Nintendo confirms low price and no Hi Def for Revolution

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PC-Engine said:
I heard PSP was behind by over 1million units in Japan and the gap is widening each and every week.

You're right they are behind 1 million in Japan. But in NA they caught Nintendo very fast.
 
I think not supporting HD is a mistake. Even though most people don't have HDTVs yet, consoles are typically around for a pretty long time. Nintendo choosing not to build online capabilities into the Gamecube was not a big loss in any way. I think deciding to drop HDTV support could be very bad for their business throughout the life of this console.

Lack of a online infastructure on GC was a bigger problem then lack of HD will ever be IMO. At the end of the day lack of HD will never stop a developer from making a Revolution game, not like lack of online put off some developers on GC.

The problem is, a lot of people don't buy the consoles right at launch. They wait until the price comes down after a year or two.

But ask yourself why do they do that? Most people do that because at launch consoles like PS3 and XBox 360 are too expensive for the average gamer. Hence the cheaper price of Revolution.
 
ZoinKs! said:
Didn't see this posted yet and figured it deserves it's own thread. No real surprises for us and it's not specific about price. But it's from an official source rather then just rumors and speculation.

CNN article

No High-Def ?

They just losed my money.

Why would anyone buy another 640 X 480 console.

Just for the controller ?
 
dopefishzzz said:
Yeah, but nintendo always rehash the same games :rolleyes:
Yeah, I'm sure we won't see any new games that work in totally new ways because of a totally new controller :rolleyes: . Nintendo may rehash characters, but I don't know that they rehash games to any great degree. :rolleyes:

(oooo, I'm just asking for trouble with all these rolley-eyes! :mrgreen: )
 
Nintendo has 7 billion in cash and no debt. Meanwhile Sony has about as much in cash and a lot of debt yet they are willing to open up their bank account to produce a state-of-the-art system.

No doubt, innovation and gameplay are the most important elements in video games, but it's not an either/or proposition of gameplay vs. graphics. Instead of trying to justify a potential technologically inferior system compared to the 360 and PS3, we should ask Nintendo to be the most innovative AND have the best technology. We should ask that for every console maker. Competition is how you drive quality.
 
They probably could do a tech monster, but they dont want one and the principal reason is price, it is a different tatic of getting more costumers.

Plus IMO they are putting a lot of competion when it came the time to buy games, if you want (eg) UT07 and you can buy it on PS3/XB360 using normal controllers (and relativelly bad) or you can buy it using one of the best ever (or it looks, sounds and some how had a try on it say) controllers for FPS will you chosse HD over gameplay, because if you chosse the Rev version remember that the mos t money they (all) do come from the games, I think that most will/would chosse the Rev version, so as I said they will put a lot of competion on them.
 
pc999 said:
They probably could do a tech monster, but they dont want one and the principal reason is price, it is a different tatic of getting more costumers.

Plus IMO they are putting a lot of competion when it came the time to buy games, if you want (eg) UT07 and you can buy it on PS3/XB360 using normal controllers (and relativelly bad) or you can buy it using one of the best ever (or it looks, sounds and some how had a try on it say) controllers for FPS will you chosse HD over gameplay, because if you chosse the Rev version remember that the mos t money they (all) do come from the games, I think that most will/would chosse the Rev version, so as I said they will put a lot of competion on them.


Not to be picky but anyone buying a system just for UT2007 will be upgrading their PC, not messing with a console.

The Revolution will have the same rotation speed limitations that a thumbstick has. There is a limit on how far you can move the controller while still keeping it pointed at the TV, just like there is a limit on how far a thumbstick can move. Anything beyond that point is speed limited by the game.

A real FPS junky would still take a mouse.





Other game types however are an entirely different matter.
 
Powderkeg said:
Not to be picky but anyone buying a system just for UT2007 will be upgrading their PC, not messing with a console.

The Revolution will have the same rotation speed limitations that a thumbstick has. There is a limit on how far you can move the controller while still keeping it pointed at the TV, just like there is a limit on how far a thumbstick can move. Anything beyond that point is speed limited by the game.

A real FPS junky would still take a mouse.


Other game types however are an entirely different matter.

1-How said only for UT07 (eg means: for example).

2-As long as I know you can use the controllers as a mouse if you (dev) want, or if it still the best way.

3- You should try before say that the FPS still are better in a mouse.
 
pc999 said:
1-How said only for UT07 (eg means: for example).

And my last sentence should have indicated so was I.

2-As long as I know you can use the controllers as a mouse if you (dev) want, or if it still the best way.

3- You should try before say that the FPS still are better in a mouse.

It's a limitation of the design. You can't do an instant 180 degree turn because you would be facing backwards and couldn't see the TV. Therefore there is a limit on how far you can turn the controller and beyond that the game takes over and your rate of rotation is limited by the game.

That's the whole reason why PC FPS gamers prefer the keyboard/mouse combo. They can adjust the rotation speed to insane rates where a flick of the wrist could send them spinning like a top.
 
Powderkeg said:
And my last sentence should have indicated so was I.



It's a limitation of the design. You can't do an instant 180 degree turn because you would be facing backwards and couldn't see the TV. Therefore there is a limit on how far you can turn the controller and beyond that the game takes over and your rate of rotation is limited by the game.

That's the whole reason why PC FPS gamers prefer the keyboard/mouse combo. They can adjust the rotation speed to insane rates where a flick of the wrist could send them spinning like a top.


for the final time the REV controller IS NOT a lightgun. Nintendo said it tracks in 360 degrees and can even detect twists.

stop trolling the thread.
 
But if you can use the controller like a mouse (once it does have total 3D control and 3D rotations too, you could simple ignore (in the software) one of the dimensions and the rotation and you get a mouse, or add more things) I dont see why not will it be good (it is said to be at least as precisse as a mouse too), plus the thumbstick is better for walk/run/step to the side... (at least IMO), so it can be as good as a mouse, unless I got something wrong if I did, please, explain me.
 
Cornman said:
for the final time the REV controller IS NOT a lightgun. Nintendo said it tracks in 360 degrees and can even detect twists.

stop trolling the thread.

But, it can be one too;) .
 
Cornman said:
for the final time the REV controller IS NOT a lightgun. Nintendo said it tracks in 360 degrees and can even detect twists.

stop trolling the thread.

Yep I remember reading MP allows you to turn 180 degrees with the Revolution controller without having to turn around like an idiot.
 
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