A silly question to those that think the PS3 won't finish last this gen... when do you think exactly it will take the #2 spot? I'm asking for a month and year here... 2008? 2009? I honestly can't see it, since it's been beaten every month non-stop since launch... and it's an uphill battle from here on in.
Does anyone dare to calculate how much time (month) it would take to Sony to match Ms user base in US? (smells like a dead horse... )
VGChartz.com has 7.03M Xbox 360's sold in NA and 2.01M PS3's sold in NA.
Lets assume the race goes until November 2011 (50 months), at which point new consoles should be out. To match lifetime North American sales by November 2011, Sony needs to outsell MS by an average of 100,000 units per month.
Sony's PS3 will
never catch MS's Xbox 360 in North America.
They're VGChartz numbers, but that's all we can get. So how was Xbox 360 doing 1 year after release?
In its first week, Saints Row sold ~265K units and eventually went on to break a million worldwide. Dead Rising sold ~210K units its first week and has since gone platinum as well.
I wouldn't be worrying if I were Nintendo. MP3 will probably go platinum.
To play devil's advocate:
The fact we are even contemplatfing some sales relationship between MP3 sales to titles like Saint's Row and Dead Rising re-inforces the NPD numbers. The two 360 titles are above average titles, but definately not top 10 material whereas MP3 is the best Wii title to date.
If 1) an established Nintendo franchise with 2) a strong fanbase on a 3) platform with a lot of consumers looking for quality software snatch up MP3 at a rate similar to the 360's B-Team... ouch!
But I don't think that will be the case. I think (hope!) MP3 hits the 2M threshhold. It would be a shame if it didn't. And if it doesn't briskly break 1M I think it will send a very negative message to publishers: A B-team title on the 360 can outsell a killer app on the Wii.
Pesonally, I would find 1M sales for MP3 dissappointing considering the Wii install base, the quality of MP3, and the decided drought of AAA software on thew Wii. If Gears of War can sell over 4M in less than 6 months I don't see why we shouldn't expect the BEST Wii game to break 2M by the end of 2007.
The limited sales window for MP3, though, I think it skewing things. It will break 1M, but I don't have a guess how much more.
Out of curiosity: How many MP3 units should Nintendo have moved in NA for there not to be a problem?
Considering Bioshock has a 50% higher installed base to sell to and had 11 days of sales included in the numbers (vs. 5 for MP3) does that indicate that the Xbox 360 has a problem selling to the traditional gamer demographic too?
In the Bioshock thread there were plenty of people who voiced concern over Bioshock potential sales. It is creepy (to say the least), has no multiplayer (online or off), and is an unestablished IP released in summer right before the Halo 3 tidal wave.
It also has a lot more competition from back library titles as well as new competiting software. Nearly 900K 360 gamers picked up Madden in August.
I think you have a valid point about the 5 days.
But I don't think comparing MP3 to Bioshock is very relevant. MP3 to Halo 3 seems to be more level ground: 1st party titles, established IPs, successful IPs with a strong fanbase, a legacy of high quality releases, critically praised (assumed in Halo 3's part). Both are seen as "some of the best the platform has to offer" and a reason to own the console as it defines each companies' vision. MP3 with the Wiimote/Nintendo Brand, Halo 3 with HD gaming & Live/social elements.
Bioshock says something different about the 360 platform than MP3 does about the Wii and Halo 3 about the 360.
The fact MP3 didn't have a bazillion pre-orders or first day says doesn't concern me though. I don't think that is characteristic of the Wii fanbase (or the GCN ones for that matter). The diehard/hardcore gamers with large gaming budgets who neeeeed to get their gaming fix, those are the types that feel compelled to get the best gaming experience immediately.
Neither of those companies dropped out of the console business, and one of them even managed to not lose 4 billion dollars!
The price dynamic comes into play here/ Neither 2nd/3rd place console was significantly more expensive than the market leader.
3rd parties aren't jumping on Wii, and they're not going to. It's not that sales are low--there aren't any 3rd party games out in the last 3-4 months worth occupying the top 10 in the first place! I think it's pretty simple: Developing for the Wii is boring as hell. Coders. producers, and artists want to do something new...program new graphics effects, develop cool new models and levels that weren't possible before, and so on. They figure if they ignore the Wii for long enough, consumers will, too, and they're probably right. When they say "Wii is a fad," it's a self-fulfilling prophecy.
Uhhh who are you and what did you do with our pirate??!
I predicted the Wii would succeed (woohoo), but I didn't predict anything near what it has done (doh!). And while I have a lot of doubts (software sales, Nintendo's relationship with 3rd parties, how long will the insanse sales pace continue with the software lineup, how will the Wii be impacted by a $199 HD competitor, etc) I think at this point I am comfortable accepting the fact the Wii is going to be
very strong for 12+ months. Even if (if!) MS is able to pull slightly ahead this holiday in sales, Nintendo will pass them by Spring.
Their install base will be impossible to ignore.
The cost of developing for the platform will be enticing.
The pool of talent who a) aren't cut for next gen or b) want something totally different will find a home on the Wii.
Publishers have already shifted resources to the Wii.
If Wii software sales lag it won't be from a lack of effort. The Wii launch behind(Nintendo politics and Wii skepticism pushed aside) there is a wealth of tools and products ready for the Wii treatment. A LOT of companies have GCN products (engines and assets as well as experienced staff) to push out high quality Wii titles. The question is will they find good uses of the Wiimote and how will consumers react to these products.
Even with great controls (MP3 or MoH like), do Wii owners really desire a slew of good shooters?
As an FPS gamer I can say that something like BF2 (destructible worlds), Frontlines (64 players online), Halo 3 (4 player coop and insane MP variety), and Call of Duty 4 (class/team play, RPG elements, intense SP) all tend to cater to the things FPS gamers want more of.
So I think publishers will try to get good Wii titles out... but a GCN+ effort (better graphics, more involved gameplay) with good Wiimote controls won't resonate IMO. I could be wrong.
But I think a lot of Wii owners are looking for something different. If they wanted FPS with better controls they could get a PC, and the titles being sold on the Wii don't indicate to me a dieing thirst for a hoard of FPS titles. The publisher who figures out WHAT Wii owners want will benefit greatly.
Until then I think it will be touch-and-go. This is the risk of totally departing the mainstream and going after new consumers. You have to figure out what they want and how they want to play it. Exciting--yes! But also scary from an investor perspective. 1 in hand versus two in the bush and all that jazz.
because many PS supporters (me included) haven't bought one yet
Consumers are fickle. Nintendo saw their marketshare tank quickly. As did Sega. As did Atari.
I think the hardcore PS3 supporters already spoke up. They were the ones who bought a $600 console with a limited library. From here on out software and accessibility will play a significant role.
How many PS2 has Sony sold *after* Wii and Xbox360 launched? Many.
Yep, far cheaper and a lot more game variety. Why by an average game at $60 when you have an entire library of AAA games on the PS2 for $20? A perfect cheap gift for a birthday or whatnot.
The PS3 will play 2nd fiddle to MS in NA and has lost Japan to Nintendo. This is really bad for Sony.
The Japanese developers appear to be quite in tune with DS and Wii development and philosophy. They are affordable (which allows high volume as well as risk taking) and reward ingenuity. Nintendo will own the lion's share of Japanese development efforts.
NA is a hugely lucrative market where big titles sell big numbers. Sony will never catch MS's install base in NA and MS's software sales are amazing. NA publishers will absolutely focus on MS in NA.
The PS2 was the lead SKU on about everything, had almost every important title and exclusive, had the widest and deepest software selection, and became
very cheap over time. It dominated Japan, NA, and Europe.
The PS3 has none of this going for it.
It is a PlayStation in name only. Nothing more.
As asleto pointing out, every move Sony makes will be countered and check mated. A price drop? Sony hits $399, MS hits $299. Sony hits $299, MS hits $199. Sony gets a great new title, MS gets two.
It is the same boat MS was stuck in last time. The big differences, other than fans, is MS was at price parity and easier to develop for and had a solid, if not meager, NA install base (these points made porting worth the effort).
At this point, Xbox360 could have very well sold well predominently to its existing market of Xbox owners. We'll see how much more they sell once they hit the 25 million mark worldwide and start exceeding their Xbox1 userbase.
Ouch! Haha! Then again I think Sony would be happy retaining 50% of their PS2 customers, so I guess those barbs go both ways.
Pinch of salt and all, but according to MS there are millions of Halo gamers still playing on Xbox1 consoles. I do think the, "Only Xbox gamers are buying 360s" card will die sooner than later. Some misconceptions die hard.
I think another interesting question would be: how many are interested in the ps3 lineup?
As a consumer I think, looking at genres, the question really is: "If I want my RPG... Sports... Racing fix... what platform should I get?"
If I am a crazy insane sports nut, looking at a PS3, why wouldn't I look at the 360?
If I was into waving my arms and am looking at a PS3, why wouldn't I look at a Wii?
There will always be holdovers. Us Nintendo fans put the GCN (as well N64 to a degree) on our backs.
PlaySation fans will support the PS3. But the PS has always been about mass market success and resonating with hardcore and casual gamers and becoming the default standard.
We once played video games.
We then played Nintendo.
We then played the Playstation.
Times change. Do we, "Play with our Wii" now?
Anyhow, I find it shocking that the PlayStation isn't the "home" to RPGs at this point. There aren't many genres where I would say the PS3 is a market leader.
If the 360's software isn't appealing to PS2 owners, I don't see how in general the PS3 is fairing any better. Sure, a few Sony exclusives will tickle the hardcore faithful. But I have already seen a couple hardcore PS2 fans tell me their are dead set on a 360 now.
Like I said: Gamers are fickle. Heck, why do you think I got off the Ninny bus after 4 generations??! I am fickle!