Old Discussion Thread for all 3 motion controllers

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I believe that piece of equipment is from a third party, not Nintendo.

It can be interesting if they add Vitality Sensor support.
 
I believe that piece of equipment is from a third party, not Nintendo.

Still the balance board is just as worse.
If people want to loose weight go for a 45 min walk each day instead of spending money on a balance board gimmick.

Want to loose weight fast eat no carbs and drink a shit load of water piss it all out till your happy with the scale and see the weight come back up.
Just business practice i think exploiting the stupidity of the masses who are to lazy to read up on this stuff on the internet how to do it safe and good.

/second rant, im now gonna stop bitching about balance board and not further desecrate this topic with my complains..;)

on topic come on sony and microsoft okey mostly ubisoft show me some move and natal controlled R.U.S.E the game got delayed so who knows, it was demonstrated last E3 as a game for the microsoft touch table.
 
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Why is the "Rowing" machine showing a Kayak? they are mortal enemies of each other. And besides that looks to be the worst rowing / kayak machine ever invented. You'd probably get better exercise from a bout of constipation.
 
Is it not going to be available to XNA developers? I'd have thought the libs would be available for the XB360/XNA indie scene. I don't see why they wouldn't be.
 
Is it not going to be available to XNA developers? I'd have thought the libs would be available for the XB360/XNA indie scene. I don't see why they wouldn't be.

I'm hoping for that too. Could be great. And there should probably also be a PC driver? It could definitely help them versus Move and Motion+
 
Didn't bill gates already confirmed they want to use natal for windows too.

Yes, that's why I said "should". I definitely think it would be a good idea, though I keep a healthy bit of skepticism. There have been too many good ideas not implemented properly or at all. ;)
 
Yes, that's why I said "should". I definitely think it would be a good idea, though I keep a healthy bit of skepticism. There have been too many good ideas not implemented properly or at all. ;)


Haha okey, yeah i can already see Japanese devs go crazy with xna and natal.

Sorry if i insulted someone.:rolleyes:
 
New Wiimote:
http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/

We can't say for sure what's new here but that wireframe outline is most definitely a Wiimote. The Nintendo-branded Bluetooth device just passed through the FCC courtesy of Hon Hai Precision, aka Foxconn. There's very little in the way of detail here other than a new RVL-036 model number reminiscent of the console's "revolution" roots. Perhaps the new Wiimote finally integrates the MotionPlus add-on?
 
Haha okey, yeah i can already see Japanese devs go crazy with xna and natal.

They have those 'girlfriend' games that seem to be popular in Japan, Natal can take that to a whole new level. Although that type of game with that level of interaction I think might freak out people in North America.
 
Not really motion sensing games, but I believe educational titles will be one of the key areas to attract casuals:
http://www.gamesindustry.biz/articles/majority-of-schools-think-games-consoles-aid-education

Research conducted by the British Educational Suppliers Association (BESA) has found that the majority of schools think that access to games consoles is beneficial to primary children's education.

In a survey of 406 primary schools carried out to determine attitudes to technologies such as games consoles, phones and computers, it was found that three quarters of teachers thought that home access to educational games consoles such as the Nintendo DS could be helpful to a child's educational development.

...
 
Some Move info in Rob Dyer's interview:
http://www.gamasutra.com/view/feature/4709/the_sony_situation_sceas_rob_.php

On motion-sensing shovelware...

Are you worried that with Move, games are just going to be ports across all of the 3D motion platforms? The Wii is full of shovelware. We all recognize that.

RD: Yes. And I think we can do a lot about that. Now, are there going to be things like that? Sure. We'll do everything we can, whether it's up-res, add trophies, and do things and make it network-only so you don't see it on a disc, but at the same time, we don't have to approve it if we don't want to go down that path.

The other thing you also see is less and less of that shovelware on the Wii, because people realize it costs money, they're not getting placement at retail. Even at a $19 or $9.99 price point, it doesn't sell. Why do I want to chase it on this category as well? We're not getting such a huge amount of concept submissions that we look at this and say, "You know what? We've got big problems." That's not been the issue.

I think people have gone back very conservatively at the beginning to say, "Okay. What's going to work on this?" They're taking lessons away, but also understanding, "Hey, you know what? Sony's going to go after this [motion control] for hardcore as well as the casual. Let's see what we can try and do, and let's see what's going to work for each one of these consumer groups."

On Wii to PS3 ports:

I would assume that people are coming with games for Move which lead on Wii. They want to get them on your platform. Is there a problem?

RD: If it's day and date. If it's day and date, we'll work with them on it. If it's a port, then we'll move it a step, to the network. Unless it's something that they've done an incredible amount of adjusting... We want to be a one-to-one experience.

The Wii doesn't have a camera. We've got a camera. Use that camera, implement that in there. A lot of these guys don't want to. They just want to use the accelerometer and say, well... No. Not gonna happen. It doesn't work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down.
 
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