NPD Nov. You know you want it!

And don't make a duh comment such as "COD3 and COD4 are different games with different budgets", this comparison shows Activision as a third party could earn at a certain point in a life of a platform in reality, there's no "if COD3 had been as good as COD4". If COD4 has a higher budget than COD3, it's already offset by the excellent sales on 360 by now and it doesn't affect the sales on PS3 that is in a slipstream. I suppose not all executives are so short-sighted as not to make a forecast for the 1 year future.

You can complain all you want, the comparison from cod3 to cod4 is nothing but stupid.
 
One, tell me if this chart works for you. Are you insinuating that Activision look at this sort of data and think PS3 is the sweet spot?

http://vgchartz.com/swlaunch.php?re...America&game3=Call+of+Duty+3+-+x360&weeks=100
Hmm, how many times do you want me to self-quote? ;)
Can you add more support on top of an already well-supported platform? Companies are seeking growth.

As for COD3 PS3 in your graph
http://forum.beyond3d.com/showpost.php?p=1101236&postcount=88
What did you try to show by them for a $400 console and a $600 console?
 
Ok, well.. I went ahead and did it anyway. I can post the graphs if necessary, but.. Uhhh... Why? There's really not enough data to require a graph.

Using LTD sales figures of 11.6M for the 360 and just over 5M for the PS3, we get the following results:

Assassin's Creed sold at 8% on the 360 and 7% on the PS3.

Very little difference, not statistically significant, it essentially sold at the same rate on both consoles.

COD4 (I really don't know why you people are discussing COD2 and COD3, but perhaps somebody will explain that later), sold at 13% on the 360 and 9% on the PS3.

That difference is actually statistically significant.

If I had to guess, which I'm going to go ahead and do anyway, is that the reason COD4 sold better on the 360 compared to Assassin's Creed which was essentially a push, was due to the multi-player aspect.

That would mean that either Assen's previous statement was correct and that most PS3 users also have a 360 and are therefore buying multi-player games on the 360 instead of the PS3, OR that 360 owners in general are more interested in multi-player games than they are in single player games.

Which I actually find to be quite an interesting point that could lead to further discussion.

Is the 360 inherently a better multi-player platform because MS invested so much in Live! the previous generation and Sony is paying for it now? Or is the PS3's multi-player interface inherently flawed by not by being as controlled (and expensive) as the 360's?

If the numbers I'm using are correct, I find it interesting that a multi-platform single player game has essentially the same attach rate across consoles, but a multi-player game has significantly higher success on the 360 than on the PS3.
 
using WW install base might be skewing your results, I don't really know, but NPD is NA sales.
Wii: 6 million
PS3: 2.44 million
360: 7.8 million

I believe thats NPD's currents on the 3.
 
That would mean that either Assen's previous statement was correct and that most PS3 users also have a 360 and are therefore buying multi-player games on the 360 instead of the PS3, OR that 360 owners in general are more interested in multi-player games than they are in single player games.
Why not both? Are these reasons mutually exclusive or are you enumerating all possible reasons?
 
I don't believe that to be true at all.

I would, in fact, go to the other extreme and say a very small minority actually own both consoles. That percentage will increase as both consoles come down in price, but right now, I don't believe that 'a lot' of PS3 owners also own 360s.
i didn't say a high percentage of PS3 owners own 360's (that i don't know), i just said a lot of them do. if you visit as many gaming forums as i do, you'll know a lot of PS3 owners own 360's and many of them have said they own the PS3 for their exclusives. but now that i think about it, maybe there aren't as many PS360 owners as i thought and that would explain things a little better. i guess the sales of multiplatform titles are due to better marketing, because games like Uncharted and R&C are arguably better games than AC, yet theyre both being beat. still, any PS3 owner should be aware of its exclusives, and i just don't see why games like R&C and Uncharted are selling better.
 
Either exclusive games like HS, RC and Uncharted have created no real interest among the hardcore gamers who own the PS3 or hardcore gamers constitue a very small fraction of the PS3 userbase.

I guess Sony's early marketing of the PS3 has backfired so far. "Its a computer not a console", "Its a BluRay player" and "Its a entertainment hub for your living room" are all statements meant to broaden the potential market of the PS3. It looks like it worked but at the expense of the Playstation's core market, which was composed of consumers who actively and consistently engaged in gaming.

Lesson to be learned,

If you going to broaden the appeal of a console by adding major non gaming features then you better reduce your dependency on game software sales and restrict the need of subsidization through software sales to sell hardware at a loss.
 
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Rancid,

I think once you get to a certain volume, too many factors come into play to learn why game A sold X amount on a certain console.

What if the PS3 sales in NA keep lagging further behind the Wii? Will companies keep saying "oh we only sold 200k copies on the PS3 BUT that gives us a 5% attach ratio whereas we sold 500k on the Wii but a 2% attach ratio, so it's ok." Clearly the Wii is the big seller for this game, not the PS3 as this takes into account less hardware sales. Then you can further go, "which console got the more marketing towards it?" "which version cost more to produce?" etc...etc...etc...

Just getting basic precentages doesn't tell us much. The reason I posted the graph was mainly to show the software sales per console. More importantly, how the hell does the DS sell so well and not any decent software sales!? Much cheaper software?
 
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What if the PS3 sales in NA keep lagging further behind the Wii? Will companies keep saying "oh we only sold 200k copies on the PS3 BUT that gives us a 5% attach ratio whereas we sold 500k on the Wii but a 2% attach ratio, so it's ok." Clearly the Wii is the big seller for this game, not the PS3 as this takes into account less hardware sales. Then you can further go, "which console got the more marketing towards it?" "which version cost more to produce?" etc...etc...etc...

As long as the PS3 userbase keeps increasing, it will be ok. I don't think the devs look at attach ratio per se, they should have another "willingness to buy" measurement for their respective games/genre.
The platform owners probably pay more attention to attach ratio.

Just getting basic precentages doesn't tell us much. The reason I posted the graph was mainly to show the software sales per console. More importantly, how the hell does the DS sell so well and not any decent software sales!? Much cheaper software?

The percentage (of estimated sales) will allow people to get an idea of sale relative to the latest userbase. In any case, Sony's first party studios and selected third parties will continue to roll out exclusive PS3 games (e.g. GT5). So more hardcore gamer will join the crowd as price drops further.

The more interesting question is how Sony intends to appeal to the much larger non-gamer population (e.g., cheaper PSN games, GT5 with more friendly racing engine and GTTV). Blu-ray is another one and it's showing positive signs slowly. I believe there are more than one strategies in play.

EDIT:

RobertR1 said:
360 = 28
Wii = 14
PS3 = 4

Just curious, how many million sellers in 360's first year ?
 
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That would address the earlier assertion that games were selling well on the PS3, and the difference is merely a reflection of the install base.
If multiplatform games do better on the PS3 relative to installed base, my guess would be that this is due to a 'critical mass' or hype effect.

I'm assuming here that lots and lots of owners aren't actively tuned in to what's upcoming and what's exclusive or not, but takes their purchasing cues from friends and talk around the watercooler.

For a PS3 owner, the new franchises just won't get as much attention there. When people (owners of both formats) talk about AC and COD4, that's what you'll get. There's just not than many people around to rave about Unchartered or R&C.

For a 360 owner on the other hand, the exclusives are selling better to begin with, gathering more buzz, and provide stronger 'competition' for the multiplatform titles.
 
As long as the PS3 userbase keeps increasing, it will be ok. I don't think the devs look at attach ratio per se, they should have another "willingness to buy" measurement for their respective games/genre.
Top PS3 exclusives aren't doing particularly well anywhere. Install base can be grown, but if the PS3 owners don't buy software, I can't see developers taking the console seriously. If Naughty Dog can't make a big impact with Uncharted, there's little hope. If I were Sony, I'd be seriously worried at this point and fretting about how to get PS3 owners to buy games before all the developers give up on the system.
 
multiplatform games are selling relatively well, see CoD4 and AC. it just seems like PS3's exclusives are selling poorly (with exception to Resistance and Motorstorm, but those were launch titles and at the time, the PS3's library was really limited). again, it puzzles me why more people aren't buying games like Uncharted and R&C.

but i do agree, Sony really needs to get PS3 owners to buy more games. i think their marketing is a good start.
 
The PS3 has a hardware advantage?

When did this happen?

Oh cmon, we've been through this a million times. The PS3 has a CPU which is demonstratably, significantly faster for a particular type of workloads, and a 7x larger media. This theoretically can be translated into games which pass the "granny test" vs. their 360 equivalents (as defined by Ageia a few years ago: if you show the two versions side by side to your grandmother, will she be able to recognize the better one?). We haven't seen such a game so far (nor heard of one), but many very smart people at Sony are working on the problem and will eventually come up with something.

Can you add more support on top of an already well-supported platform? Companies are seeking growth. The only thing that 3rd party developers can add as more support for 360 is 360 exclusivity, but I don't think 360 exclusive games will significantly increase in future. $50 million gave MS a GTA4 DLC, exclusivity costs more.

I think these $50 mln were a very good deal for Take Two, and normally exclusivity considerably less - but I have no first-hand experience in the matter. Say, if Ubisoft thinks they can sell 1 mln of AC PS3 for its full price lifetime, which seems about right to me, even slightly optimistic, $10-15 per copy mln should be enough to persuade them against making this version. Do you seriously think Sony paid that or more for Haze, for example?

If I had to guess, which I'm going to go ahead and do anyway, is that the reason COD4 sold better on the 360 compared to Assassin's Creed which was essentially a push, was due to the multi-player aspect.

If I understand correctly, there was a lot of PS3-specific AC advertising on TV in the US? With the Playstation logo at the end. I would take the COD4 ratio as "normal", and the AC ratio as exceptional due to co-marketing.

That would mean that either Assen's previous statement was correct and that most PS3 users also have a 360 and are therefore buying multi-player games on the 360 instead of the PS3, OR that 360 owners in general are more interested in multi-player games than they are in single player games.

I never said that. What I said is that a significant number of PS3 owners are "brand whores", who buy anything Sony. You know, the people who 5 years ago bought Mini-Disc walkmans and tried to convince everyone this is the future :)
 
Top PS3 exclusives aren't doing particularly well anywhere. Install base can be grown, but if the PS3 owners don't buy software, I can't see developers taking the console seriously. If Naughty Dog can't make a big impact with Uncharted, there's little hope. If I were Sony, I'd be seriously worried at this point and fretting about how to get PS3 owners to buy games before all the developers give up on the system.

PS3 owners are buying games (Games like CoD4 and AC sell proportionally to their user base). It's just that Sony's first parties do not perform as well as expected. It may have more to do with Sony's theme selection and game marketing approaches, than problems with the userbase. Most of the good PS3 games are also released within this last quarter.

Btw, does anyone have the sales trend for R&C ?
 
Oh cmon, we've been through this a million times. The PS3 has a CPU which is demonstratably, significantly faster for a particular type of workloads, and a 7x larger media. This theoretically can be translated into games which pass the "granny test" vs. their 360 equivalents (as defined by Ageia a few years ago: if you show the two versions side by side to your grandmother, will she be able to recognize the better one?). We haven't seen such a game so far (nor heard of one), but many very smart people at Sony are working on the problem and will eventually come up with something.

I think that's nonsense... These systems on overall are way too close to each other for any other than very biased granny to tell them apart, maybe I'll get back on this after I have personally seen one such game, I'm not holding my breath though as even the upcoming big hitters like MGS 4 or GT5 prologue haven't really convinced me in the graphical front.
 
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