Those Move shots are totally fake though (in case someone missed the regular tv remotes with one of them having a ball photoshopped onto them).
Indeed, would be a nice exercise again how to integrate the two controllers into a game like this. Otherwise, I expect the 360 will just have regular controller, with only using hands like this for free shooting, much like the sixaxis was used for that purpose back in the day.
Oh gosh, if you didn't tell me I wouldn't notice. Now that I watched the pic closely I can't believe how amateurish and fake it is. In the second pic the only thing that changes is the image on the TV. I prefer not to comment more not to make an ass of myself!
In regard to the sixaxis thing.., it might be the case, most probably just for the free shooting part of the game, at least for Natal. With some imagination the whole game could be played with Move, I think!
Shooting will be more natural with Wave, but how would you move around? A controller needs to be in there somewhere. And there's still the problem of user skill level. I'm crap at shooting hoops. I'd miss every time, unless the game only takes my motion as intent to shoot and then has the player with his shooting skill take the shot to his ability. At which point it's a nice gesture but not game changing. And now I'm wondering if motion makes sense in a basketball game!
OH SHI--
Now I... just need to figure out how to make it werk. XD Wark... or whatever. So here it goes, Shifty:
Move Right - Slightly tilt your whole body to the right (the game should keep moving the player automatically even if you return to a straight position)
Move Left - Obviously tilting the body to the left
Move Forward - Displace your body towards the camera (the game should understand that you want to keep the movement going on if you don't move for a while, if not it would be a nightmare)
Move Backwards - Same, just the other way round. Taking a step or two steps backwards should do.
Keeping still - If you return your body to a straight position and put both your arms next, really close to your waist and also keeping your legs as together as you can the game should understand that you don't want to move.
Jump - Just jump *sighs*
(looking for a rebound, to block or simply jumping for the sake of it)
Regular shooting - Move your hands like in those photos.
Fade away - Same movement, just displace your body backwards at the same time. Seems tricky.
Making a feint - Do the whole motion to achieve the same, previous, movement as you were about to shoot but stop moving your hands at neck's height -might be lag inducing though, human movements are slower than those on videogames-
Dribbling - Continuously cross your arms while your player runs towards the opponent team's defense.
360º Dribble - Do a 360º movement
Lay up - Run towards the basket, and jump extending your left or right arm in front of you. The game should recognize with which hand you want to actually do the lay.up. If the player is either right or left-handed in real life this should affect the probabilities of success. Making "the move" like Jordan against Lakers would be nice.
Dunks - Running towards the basket, jump with both your arms vertically extended over your head.
Stealing (defense) - Freely moving your hands should do, back and forth, like a crazy? :smile: or in a more relaxed manner if you are the quiet-type.
Pressuring an opponent (defense) - Move your arms to simulate some kind of bear hug.
Relaxed defense - just try to keep moving tilting your body wherever the opponent goes and that's it.
Running instead of walking (to help in defense or going for a lay-up or jam when alone towards the basket) - Tricky. It would be better using a voice command or moving your legs like you are actually running, flexing your knees rhythmically.
Things like tactics and so on, could be done if the camera is able to recognize finger movements, or either with voice commands.
That's what I can think for now. Any body movement should be replicable only using the hands or your arms, or any other upper body movement, for those with physically impaired legs, be it temporary or not.
It's one of the huge advantages of a regular controller, PS Move or Wiimote, over Wave's approach.
A Type A, Type B, Type C control for these games would be nice, as another advantage to adapt gestures for different people, which is also common in many other games using a controller, if well implemented, not as an "afterthought".
I can imagine some people just would feel like they are fooling about be it either with Move, Wave or Wiimote, yay.
Greetings.