inefficient
Veteran
weaksauce said:Hey I don't know.
I was thinking that if the video features that were taken away saved trasistors maybe this would too.
I know the FX series had the worst DX support but kicked ass in openGL, so I guess there some hardware stuff there for DX that they could take away and save some money or replace it with something more useful.
API support is primarily in the driver not the silicon. The reason the FX series kicked ass in OpenGL and not DX games is because the FX series kicked ass in DX8 class games. Most OpenGL games at the time (arguably still) only required DX8 level features.
But sure, they there is lots of stuff they could take off the chip. Probably the first to go is that sizable chunk just there for SLI.