Teasy said:
Most of my friends will sit there and play Doom 3 at 640x480 on a Radeon 9800 and I say "look you can turn up the resolution" and they'll say "So it doesn't look any different, and its slower..". I can't understand it but there it is.
There are so many anecdotal stories like this. One of my buddies thought Conker N64 was a Cube game when he was watching me play it because of the graphics (and he's seen me play Resident Evil 4 and Prince of Persia). Another friend of mine (only plays Xbox) thinks that Timesplitters 3 and Halo are on the same level graphically. We're so used to scrutinizing every graphical detail of game (omg this version doesn't have bloom lighting, wtf these reflections aren't truly real-time, lolz ur gfx card does lower precision HDR, where r teh stenciled shadows u guys?) that we've forgotten that the vast majority of people don't observe these details when they play games. Forget not being able to tell the difference b/w RGB and composite, many people can't tell the difference from one 3D game to the next assuming that both look remotely like what the artists intended.
FWIW, I think most commercial failures on the Cube were results of misjudging the userbase, and no, I don't mean it's "too kiddy." Cubers like to be catered to and pampered as opposed to being flung tablescraps from the PS2 library or ports of Dreamcast titles. Did any quality exclusives with a decent amount of hype fail? I say "decent amount of hype," because Eternal Darkness is usually offered as proof that cool games don't sell on Cube, but it was barely advertised, had rather ugly graphics, and had poorly-conceived packaging. To my knowledge, WWE: DOR, ToS, Baten Kaitos, Super Monkeyball, Viewtiful Joe, Rogue Leader, Rebel Strike, and RE0 all sold respectably well. Take an exclusive, announce a PS2 port, and watch interest among Cubers just die. Anyone think Killer7 would have been more successful if it had been exclusive? Interest just evaporated around various Nintendo forums when the PS2 version was announced, and there obviously wasn't any PS2 interest to begin with.