From the inception of DLSS, FSR, and Xess, I’ve been adamant that they’re nothing but crutches. Theoretically speaking, these technologies are supposed to allow us to intelligently render graphics and better utilize the GPU. In actuality, it just encourages an extreme lack of optimization and the proliferation of technical incompetence. There are a host of games that are guilty of this but, the latest offender is Remnant 2. A game so average looking yet somehow, the 4090 cannot render it at 4k60 without upscaling. At what point is this going to stop? On consoles, it’s can barely hold 60fps at 720p-ish resolutions? This trend cannot continue as we cannot keep upgrading to cope with these levels of incompetence. I know I’ll catch some flack for calling it incompetence but it is what it is. There are still some studios that have a sense of pride and craftsmanship in their work but they are like a relic of yesteryear.
Honestly, I don’t know how a studio can release work like this and be proud. It’s just awful.
Honestly, I don’t know how a studio can release work like this and be proud. It’s just awful.