Nintendo's quarterly profit, sales plunge

Powderkeg said:
If you could offer a shred of evidence that I was wrong, you would be happily shoving it in my face.
Except it is up to YOU to prove your own statements. I am not required to do anything.

If I said that the moon's made out of cottage cheese, try and disprove it, haha!, what would your reaction be? Give up because you can't disprove me, or ask me to present evidence to support my claim?

So fess up now pal, where's your data supporting your statement?

Nintendo recently posted their first ever loss.
But that doesn't mean the company isn't profitable. The devil's in the details, such as the difference of quarterly reports and full year report. You do have at least a basic understanding about these things, right?

I wouldn't disagree with you if you simply said Nintendo seems to be on the wrong track, painting itself into an ever diminishing corner. It's the way you said what you said that isn't correct, and then you don't want to own up to your own statements. Blaming me for pointing it out isn't going to help you though.
 
Powderkeg said:
What I want to know is how to they plan on staying profitable if the Revolution flops as hard as most people expect it to.

As a corporation, Nintendo will make money hand over fist as long as they have a good handheld market, but as far as consoles go, they are rapidly approaching the point where they won't be able to make a profit at all in that market. (If they are now) I fear for their future in consoles, because it seems that there, they are on a downward spiral, and nothing seems to indicate any change in that trend.

You seem to neglect the fact that Nintendo garners much of their profit as a software producer/publisher. "Most people" is an ignorant generalization, blanket statement, etc. & therefore has no place in an intelligent discourse. FYI there are either selling evenly, or making a negligible profit off of the GC since the digital output was removed & major manufacturing was moved to china. So dips in its sales wouldn't currently hurt the company, it's the software tie-ratio that would. But theirs is healthy I assure you. (courtesy of CVX & Anihawk at GAF)

Nintendo GameCube 1st Party ltd.

Super Smash Bros. Melee: 2,848,367
Super Mario Sunshine: 2,042,046
The Wind Waker: 1,919,494
Mario Kart: Double Dash!!: 1,885,124
Luigi's Mansion: 1,695,314
Metroid Prime: 1,301,316
Animal Crossing: 1,017,881
Mario Party 4: 975,138
Pokemon Colosseum: 877,205
Mario Party 5: 829,183
Star Fox Adventures: 818,674
Pikmin: 677,570
Mario Party 6: 672,813
Mario Golf: Toadstool Tour: 646,023
Paper Mario The Thousand-Year Door: 638,451
Metroid Prime 2 Echoes: 527,258
Kirby Air Ride: 511,321
Final Fantasy Crystal Chronicles: 455,127
Mario Power Tennis: 401,860
Donkey Konga: 352,025
Four Swords Adventures: 344,821
Wave Race: 332,465
F-Zero GX: 301,254
Eternal Darkness: 288,097
Pikmin 2: 275,124
Wario World: 262,006
Star Fox Assault: 226,256
Pokemon Channel: 178,472
Donkey Kong Jungle Beat: 177,201
Preview Disk: 172,554
Custom Robo: 171,717
NBA Courtside 2002: 160,557
1080 Avalanche: 148,065
Wario Ware Inc: 131,787
Magical Mirror: 124,811
Donkey Konga 2: 47,835


Why the quarterly loss? The DS. It is wrong to assume that Nintendo is sellling this at a gain simply because of the antiquated technology architecture. (Arms 7 & 9 respectively) Regardless, it still houses a fairly decent amount of technology. I would estimate that the dual screens (one with PDA touch-screen capabilitiy) wi-fi, etc, would drive the initial production costs up. Also remember, it hasn't yet even reached the first 12 months of its production cycle, which means the overall process hasn't reached near peak efficiency, which will come as more time elapses.

"And $150 is retail, you have to knock off say $20 to consider packaging, shipment, retailer markup, and so forth," some aspects I hadn't even considered until reading Sonycowboy's post over at GAF. (the 1st parts of our posts are eerily similar) Nintendo is still projecting a 3% increase in profits for this year vs last. (which was $777 million) Which still equates to a fiscal year-over-year increase.
 
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Li Mu Bai said:
Why the quarterly loss? The DS. It is wrong to assume that Nintendo is sellling this at a gain simply because of the antiquated technology architecture. (Arms 7 & 9 respectively) Regardless, it still houses a fairly decent amount of technology. I would estimate that the dual screens (one with PDA touch-screen capabilitiy) wi-fi, etc, would drive the initial production costs up. Also remember, it hasn't yet even reached the first 12 months of its production cycle, which means the overall process hasn't reached near peak efficiency, which will come as more time elapses.

Just to add, while the initial production cost of the Nintendo DS is a major cost contributor, the largest cost comes from the R&D budget that was used to create the DS. The platform needs to break-even first (mainly) through software sales (and royalties), in order to become profitable, but I think that won't be too long considering the steady Japanese sales and the prospect of a strong DS line-up this Fall/Winter in the West.
 
The evidence is in sales of Nintendo consoles. Over 90% of console owners did not choose to buy a Nintendo made console this generation

Firstly your wrong that over 90% of console owners didn't buy GameCube since at least 15% of console owners own one.

Either way that's hardly evidence of what your claiming. Market share this generation does not linearly relate to what people think will happen next generation. If it did then we could equally say that most people think 360 will bomb.

Last gen = Sony, Nintendo, and Sega, unless you are saying the Saturn didn't exist.

The Saturn might as well have not existed. It died very quickly, something neither of the three consoles have done this generation. No way was last generation a proper three console market.
 
Guden Oden said:
Except it is up to YOU to prove your own statements. I am not required to do anything.

If I said that the moon's made out of cottage cheese, try and disprove it, haha!, what would your reaction be? Give up because you can't disprove me, or ask me to present evidence to support my claim?

I would show you a half ton of NASA evidence that proves you wrong.

So fess up now pal, where's your data supporting your statement?

I already gave it. 90% of console gamers don't buy Nintendo consoles. That is a majority, last time I checked.



But that doesn't mean the company isn't profitable. The devil's in the details, such as the difference of quarterly reports and full year report. You do have at least a basic understanding about these things, right?

Yes, but my vision doesn't stop today. That is the difference between you and me.

You are sitting here saying Nintendo is making a profit, and I am saying that if their sales trend continues, which everything indicates it will, they won't still be making a profit in consoles in the future. In short, their business strategy isn't working, and the once dominate player in the gaming industry is in real danger of not being able to stay in the console hardware market.

That's not saying the company will fail, or that they will stop making a profit, just that next-gen, they may not sell enough consoles for that aspect of their business to remain profitable.
 
Powderkeg said:
In short, their business strategy isn't working, and the once dominate player in the gaming industry is in real danger of not being able to stay in the console hardware market.

Maybe the Revolution will be a change in their business strategy?
 
Ty said:
Maybe the Revolution will be a change in their business strategy?

Maybe, but I'm not very confident. So far, it certainly seems to be just more of the same from Nintendo.

From a hardcore Nintendo fan's point of view, I'm sure the Revolution looks like the best Nintendo console yet. It's got backwards compatibility with all of their great past games after all.

For the more casual gamer (The vast majority of the market) it's the same Nintendo games and franchises as the Gamecube, but all of the good 3rd party support has left. EA has cut back to minimal support for the Revolution, Sega stopped making Nintendo-bound sports games and converted their GCN exclusives to multiplatform games, Capcom jumped ship with RE and Viewtiful Joe, Rare is gone, Factor5 is gone, Silicon Knights is gone, etc...

Unless you are a hardcore Nintendo fan, there is really no reason to be interested in the Revolution at all. Maybe to see what mythological controller they've dreamed up, but when was the last time you didn't care about the games and bought a console just for the controller?

I don't think Nintendo can survive in the console hardware business if all they've got are 1st party games, and everything so far indicates that's just about all they will have.
 
IMO if Nintendo's Revolution is not actually revolutionary, then it's almost certain that Nintendo will lose marketshare again next-generation. More Mario, Zelda, Metroid, and Pokemon will please their 15 million hardcore fans, but it isn't likely going to move much hardware into the mass market. They can certainly still make money and stay in the game as a 10% niche player though and leverage their console branding in the handheld space.
 
Powderkeg said:
Maybe, but I'm not very confident. So far, it certainly seems to be just more of the same from Nintendo.

They haven't revealed their concept, product, and not even the official name of the console! How on earth would you know it's 'just more of the same', when as good as nothing is known about the games, controller,...?

Also, use less generalizations, please. It is really annoying.

Powderkeg said:
For the more casual gamer (The vast majority of the market) it's the same Nintendo games and franchises as the Gamecube, but all of the good 3rd party support has left. EA has cut back to minimal support for the Revolution, Sega stopped making Nintendo-bound sports games and converted their GCN exclusives to multiplatform games, Capcom jumped ship with RE and Viewtiful Joe, Rare is gone, Factor5 is gone, Silicon Knights is gone, etc...

Nintendo still has to reveal it's first AND third party line-up... Yeah sure we know a few names that Miyamoto and Iwata dropped, but that's not a line-up. So how do you know it's 'the same'?

EA's sports titles sold bad on GameCube due a lack of interest, Sega stopped making sport games for GameCube because they sold their sports division, thus making no sport games any longer, for any platform...
Also, with the exception of Super Monkey Ball Deluxe (Super Monkey Ball 1 & 2 have long been exclusive), and Sonic Mega Collection PLUS (also a GameCube exclusive for a while), what other 'GameCube exclusives' have gone multiplatform Powderkeg? I don't recall Skies of Arcadia: Legends, Beach Spikers, Billy Hatcher, Sonic Adventure 2: Battle, Sonic Adventure DX, Phantasy Star Online Episode III C.A.R.D. Revolution, Amazing Island and Sonic Gems Collection being ported to another platform...

Capcom hasn't abandoned Nintendo, they have cut back support due to their weak financial position. This means they can't afford any 'high-spec' exclusives anymore. Yeah they burnt their fingers on RE, so now they need to be more carefull or they're finished (read: bust or bought).

Silicon Knights has never stated they won't develop for Revolution, they're just not exclusive anymore. Factor 5 is correct. And Rare... well if you look at the state of the company now and what they 'did' on Xbox and GameCube, we're not actually missing anything are we?

Powderkeg said:
Unless you are a hardcore Nintendo fan, there is really no reason to be interested in the Revolution at all. Maybe to see what mythological controller they've dreamed up, but when was the last time you didn't care about the games and bought a console just for the controller?

And why is that? Like Revolution won't have games... :rolleyes:
Did Nintendo ever state they will sell the system on controllers alone? Of course not.

Powderkeg said:
I don't think Nintendo can survive in the console hardware business if all they've got are 1st party games, and everything so far indicates that's just about all they will have.

What indicates that Nintendo will have no third party support? The fact that Nintendo hasn't started announcing anything concrete yet, maybe? Even things like backwards compatibility, they haven't announced their line-up for that, pricing, 'features', emulation methods,...
 
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Evil_Cloud said:
They haven't revealed their concept, product, and not even the official name of the console! How on earth would you know it's 'just more of the same', when as good as nothing is known about the games, controller,...?

Also, use less generalizations, please. It is really annoying.

Because from a gamers point of view, it's all about the games, and I don't see Nintendo throwing away Mario and Zelda in favor of Halo or GTA type games any time soon. And as I said, 3rd party developers seem to be fleeing like rats from a sinking ship.

Nintendo still has to reveal it's first AND third party line-up... Yeah sure we know a few names that Miyamoto and Iwata dropped, but that's not a line-up. So how do you know it's 'the same'?

Because it's been the same for over 25 years, and those dropped names are just more of the same. And before they can have 3rd party games they will need to ship dev kits out to 3rd party developers. Since that hasn't happened yet, what are the odds the Revolution will have a strong 3rd party lineup by next year?

EA's sports titles sold bad on GameCube due a lack of interest, Sega stopped making sport games for GameCube because they sold their sports division, thus making no sport games any longer, for any platform...

EA's dropped more than just their sports title support. They say that unless the game fits specifically in Nintendo's demographic (Read that how you will) they won't be making games for the Revolution.

Also, with the exception of Super Monkey Ball Deluxe (Super Monkey Ball 1 & 2 have long been exclusive), and Sonic Mega Collection PLUS (also a GameCube exclusive for a while), what other 'GameCube exclusives' have gone multiplatform Powderkeg? I don't recall Skies of Arcadia: Legends, Beach Spikers, Billy Hatcher, Sonic Adventure 2: Battle, Sonic Adventure DX, Phantasy Star Online Episode III C.A.R.D. Revolution, Amazing Island and Sonic Gems Collection being ported to another platform...

How many ports did you just claim were exclusive?

Capcom hasn't abandoned Nintendo, they have cut back support due to their weak financial position. This means they can't afford any 'high-spec' exclusives anymore. Yeah they burnt their fingers on RE, so now they need to be more carefull or they're finished (read: bust or bought).

Who cares why? The fact is, RE fans won't be buying a Nintendo console for RE5.

Silicon Knights has never stated they won't develop for Revolution, they're just not exclusive anymore. Factor 5 is correct. And Rare... well if you look at the state of the company now and what they 'did' on Xbox and GameCube, we're not actually missing anything are we?

Silicon Knights has a publishing deal with MS now. They won't be developing for the Revolution.

And so far, Rare has been a big flop, but so far, every Rare game thats been released on the Xbox started out as a Gamecube game, so what does that say?

And why is that? Like Revolution won't have games... :rolleyes:
Did Nintendo ever state they will sell the system on controllers alone? Of course not.

Have you heard one 3rd party developer commit to the Revolution?

I'm not saying they won't have any games, but 3rd party pickings are going to be very slim, especially if the controller makes porting PS3/Xbox 360 games to the system difficult.

What indicates that Nintendo will have no third party support? The fact that Nintendo hasn't started announcing anything concrete yet, maybe? Even things like backwards compatibility, they haven't announced their line-up for that, pricing, 'features', emulation methods,...

Are you serious? EA says they will only give minimal support. That's only the largest game developer in the world talking. 3 former 1st party developers are gone. 3rd party developers have already stopped supporting Nintendo systems, 3rd party games don't sell well on Nintendo consoles, and developers are going to have tighter budgets than ever.

And you don't see any indication that developers are going to play the wait and see game, and wait to see how the Revolution sells before commiting any serious resources to the system?
 
Why are you people even arguing with Powderkeg? He used Sega and Nintendo in the same sentence. :LOL:

Sonic said:
I believe "most people" are those of us who see no compelling reason why the Revolution would change or rever Nintendo's current situation.

Those of us? In other words, "most people" = "most internet forumites", correct? Well, "most internet forumites" = "small minority of gamers". ;)
 
Have you heard one 3rd party developer commit to the Revolution?

Ummm........let's see. Bandai/Namco, Square/Enix, EA, & Konami have already announced their support publicly for the Revolution so far. (Don't try & downplay EA's demographic statement, every title from SSX to LOTR to Madden sells well on the GC) Know what you are talking about before you speak, as knowing is half the battle.
 
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I thought Madden was no longer being developed for the Gamecube? That's how it was the last time I checked, did something change?
 
Sonic said:
I thought Madden was no longer being developed for the Gamecube? That's how it was the last time I checked, did something change?

Since Madden '05 GC is already over 400k+ in sales, why they would halt its production wouldn't make sound economic business sense imo. Found it:

August 8, 2005 Madden NFL 06 Electronic Arts Sports

http://cube.ign.com/release/
 
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Powderkeg said:
Because from a gamers point of view, it's all about the games, and I don't see Nintendo throwing away Mario and Zelda in favor of Halo or GTA type games any time soon. And as I said, 3rd party developers seem to be fleeing like rats from a sinking ship.

Why the hell would they throw away two of their most successfull franchises for two clones? o_O

And like Li Mu Bai stated, Bandai-Namco, Square-Enix, EA and Konami have already pledged support in public, even though Nintendo hasn't really started announcing parters yet.

You really can expect companies such as Sega, THQ, Capcom, Ubisoft and Activision to back the platform up as well, but they just haven't announced anything yet because Nintendo hasn't started their media train yet... (not because they will not have any partners) They will get that train moving at E3 2006, where everything will be revealed.

Powderkeg said:
Because it's been the same for over 25 years, and those dropped names are just more of the same. And before they can have 3rd party games they will need to ship dev kits out to 3rd party developers. Since that hasn't happened yet, what are the odds the Revolution will have a strong 3rd party lineup by next year?

Miyamoto stated in an interview they will ship their kits in a timeframe that suits (third party) developers, and in contrast to the other two competitors, they will have near-final or even final kits sent out, not alpha's and bèta's (around the time final PS3 and Xbox 360 SDK's will be out, Nintendo will have all their final kits out). Since Revolution's SDK enviroment is said to be very similar to that of the GameCube, it is much easier for developers to get grips with the hardware. Plus, I am very sure quite a lot of third parties have begun pre-production for Revolution games months ago.

Powderkeg said:
EA's dropped more than just their sports title support. They say that unless the game fits specifically in Nintendo's demographic (Read that how you will) they won't be making games for the Revolution.

They haven't 'dumped' the platform have they? So I am sure they will release titles on Revolution.

Powderkeg said:
How many ports did you just claim were exclusive?

Super Monkey Ball 1 & 2 were exclusive for GameCube, PlayStation 2 and Xbox got a sort of compilation version called Super Monkey Ball DX. Sonic Mega Collection appeared first on GameCube and was exclusive for a while untill Sonic Mega Collection PLUS appeared on PlayStation 2 and Xbox.

And I am well aware that some of the titles I've summed up are conversions from earlier Dreamcast games (Skies of Arcadia for example), but as they haven't been ported to other console platforms, I use 'exclusive'.

Powderkeg said:
Who cares why? The fact is, RE fans won't be buying a Nintendo console for RE5.

They did for all the other RE titles, and Capcom hasn't ruled out a Revolution version. I do admit they won't buy it for RE5, but they might for something else.

Powderkeg said:
Silicon Knights has a publishing deal with MS now. They won't be developing for the Revolution.

... And they have a deal with Sega as they are an independant developer... :rolleyes:
Yes they are making Too Human for Xbox 360, but they could as well announce a Revolution project.

Powderkeg said:
And so far, Rare has been a big flop, but so far, every Rare game thats been released on the Xbox started out as a Gamecube game, so what does that say?

Rare started to deteriorate in 2000 - 2001 and most of their talent has left?

Many people left and either founded companies such as Free Radical Design and Zoonami, or joined other studio's.

Powderkeg said:
Have you heard one 3rd party developer commit to the Revolution?

See above.

Powderkeg said:
I'm not saying they won't have any games, but 3rd party pickings are going to be very slim, especially if the controller makes porting PS3/Xbox 360 games to the system difficult.

I quote Miyamoto: "However, at least for the launch period...we designed the controller so it can play any of the different conventional styles. After all, we are talking about it playing games from our past machines (ie the virtual console). So don't worry."

Powderkeg said:
Are you serious? EA says they will only give minimal support. That's only the largest game developer in the world talking. 3 former 1st party developers are gone. 3rd party developers have already stopped supporting Nintendo systems, 3rd party games don't sell well on Nintendo consoles, and developers are going to have tighter budgets than ever.

And you don't see any indication that developers are going to play the wait and see game, and wait to see how the Revolution sells before commiting any serious resources to the system?

Rare has been gone since GameCube, Silicon Knights could still develop for Revolution and yes Factor 5 is now a SCEA second party developer.

EA will support Revolution, we'll see in what degree, although IMO I couldn't care less about EA. I do acknowledge the importance of EA as a third party, howeve. But they're still on board, and people such as Will Wright have good relations with Nintendo.

Although the last two Nintendo platforms are known for strong first party Nintendo sales, there are also many third party titles that have done very well on GameCube, such as Soul Calibur II, Viewtiful Joe, Sonic Adventure: Battle, Super Monkey Ball 1 & 2 and Final Fantasy: Crystal Chronicles. There is a sales potential and as Nintendo is promising easier and cheaper development with Revolution, I don't see why third parties on GameCube, wouldn't support Revolution.

Also, don't forget that many Nintendo published titles are actually developed by third party developers (with or without supervision/co-operation from Nintendo staff), like Donkey Konga (Namco), Battalion Wars (Kuju), F-Zero GX (Sega Amusement Vision), Mario Party (Hudson), Star Fox Assault (Namco), The Legend of Zelda: Four Swords Adventures (Capcom), Mario Baseball (Namco), and Wario World (Treasure).


Sigh. :)
 
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For the more casual gamer (The vast majority of the market) it's the same Nintendo games and franchises as the Gamecube, but all of the good 3rd party support has left. EA has cut back to minimal support for the Revolution, Sega stopped making Nintendo-bound sports games and converted their GCN exclusives to multiplatform games, Capcom jumped ship with RE and Viewtiful Joe, Rare is gone, Factor5 is gone, Silicon Knights is gone, etc...

All the good 3rd party support has jumped ship? You sure? Sega stopped making GC sports games eons ago, they simply weren't profitable & couldn't compete with EA's offerings. Sega converted two games to multi-platform, (SMB & Sonic compilations) & Capcom 2. (VJ franchise) Btw how did that work out sales market-wise for them? Well, here's VJ's numbers ltd. (courtesy of Anihawk)

Viewtiful Joe (GC): 304,940
Viewtiful Joe (PS2): 88,299
Viewtiful Joe 2 (GC): 100,881
Viewtiful Joe 2 (PS2): 43,132


I wonder why the GC is getting the console exclusive of the fighter Viewtiful Joe: Red Hot Man & the true VJ2 sequel on the DS, VJ: Double Trouble? Capcom had to learn the hard way where their demographic was, I believe this franchise & SMB will be Rev. exclusive. Sega's numbers are equally as dismal (even moreso) for their compilations, any wonder why the Sonic Team is outsourcing the 360 Sonic & working instead on Sonic Rush DS?
 
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Evil_Cloud said:
Why the hell would they throw away two of their most successfull franchises for two clones? o_O

Is this an example of talking in circles when you've lost the point?

I said that the Revolution appears to be more of the same as far as games go. You asked how I could say that. My response was that they are relying on the same two franchises that they've released on every console they've ever made.

And now you ask me why they would give up those franchises? The answer is obvious. Not doing so is "more of the same."

And like Li Mu Bai stated, Bandai-Namco, Square-Enix, EA and Konami have already pledged support in public, even though Nintendo hasn't really started announcing parters yet.

EA pledged minimal support.
Square-Enix announced a Crystal Chronicals sequel (Yay?) but nothing more than that so far.
Konami and Bandai-Namco have announced support though. In Konami's case, they promised an exclusive of some type for every system next-gen.

But with less than a year before launch (Assuming they live up to their promise of launching in the same time frame of the PS3) they've only got four 3rd party developers willing to publically say they will give any support at all, and one of those four is only giving minimal support.

You really can expect companies such as Sega, THQ, Capcom, Ubisoft and Activision to back the platform up as well, but they just haven't announced anything yet because Nintendo hasn't started their media train yet... (not because they will not have any partners) They will get that train moving at E3 2006, where everything will be revealed.

So, you are saying they won't launch on time, and the Revolution will be delayed?

Or are you saying they won't announce partners and get the media started until 1-2 months after they've already launched the system in Japan?

Miyamoto stated in an interview they will ship their kits in a timeframe that suits (third party) developers, and in contrast to the other two competitors, they will have near-final or even final kits sent out, not alpha's and bèta's (around the time final PS3 and Xbox 360 SDK's will be out, Nintendo will have all their final kits out). Since Revolution's SDK enviroment is said to be very similar to that of the GameCube, it is much easier for developers to get grips with the hardware. Plus, I am very sure quite a lot of third parties have begun pre-production for Revolution games months ago.

Final kits with no Alpha's puts developers at the same point as they would be if they just got alpha's at the same time instead. It still leaves them with nearly a year less time to have their games ready than Sony developers, and almost 2 years less time than 360 developers have had.

They haven't 'dumped' the platform have they? So I am sure they will release titles on Revolution.

Effectively dumped. They won't make a game for the Revolution unless they know beyond any doubt that the game will sell well on the Revolution. Something like the Harry Potter games would be almost certain, while Battlefield, Need for Speed, and likely Madden will almost certainly not appear on the Revolution.

And it's never a good thing to not get the 3 best selling games from the worlds largest game publisher.

Super Monkey Ball 1 & 2 were exclusive for GameCube, PlayStation 2 and Xbox got a sort of compilation version called Super Monkey Ball DX. Sonic Mega Collection appeared first on GameCube and was exclusive for a while untill Sonic Mega Collection PLUS appeared on PlayStation 2 and Xbox.

And I am well aware that some of the titles I've summed up are conversions from earlier Dreamcast games (Skies of Arcadia for example), but as they haven't been ported to other console platforms, I use 'exclusive'.

I use the word "exclusive" when that word accurately describes the title in question. Exclusive means it only appears on one system, and in only 1 form. Just because a couple of levels were added or changed when it was ported to a different system does not mean the game is still exclusive.

I wouldn't call Splinter Cell an Xbox exclusive just because content was changed when it was ported to the PS2 and GCN. Likewise, I wouldn't call Sonic Mega Collection a GCN exclusive just because the PS2 and Xbox got the slightly altered "Plus" version.

And a Dreamcast game ported to the GCN is a port. Ports are not exclusive.

... And they have a deal with Sega as they are an independant developer... :rolleyes:
Yes they are making Too Human for Xbox 360, but they could as well announce a Revolution project.

When? In 2010?

They aren't exactly a major development house with lots of different teams. They've got 3 games to deliver to MS for the 360, and they won't be making games for other consoles until those 3 games are delivered.

Rare started to deteriorate in 2000 - 2001 and most of their talent has left?

Many people left and either founded companies such as Free Radical Design and Zoonami, or joined other studio's.

The talent left? And it's now at Zoonami? And Funkydilla must be an example of that awesome talent, right?

Like I said, so far, Rare has been a flop, but so far, everything theyve done has been started under the idea that it would be a Nintendo-bound game. Let's wait and see what they have to offer on the 360 before we start saying they aren't any good anymore, shall we?

I quote Miyamoto: "However, at least for the launch period...we designed the controller so it can play any of the different conventional styles. After all, we are talking about it playing games from our past machines (ie the virtual console). So don't worry."

Saying and doing are two entirely different things. After all, "any of the conventional styles" would include dual analog clickable thumbsticks, and no fewer than 6 buttons, but the talk so far has been suggesting that they won't have those controls. (If they did, then there wouldn't be anything special about their controller, would there?)

Rare has been gone since GameCube, Silicon Knights could still develop for Revolution and yes Factor 5 is now a SCEA second party developer.

Rare has been gone since 2003, almost 2 years after the GCN launched.
Silicon Knights is under contract to deliver 3 games to MS, and they currently only have 1 development team that I am aware of.
And yes, Factor 5 is now gone. (But don't call them 2nd party. That's a term Nintendo made up to describe developers that they owned part interest in) Factor 5 is still a LucasArts developer, which makes them 3rd party.

EA will support Revolution, we'll see in what degree, although IMO I couldn't care less about EA. I do acknowledge the importance of EA as a third party, howeve. But they're still on board, and people such as Will Wright have good relations with Nintendo.

Good relations don't sell games, and Nintendo owners tend to not buy EA games. Like I said before, you may get your Harry Potter games, but don't count on any of the major EA games.

Although the last two Nintendo platforms are known for strong first party Nintendo sales, there are also many third party titles that have done very well on GameCube, such as Soul Calibur II, Viewtiful Joe, Sonic Adventure: Battle, Super Monkey Ball 1 & 2 and Final Fantasy: Crystal Chronicles.

50% of the once exclusives you listed have been changed to multiplatform. That should tell you something.

There is a sales potential and as Nintendo is promising easier and cheaper development with Revolution, I don't see why third parties on GameCube, wouldn't support Revolution.

You listed 5 game series from 4 publishers that sold well on the Gamecube. How many 3rd party games bombed on the GCN? How many multiplatform games sold well on the PS2 or Xbox, but sold poorly on the GCN?

Look at the games you listed. Do you see a trend in style? Remove Soul Calibur 2, and it should be even more obvious? What about the hundreds of developers who make thousands of games that don't fit into the "Colorful, kid-friendly, Japanese" style?

Also, don't forget that many Nintendo published titles are actually developed by third party developers (with or without supervision/co-operation from Nintendo staff), like Donkey Konga (Namco), Battalion Wars (Kuju), F-Zero GX (Sega Amusement Vision), Mario Party (Hudson), Star Fox Assault (Namco), The Legend of Zelda: Four Swords Adventures (Capcom), Mario Baseball (Namco), and Wario World (Treasure).

Sigh. :)

Who cares who the game was farmed out to? It's still the same classic Nintendo styled games which appeal to Nintendo fans, but doesn't do a thing to increase sales to the casual gamer.
 
Powderkeg said:
Is this an example of talking in circles when you've lost the point?

I said that the Revolution appears to be more of the same as far as games go. You asked how I could say that. My response was that they are relying on the same two franchises that they've released on every console they've ever made.

And now you ask me why they would give up those franchises? The answer is obvious. Not doing so is "more of the same."

I said you can't tell yet, because Nintendo hasn't revealed their product yet. Showing a case design, dropping a few names, a few features and chip partners is one thing, announcing your product line-up, your product (price, specs, final design,...) business partners (third parties), marketing/business strategy,... is another thing.

So you can't tell if it 'appears to be more of the same', because they haven't announced anything yet. Last thing I heard Miyamoto was working on two new IP's, and who knows how the more traditional Nintendo franchises will turn out on Revolution, so stop your 'all the same' talk untill after E3 2006, because we can't tell yet.

Powderkeg said:
EA pledged minimal support.
Square-Enix announced a Crystal Chronicals sequel (Yay?) but nothing more than that so far.
Konami and Bandai-Namco have announced support though. In Konami's case, they promised an exclusive of some type for every system next-gen.

But with less than a year before launch (Assuming they live up to their promise of launching in the same time frame of the PS3) they've only got four 3rd party developers willing to publically say they will give any support at all, and one of those four is only giving minimal support.

You are wrong. EA said their 'only' their biggest titles would appear on Revolution, I wouldn't call that minimal support. Their sports line-up is still represented by the way.

And again, you can't seem to seperate official, public announcements of business partners, from public statements. Nintendo hasn't started to unroll their media train yet. Understand that this is the reason for the fact that no third party company has officially announced platform support. They're keeping everything for E3 2006.

Do you really think Nintendo would have only four partners?

Powderkeg said:
So, you are saying they won't launch on time, and the Revolution will be delayed?

Or are you saying they won't announce partners and get the media started until 1-2 months after they've already launched the system in Japan?

What's on time? Why they haven't announced a release date yet! :rolleyes:

All we know it was going to be launched in 2006, close to the PlayStation 3 launch. Iwata recently stated the platform might be launched last, but that's ALL we know, unless you work at Nintendo, which is most doubtful...

Again, they are keeping everything for E3 2006, like it or not. So yes, it would seem very likely Nintendo is launching after E3 2006...

Powderkeg said:
Final kits with no Alpha's puts developers at the same point as they would be if they just got alpha's at the same time instead. It still leaves them with nearly a year less time to have their games ready than Sony developers, and almost 2 years less time than 360 developers have had.

Mmm I didn't know Sony or Microsoft had any final kits out, I must be living in the future..

Concept and pre-production doesn't need any kits and I am sure Nintendo has given directions to developers concerning the specifications they should work to and how the controller will function and such. Developers could also start development with GameCube SDK's, as it will be very similar to those of Revolution, in combination with high-end ATI cards.

If Nintendo starts sending out kits in September/October, developers will have about a year. (suggesting Nintendo launches during Summer/Fall 2006, which is likely)

Rogue Squadron 2 was made in about 6 - 7 months.

Powderkeg said:
Effectively dumped. They won't make a game for the Revolution unless they know beyond any doubt that the game will sell well on the Revolution. Something like the Harry Potter games would be almost certain, while Battlefield, Need for Speed, and likely Madden will almost certainly not appear on the Revolution.

And it's never a good thing to not get the 3 best selling games from the worlds largest game publisher.

Not dumped, EA still commited themselves to release their bigger titles on Revolution, including their sports range. This is not being dumped, neither is it minimal support. It's just the games that appeal more to Xbox 360 and PlayStation 3 audiences that are not being released. Yes, Battlefield is one. However, Madden will still appear on Revolution, and Need of Speed could appear as well when you look at all the Need of Speed releases on GameCube (NFS Most Wanted is listed under the GameCube section at EA's website), Nintendo DS and GameBoy Advance. Was it any different on GameCube, which also didn't see titles such as Battlefield and Burnout 3? They did get a sizeable amount of support, and still maintain a good relationship with Nintendo (EA used Nintendo franchises in Fight Night, NBA Street V3).

Powderkeg said:
I use the word "exclusive" when that word accurately describes the title in question. Exclusive means it only appears on one system, and in only 1 form. Just because a couple of levels were added or changed when it was ported to a different system does not mean the game is still exclusive.

I wouldn't call Splinter Cell an Xbox exclusive just because content was changed when it was ported to the PS2 and GCN. Likewise, I wouldn't call Sonic Mega Collection a GCN exclusive just because the PS2 and Xbox got the slightly altered "Plus" version.

And a Dreamcast game ported to the GCN is a port. Ports are not exclusive.

Super Monkey Ball 1 & 2 were available exclusively for GameCube for a two years or so.
Sonic Mega Collection was also available exclusively for GameCube for a year or so.

These are the only Sega titles on GameCube that were exclusive initially, and were later on ported to other platforms, so your previous statement how "all Sega GameCube exclusive titles were converted to multiplatform games", is plain wrong.

Also, Dreamcast was dead in 2001, and only three titles were ported to GameCube as (DX, Battle and Legends), all of them altered in a relatively considerable degree. Yeah they're ports, but can you get them on PlayStation 2 or Xbox? Most Sega GameCube exclusives were actually built specifically for GameCube.

Powderkeg said:
When? In 2010?

They aren't exactly a major development house with lots of different teams. They've got 3 games to deliver to MS for the 360, and they won't be making games for other consoles until those 3 games are delivered.

Actually Silicon Knights is working on multiple projects for different publishers.

One deal is to make three Too Human titles for Microsoft, another deal is to make a not yet announced project for Sega. Too Human is a Xbox 360 exclusive, but the project for Sega might as well be for Revolution. And what if they announce another publishing deal for another title?

Or do you really think a developer can only work on one project at a time?


Powderkeg said:
The talent left? And it's now at Zoonami? And Funkydilla must be an example of that awesome talent, right?

Like I said, so far, Rare has been a flop, but so far, everything theyve done has been started under the idea that it would be a Nintendo-bound game. Let's wait and see what they have to offer on the 360 before we start saying they aren't any good anymore, shall we?

Zoonami is working on four projects in total, Funkydilla being one of them. Also, they worked on Goldeneye 007 for Nintendo 64 if you need an example of their talent. Your point being?

After Conker's Bad Fur Day hit N64 in 2001, what did Rare 'do' if I may ask? A mediocre Starfox Adventures (with Nintendo partially to blame), Grabbed By The Ghoulies and a conversion that took them way too long for what it's worth. Kameo and Perfect Dark Zero might have started as GameCube titles, but they weren't far into development, so that's not really an argument. If only most of their talent hadn't left...

And, I am just judging Rare on what they did since Conker hit N64, and nothing is holding me back to say they really aren't good anymore. Just like you, I am eagerly waiting for them to prove me wrong in the future as I've enjoyed previous titles like Banjo-Kazooie and Perfect Dark... but delivering just three console titles during one entire generation span, with two of them being altered N64 games, is something not worth a $375 million investment IMO..

Powderkeg said:
Saying and doing are two entirely different things. After all, "any of the conventional styles" would include dual analog clickable thumbsticks, and no fewer than 6 buttons, but the talk so far has been suggesting that they won't have those controls. (If they did, then there wouldn't be anything special about their controller, would there?)

We'll see how Nintendo's Revolution unfolds, we'll have to wait another 8 months...

Powderkeg said:
Rare has been gone since 2003, almost 2 years after the GCN launched.
Silicon Knights is under contract to deliver 3 games to MS, and they currently only have 1 development team that I am aware of.
And yes, Factor 5 is now gone. (But don't call them 2nd party. That's a term Nintendo made up to describe developers that they owned part interest in) Factor 5 is still a LucasArts developer, which makes them 3rd party.

Rare has been gone since 2002. Silicon Knights, as stated above, is working on multiple projects. Factor 5 was a second party developer, this is a term commonly used for a developer that develops exclusively for one platform/company, while not being owned by it.

Powderkeg said:
Good relations don't sell games, and Nintendo owners tend to not buy EA games. Like I said before, you may get your Harry Potter games, but don't count on any of the major EA games.

As stated above, you are wrong about your minimal support, Revolution will still get EA's biggest titles.

Powderkeg said:
50% of the once exclusives you listed have been changed to multiplatform. That should tell you something.

I listed some third party titles that sold well on GameCube, and _not_ exlusives, read what I write. :rolleyes:

Powderkeg said:
You listed 5 game series from 4 publishers that sold well on the Gamecube. How many 3rd party games bombed on the GCN? How many multiplatform games sold well on the PS2 or Xbox, but sold poorly on the GCN?

Look at the games you listed. Do you see a trend in style? Remove Soul Calibur 2, and it should be even more obvious? What about the hundreds of developers who make thousands of games that don't fit into the "Colorful, kid-friendly, Japanese" style?

I listed 5 game series, I could as wel have listed other games, like Metal Gear Solid: The Twin Snakes, Resident Evil and Baten Kaitos. Also, Nintendo makes, for a large part, 'colorful, kid-friendly, Japanese style' games (although I'd rather say games for all ages with at most times a lot of creativity and soul). If you don't like that kind of games, don't play them.

Plus, as if Xbox or PlayStation 2 games haven't 'bombed', one game out of three barely breaks-even... Yes there are less third party games on GameCube, but way more first party Nintendo games in comparison to SCEI and Microsoft. I don't think GameCube has more 'bombed' games than other platforms.

You are exaggerating, and I doubt I am the only one who thinks that way.

Powderkeg said:
Who cares who the game was farmed out to? It's still the same classic Nintendo styled games which appeal to Nintendo fans, but doesn't do a thing to increase sales to the casual gamer.

Who cares? Err... You did?
You were complaining about third parties, so I gave you some third parties that worked on Nintendo franchises. All these titles are a testament to the good relationship Nintendo has with it's current third party partners.


Give it up already, I proved you wrong for three times in a row, is it really that hard to accept some things and adjust your opinion?
 
Last edited by a moderator:
I don't see why this is such a big deal .

Things that have happened this year

1) Nintendo continued to push its newly launched ds

2) nintendo has yet to release a major title for thier home system .


So later in this year when

1) The ds games hit in force , animal crossing , nintendogs , mario kart and others

2) Zelda hits

They will once again make money .
 
jvd said:
I don't see why this is such a big deal .

Things that have happened this year

1) Nintendo continued to push its newly launched ds

2) nintendo has yet to release a major title for thier home system .


So later in this year when

1) The ds games hit in force , animal crossing , nintendogs , mario kart and others

2) Zelda hits

They will once again make money .


You forgot about the Gameboy Micro. ;)
 
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