Nvidia shows signs in [2023]

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^all I learned is that the more you buy, the more you save. 🫡
Most of the announcements are unsurprisingly focused on AI/DC:
+ The MTK/NV one which is apparently aimed at automotive for the most part.

The only one which was gaming related was for ULMB2:
 
Instead of using a dialogue tree, the player was able to use their voice to speak to the video game character. The ramen shopkeeper was able to respond to the player, since it was using generative AI to generate dialogue in real time rather than using a pre-written script.


NVIDIA ACE for Games is a new foundry for intelligent in-game characters powered by generative AI. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games.
 
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In before lawsuits for teens committing suicides because AI char in a game was mean to them during chat
 
That's an interesting thought. I've seen loads of movies about robots interacting with humans but never once thought whether a robot was intentionally mean to someone.
 
That's an interesting thought. I've seen loads of movies about robots interacting with humans but never once thought whether a robot was intentionally mean to someone.
It's all up to the devs, ChatGPT you need to trick to be mean to you because it's strictly controlled in various ways, ChaosGPT on the other hand is nothing but mean putting you down and aiming for world domination.
 
Whenever a compute engine maker also does motherboards as well as system designs, those companies that make motherboards (there are dozens who do) and create system designs (the original design manufacturers and the original – get a little bit nervous as well as a bit relieved. The standardization of components means there is less for them to do, but at the same time, there is less for them to charge for.
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Having standardized the inside components of the systems to a certain extent with HGX/DGX, Nvidia now wants to standardize the shells that wrap around these components to speed up the time to market for all ODMs and OEMs and to make it so the resulting systems can be upgraded in the field to the largest extent possible given whatever future architectural changes will be coming down the pike. That, in a nutshell, is what the MGX effort is all about.
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Nvidia is starting out with eight key MGX partners, many of whom are motherboard makers and ODM system manufacturers. These include ASRock, ASUS, Gigabyte, Pegatron, Quanta Cloud Technology, and Supermicro. The idea is to provide over one hundred different server designs that can be targeted to a wide array of workloads, spanning AI, HPC, data analytics, digital twins, cloud infrastructure, cloud gaming, and 5G networking.

The MGX reference architectures will include systems with 1U, 2U, and 4U rack enclosures that are available with both air and liquid cooling. The idea is to support the full Nvidia GPU accelerator portfolio, starting with the Hopper H100 compute engines and the “Lovelace” L4 and L40 AI inference and graphics accelerators. On the CPU front, the Grace-Grace superchip (it has not been given a name but GG200 makes sense) and the Grace-Hopper superchip (called the GH200) are central, but X86 processors, presumably from both Intel and AMD, will be included in the MGX designs.
 
WPP (world’s largest advertising agency) and Nvidia partner to create ads using generative artificial intelligence.
Groundbreaking engine built on NVIDIA Omniverse™ and AI connects creative 3D and AI tools from leading software makers to revolutionise brand content, experiences at scale

NVIDIA and WPP today announced they are developing a content engine that harnesses NVIDIA Omniverse™ and AI to enable creative teams to produce high-quality commercial content faster, more efficiently and at scale while staying fully aligned with a client’s brand.
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The new engine connects an ecosystem of 3D design, manufacturing and creative supply chain tools, including those from Adobe and Getty Images, letting WPP’s artists and designers integrate 3D content creation with generative AI. This enables their clients to reach consumers in highly personalised and engaging ways, while preserving the quality, accuracy and fidelity of their company’s brand identity, products and logos.
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The new content engine has at its foundation Omniverse Cloud — a platform for connecting 3D tools, and developing and operating industrial digitalisation applications. This allows WPP to seamlessly connect its supply chain of product-design data from software such as Adobe’s Substance 3D tools for 3D and immersive content creation, plus computer-aided design tools to create brand-accurate, photoreal digital twins of client products.
 
 
NERSC designed a full scale Physics simulation running entirely on the GPU via CUDA to avoid copying data to the CPU.

 
June 11, 2023
Microsoft is planning to bring PC Game Pass titles to Nvidia’s GeForce Now streaming service. Sarah Bond, head of Xbox creator experience, announced the move at a private Xbox media briefing in Los Angeles on Sunday. “You will be able to play your PC Game Pass catalog on all the devices supported by Nvidia GeForce Now,” said Bond.
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“This will enable the PC Game Pass catalog to be played on any device that GeForce Now streams to, like low spec PCs, Macs, Chromebooks, mobile devices, TVs, and more, and we’ll be rolling this out in the months ahead,” says Joe Skrebels, Xbox Wire editor in chief, in a blog post.
 
4060 (non-Ti) launch seem to be moved from "July" to the end of June now.
 
4060 (non-Ti) launch seem to be moved from "July" to the end of June now.
Bummer. I'd prefer the release of a wet fart to be as far away from me as possible.
 
4060 (non-Ti) launch seem to be moved from "July" to the end of June now.
Likely because they did not want the date close to when the 4060 Ti 16 GB launches in July.
 
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Yay, can't wait for $4000+ top of the line gaming GPUs and $800+ low end! 😔

If AMD can't bring reasonable price/performance in the coming wave of BS... then PC gaming might truly be done for.
 
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