07 (06) PS3 2010 Fifa World Cup South Africa (Electronic Arts)
08 (08) 360 2010 Fifa World Cup South Africa (Electronic Arts)
09 (09) WII Wii Sports Resort (Nintendo)
To flesh out this point some more, this week's UK chart
There's 18 360 games, 13 PS3 games (31 combined HD games), and wait for it, FIVE Wii games.
Sure Wii is selling a lot of hardware (though even that has/is declining), but do you really want to sell more hardware when it's a loss leader, as PS3/360 is, basically?
Responsive
My Ricochet avatar was incredibly responsive. Any pose, any movement, anything, was recreated instantly on screen. Even jumping on the spot or twisting my upper body saw the avatar doing so too. Bending my knees, inverting them inwards or clapping my hands was again perfectly reiterated by my avatar. No lag, no delay and no thinking.
...
After our two rounds we were introduced to a two player sequence where literally another player can jump in and join you in the Ricochet red ball tunnel instantaneously. The two player experience was actually quite fun and there was no let up in responsiveness or just how interactive it all felt.
I think one of the problems that it's had in the media and especially in the forums is that people have thought that 'Oh God, it's another motion controller - a different motion controller aimed at the social/casual market'. I think that has happened because the Wii has used that way in the past. There's been a lot of good Wii games that have used it but there's also a lot of poor Wii games, but they've all been targeted at the non-hardcore end of the market.
What the Move can do is open up the motion control style of gaming to a more hardcore market - the more traditional PlayStation/Xbox style market.
...
To flesh out this point some more, this week's UK chart
There's 18 360 games, 13 PS3 games (31 combined HD games), and wait for it, FIVE Wii games.
Sure Wii is selling a lot of hardware (though even that has/is declining), but do you really want to sell more hardware when it's a loss leader, as PS3/360 is, basically?
Hell maybe that's what's behind the seeming high price of Natal. Maybe MS is banking on the hardware to bring the profits, not the software.
"The Last Word" on Natal:
At 8:00, the host asked, "Is there a lag or do I suck ?" -_-
Worse than the Wii ads, which showed controlled motion. The choice of game here is mental, and we see it over and over again! Still, Patsu's latest quote suggests the hardware is spot on. If that pans out I'm sure we'll see quality titles. Like "Hole in the Wall".These Natal demonstrations are getting really boring.
What's the point in showing people flailing mindlessy, and not showing the actual game at all
MIght have worked for Wii ads, but these days people expect more.
These Natal demonstrations are getting really boring.
What's the point in showing people flailing mindlessy, and not showing the actual game at all
MIght have worked for Wii ads, but these days people expect more.
Indeed, it looks pretty much as when my kids used to play EyeToy games. There must be better games to show off some unique capabilites.
Bah, let's wait and see.
Network World showed:
* Project Natal in a monster game [concept ?] @ 1:44 (See ? It can be fun)
* PS Move squished @ 2:18
Engadget got a lot pics from D8 last night. Here's one...
Hit up the link for 31 more...
http://www.engadget.com/photos/proje...revealed-at-d8
Tommy McClain
The 3D modelling demo was very impressive. I really hope this sees some inclusion in a consumer product as it's a unique experience and helps differentiate Move from Wii. With 3D displays I can see it getting traction as a concept with 3D artists too. Z-brush would progress to a whole new level with 3D spacial viewing and interaction.
Still looks a little green.