NPD December 2010

Clearly the US is the single largest country, but companies don't deal in countries but markets, which I'm sure is what Vic meant - North America, Europe, and Asia, where Europe often gets a lot of rest-of-world sales I think. Doesn't Australia come under European figures for these companies?

For marketing, it also depends on the product/services being sold and the organizations focus. When I was working for a North American software company that sold commerce oriented software primarily to NA and EU customers, our markets were: EMEA (Europe, MiddleEast, Africa), NA (North America), LATAM (Latin America + Caribbean) and APAC (Asia Pacific). Australia/NZ was part of APAC for us.

For another company, a financial services company with a focus in Asian markets, it was: EU (European Union), AMER (Americas), Australasia, East Asia, South Asia, Asian Pacific, et al... They divided Asia up more finely to focus on specific markets.
 
Microsoft pretty obviously went for a sort of X360-relaunch with the Kinect and they've kinda managed to do just that, IMHO. Not the most successful launch in console history, but considering the age of the hardware itself, not bad either.
 
2006 :)
Seriously though, there wasn't really any "this is the year of the 360!" mania that I noticed. That's generally relegated to the underdog not performing to expectations. It seems the 360 has met or exceeded expectations each year.
No one says "This is the year of the Wii!!" either, since they have exceeded all expectations.

Well ok, maybe this year is the year of the Xbox 360?! ;)

Didn't you guys recently move into a new campus? I remember seeing pictures a while back.
 
Gamasutra has posted it's analysis of the December & 2010 numbers...

http://www.gamasutra.com/view/feature/6258/npd_behind_the_numbers_december_.php

Here are a few quick graphs & tables...

dec-2010-at-a-glance.png


total-retail-sales-by-month-2005-to-2010.png


all-systems-sales-2010.png


annual-software-unit-sales.png


Tommy McClain
 
Apparantly software revenue now is identical to 2007, isn't that a little troublesome?
 
Apparantly software revenue now is identical to 2007, isn't that a little troublesome?

Not necessarily, considering the economic times.

But more importantly, how well do these figures track online distribution figures?
 
Not necessarily, considering the economic times.

But more importantly, how well do these figures track online distribution figures?

Online distribution, not at all. You can see the Xbox 360 is doing fine in that regard if theres a 50:50 ratio between online purchasing of points according to Gamestop and retail purchases.
 
The extra prevalence of the NA market comes from a single language and two nations, instead of the convoluted langauge and beaurocracies of Europe, making it easier to target, and the prevalence of US developers producing what can be considered Hollywood style mass-interest titles that are adopted so readily across the globe, unlike some particular tastes of European or Japanese content that aren't so readily adaopted in other markets. Thus "owning" the Japanese market may win Japanese developers, but that content won't necessarily get you lots of sales in Europe and NA, whereas "owning" NA and securing those developers will certainly see significant content sales in Europe. That's why doing badly in NA isn't good, as you can't afford to lose those developers, but that's happening this gen. Everyone's suitable established that no platform is getting dropped any time soon. Hence the discussion seems pretty moot to me.

Aye, that's why I made a point of English speaking countries making up the most significant portion of all console related revenue in one of my previous posts. Other than Mexico and a small portion of Canada (French speaking part of Quebec), NA is a solid block that is easy to market to and easy to develope for, with potential to net the greatest ROI. Throw in the UK, Australia and New Zealand and it makes it even easier to target that first. And for developers and publishers, it's a good thing that Western Europe shares many similar desires for games, even if they also have their own specific tastes (racing being more popular there for example) as then it's a much simpler job of language translation to bring in more revenue.

That versus tailoring games for non-English speaking countries and then hoping it does well in English speaking countries via language translation. Which can be successful, but is more of a gamble.

It also helps that, not only is the US a large base of relatively homogenous consumers but also spends more per person on gaming than any other country or region except perhaps Japan.

Although if our government has anything to do about it, they'll try to tax that habit out of us. :p

Apparantly software revenue now is identical to 2007, isn't that a little troublesome?

It depends. It's troublesome for Nintendo and Sony overall as Wii, NDS, PS2 and PSP all saw declines in software revenue.

Microsoft is fine as the X360 had, I believe, an 8% gain in software revenue YoY. The PS3, I believe also had about an 8% YoY increase in revenue, but that is somewhat countered by the losses in revenue from the PS2 and PSP.

As well, NPD is estimating that when you included digital downloads, used game sales, rentals, subscriptions, DLC, social network games and mobile games apps. that it's relatively even. The problem here is that the NPD numbers for total games (all platforms) spending is about 9 billion USD lower than the estimate of that PDF that Zed linked in the European console thread.

24.7 billion in the PDF compared to NPD's 15.4-15.6 billion for NPD. And NPD is attempting to estimate Game Rentals and Used Games which the other report isn't.

But that just shows that once you get to relying on surveys which is the source for NPDs non-phyical games estimates, and ALL of the estimates for the Newzoom PDF you're going to get different numbers based on who you are surveying, what questions your asking on your survey, how your questions are structured, what your sample size is, etc...

So the only definitive number we have is physical games sales from NPD.

Once you get beyond that, well, it's all about how you do your surveys and who you survey. Either the numbers for Newzoo are greatly inflated, or NPD is greatly underestimating the impact of digital download, MMO subscriptions, social network game spending (facebook, popcap, etc.), mobile games apps, etc...

I suspect the Newzoo numbers are greatly inflated as it's collating data from the "National Gamers Surveys." If the people they are surveying are predominantly gamers who are more likely to buy more games, that's going to skew the numbers greatly when expanded to a country as a whole. And it'll skew numbers in countries that spend less per capita on games than it does for countries that spend more per capita on games. So numbers for France, for example, would probably be more inflated than the same numbers for the US.

Regards,
SB
 
It depends. It's troublesome for Nintendo and Sony overall as Wii, NDS, PS2 and PSP all saw declines in software revenue.

Microsoft is fine as the X360 had, I believe, an 8% gain in software revenue YoY. The PS3, I believe also had about an 8% YoY increase in revenue, but that is somewhat countered by the losses in revenue from the PS2 and PSP.

Regards,
SB

I would suspect it is troubling for 3rd parties in the industry as a whole. If revenue remains stagnant will we see yet another round of industry layoffs like we saw in previous years? If theres a rush to mobile, those games aren't exactly in need of a big publisher like EA for the most part at present. Beyond this the smaller developers are far more agile in the mobile space, I doubt that corporations could truly compete with staff on hand.
 
Isn't nintendo raising the price of games between the ds and 3d . I believe $10 so now games will be $40-$45 instead of $30-$35.

I would suspect next gen everyone will do the same with xbox next , ps4 and wii hd all costing $10 more per game
 
Isn't nintendo raising the price of games between the ds and 3d . I believe $10 so now games will be $40-$45 instead of $30-$35.

I would suspect next gen everyone will do the same with xbox next , ps4 and wii hd all costing $10 more per game
Taht was suggested this gen but it didn't seem to happen. Maybe a few quid more. Then again, opportunities to buy cheap through etailers like ShopTo helps keep the cost down. Adding in inflation, games are no more costly now than on PS1, but because of inflation costs will ahve to rise once in a while. Although iOS apps suggests the future is throw-away pricing!
 
Taht was suggested this gen but it didn't seem to happen. Maybe a few quid more. Then again, opportunities to buy cheap through etailers like ShopTo helps keep the cost down. Adding in inflation, games are no more costly now than on PS1, but because of inflation costs will ahve to rise once in a while. Although iOS apps suggests the future is throw-away pricing!

The prices went up this gen for the usa at least.

with the xbox , ps2 and gamecube prices were $50 for new releases , for the xbox 360 and ps3 they were $60 .
 
The prices went up this gen for the usa at least.

with the xbox , ps2 and gamecube prices were $50 for new releases , for the xbox 360 and ps3 they were $60 .

Inflation. And not all xbox games are $60 at release, the kinect games were all $50.
 
Inflation. And not all xbox games are $60 at release, the kinect games were all $50.

The vast majority of xbox 360 games are $60 at launch . The few that aren't are budget titles.

Even if it is inflation , we will have a price increase again this gen
 
Sony priced its PS3 titles equal or lower. I don't think price increase is a given. I expect more price differentiation for next gen.
 
I don't think there will be price increases, since next gen will be pretty much the same as this gen but at 1080p 60fps, but more stuff like online codes will appear.
 
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