitator. It's useful but won't be a game changer without showing people a hit software that clearly has not been done on Wii (and Natal). If Nintendo has another run away success in the mean time, Sony will appear to need to play catch up again.

It will take a long time and a lot of work to convince people otherwise. It cannot be done by PR articles alone.
 
I'm pretty sure more than 90% of people barely know Natal and Move exist at this point.

Unrelated, but on GAF someone pointed to this video. It's someone who managed to replicate Move functionality on the PC. He has some interesting stuff in there.

http://www.youtube.com/watch?v=1-yR5ozxw4E
Interesting stuff, a hodge=podge od systems. The hand tracking is impressive, and shows what you can do with image-only based tracking as long as you have enough detail (camera close to hand, sufficient background contrast). I think mostly he's recreated Move using the illuminated sphere, and the resultant ideas of the adventure game, rummaging around the room, are certainly appealing. It does highlight some possibilities for how motion can go beyond Wii waggle.
 

Apparently, the article has some interesting tidbits:
http://www.neogaf.com/forum/showpost.php?p=21719264&postcount=801

Around this time, martial artist Jet Li was touring our SCEA offices, so I showed him several demos. As I showed him how EyeToy and color tracking could be used to control a virtual sword by moving a physical toy sword, he took the sword from my hand and proceeded to spin and twirl it insanely fast, smiling the entire time.

On seeing in the dark:

When PlayStation 3 launched, because it has more computation power than PlayStation 2, algorithms that were previously too "heavy" became possible (e.g. real-time face detection, dense feature tracking, etc.). The EyeToy was upgraded to a new camera device named PlayStation Eye, with four times the resolution of the original EyeToy. PlayStation Eye also transmits raw uncompressed video to PS3, thereby avoiding compression artifacts. And it has much better low-light sensitivity: Late one night, while I was testing a PlayStation Eye prototype with all the office lights off, I was puzzled to still see live video of myself. I then realized that the prototype was so sensitive that just the light given off by my PC screen was sufficient for it to image my face! (Soon thereafter, we filed a patent for techniques to use a TV screen as a controllable light source).

On interesting Move ideas:

The PlayStation Move combines all that was good about the EyeToy and PlayStation Eye experiences with the benefits of a traditional game controller. The combination of motion-based gaming and controller input means PlayStation Move can support all types of genres, from shooters to social games. The developers who are supporting PlayStation Move have some amazing ideas for games that take advantage of options such as augmented reality; some of those ideas were demonstrated at the Game Developers Conference in March, but there are plenty more that will be unveiled at E3 next week.
 
PS Move schematics in the patent:
http://www.siliconera.com/2010/06/11/schematic-guts-of-a-playstation-move-controller/

psmove2.png


What is 106 ? It's hooked up to the IO processor but it's not trigger T. Is it the rumble ?

Also the expansion port at the end is indeed hooked up to the USB chip (and battery, for charging).


EDIT: For E3 week...
http://blog.us.playstation.com/2010...ve-at-best-buy-stores-throughout-los-angeles/

On Tuesday, June 15, from 6 – 9 p.m., we’ll be at three different Best Buy locations in the Los Angeles area. Stop by and you can be one of the first to get your hands on the PlayStation Move and try out PlayStation Move games like Start the Party and Sports Champions before this fall’s launch of PlayStation Move.

...
 
It looks like a speaker to me. Sensors should come under the 'processor' part as it's all IC MEMs. Are the LEDs actually in the centre of the sphere? I assumed it'd be hollow with the LEDs at the back. Position where they are, I guess the sphere is solid.
 
When mommy Sim and daddy (or mommy, depending on the version) Sim like each other very much, if you have the right sort of furniture they might want to express it via Woohoo.
 
Wow the depth of the Microsoft hatred in the comments of that. :oops:

I'm amazed X360 is doing as well as it does going against that sort of feeling.

Regards,
SB
 
Seems like typical system wars stuff, but I laughed someone was looking forward to Beiber...

He needs to a die quick death (career) so my niece will hush about him :devilish:
 
30 minutes of Move (Sports Championship and Party):
http://www.dailymotion.com/video/xdnb7t_sony-move-im-vorab-praxistest_videogames

Sports Championship has the same problem as Natal's flailing game. It doesn't look fun (enough).

Compared to Wii Sports Resort, it looks like a chore. Player vs player seems awkward, but player vs PS3 looks more natural because the AI opponent is a much better attacker. More polishing may be needed to make things fun and compelling.

Also, the avatars in Wii Sports are more compelling than the in-game characters.
 
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