Megadrive1988
Veteran
ever since J Allard announced that Xenon would have more than a teraflop of computing performance, almost everyone assumed that this was from the CPU and GPU combined, the entire cosnole as a whole, and that most of this floating point performance came from the GPUs processing resources. fudged or not fudged.
but now look at this from the Chris Satchell interview about Xenon using DVD9 has the media:
big difference from previous statements, if true.... a teraflop processor
he very well might have mispoken, or did not mean what it sounded like, but perhaps not ???
that sounds like Xenon has a teraflop processor. (even if thats MSflops) and 'processor' usually refers to the CPU. *not* the GPU, and *not* both the GPU and CPU combined, the system as a whole.
hmmm the only way I guess that Xenon's CPU system could hit a teraflop is if they're using more than one Xenon CPU-module, and plenty of cores.
http://news.teamxbox.com/xbox/7421/Xbox-2-Patent/
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=105001
Allard text from Keynote:
http://www.major-nelson.com/blogcast/gdc.txt
the in-bold parts are what I feel directly and specifically relates to the CPU
btw, does symmetrical multi-core architecture mean an even number of cores like 2,4,8 and not odd ones like 3 cores ?
finally we have this piece from an old GI.biz article that you've probably seen numerous times:
http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=2897
there! I have made the best case I can come up with in a short amount of time & space, for Xenon to have a teraflop or teraflop+ CPU system.
not counting the GPU. maybe Microsoft meant what it said.
with that said, I don't buy it. I don't believe it. I think Xenon CPU will have 2 or 3, maybe 4 cores, all one one chip. no additional CPU modules with additional cores. no teraflop CPU. more like the 90-110 Gflops that has been most often mentioned here and elsewhere. or still sub-150 gflops in the case of 4 cores.
but now look at this from the Chris Satchell interview about Xenon using DVD9 has the media:
http://biz.gamedaily.com/features.asp?article_id=9165You have to have absolute killer hardware, and you heard in the keynote about the teraflop processor, so we've got the hardware.
big difference from previous statements, if true.... a teraflop processor
he very well might have mispoken, or did not mean what it sounded like, but perhaps not ???
that sounds like Xenon has a teraflop processor. (even if thats MSflops) and 'processor' usually refers to the CPU. *not* the GPU, and *not* both the GPU and CPU combined, the system as a whole.
hmmm the only way I guess that Xenon's CPU system could hit a teraflop is if they're using more than one Xenon CPU-module, and plenty of cores.
http://news.teamxbox.com/xbox/7421/Xbox-2-Patent/
Allard talked about the “unbelievable amount of raw computing power†that will be available in the Xbox successor
The thing we're looking at in the next generation is just an unbelievable amount of raw computing power - the architecture will be much more specialised,' he added.
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=105001
Allard text from Keynote:
http://www.major-nelson.com/blogcast/gdc.txt
This system is a monster; it's going to deliver over a teraflop of targeted computing performance. And for the last three years we've had a thousand engineers working on it, working across nine different locations to bring the system to life.
It's going to be an amazing system. We're going to deliver custom hand-coded silicon, just like the other guys, but we're going to design that for the HD era in mind, the HD consumer in mind and most importantly the HD game creators in mind.
We believe that innovation is critical and to unlock that innovation we need to deliver on familiarity so we designed the system to bridge a gap, bridge from the successful last generation and make sure you can use the same tools, the same processes, the same middleware that you're all familiar with so you're not re-imagining your process, your re-imagining the game.
Now, for the next console we've made a very conscious choice, we made the conscious choice to go to multi-core general purpose silicon, high performance cycles that provide unlimited flexibility, limitless. It's provides you the headroom that you'll need and it gives us the opportunity to deliver value to the customer after we've locked on the hardware specs.
And we're also ensuring that you can take advantage of it by taking a symmetrical multi-core architecture that's happening in the PC world as well, you get to take advantage of all the new techniques and processes that are coming to life both on the Windows platform and on the Xbox platform.
the in-bold parts are what I feel directly and specifically relates to the CPU
btw, does symmetrical multi-core architecture mean an even number of cores like 2,4,8 and not odd ones like 3 cores ?
finally we have this piece from an old GI.biz article that you've probably seen numerous times:
http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=2897
Our sources indicate that the console will use "four or more" of the IBM PowerPC processors, an architecture which will force game developers to significantly rethink the way that games are programmed in order to take full advantage of it.
there! I have made the best case I can come up with in a short amount of time & space, for Xenon to have a teraflop or teraflop+ CPU system.
not counting the GPU. maybe Microsoft meant what it said.
with that said, I don't buy it. I don't believe it. I think Xenon CPU will have 2 or 3, maybe 4 cores, all one one chip. no additional CPU modules with additional cores. no teraflop CPU. more like the 90-110 Gflops that has been most often mentioned here and elsewhere. or still sub-150 gflops in the case of 4 cores.