Things that I believe were true:
The
first RSX (probably the final design at that time) was finished in late 2004; consisting of 300+ million transistor design.
Hence this statement in this 2004 Article:
Then something happened!!
I.e. the Xenos GPU happened!!
I think to some degree Sony/Nvidia felt the finalized RSX (2004 version) may not have been up to snuff compared to the Xenos GPU; probably figuring it was 2-3 steps behind in certain algorithm areas.
Thus, Sony having no solid (design) details of the RSX during the 2005 E3 presentation; other than that of the 2004 version (RSX) performance. In other words…if all else fails with there 2005 RSX update/redesign; Sony could fall back on there 2004 taped out version.
Anyhow, I predict RSX is no longer a 300+ million transistor design (Maybe during the Dec-2004). I believe now the RSX will eclipse the 450+ million transistor mark (with two reliable sources to back up my claim).