Shifty Geezer said:
I'm not really arguing that. I'm talking about your idea Rev isn't suiotable for FPS.
I didn't say it wasn't suitable.
Why don't you stop being such a blind fanperson and actually address what I did say instead of making stuff up?
But to be clear Rev does offer more than a PC. A DS2 has four analogue DOF (ignoring analogue buttons). A PC has two analogue DOF (mouse).
The PC also has the keyboard, but I don't guess it ever occured to you to map the other 2 DOF's to the keyboard, did it?
The Rev controller has 5 (pitch, title, yaw, thumbstick forward/back, thumbstick left/right).
EDIT : Actually doesn't Rev contoller have another 3 analogue inputs in position in 3D space. There's pitch, yaw, tilt, vertical position, horizontal position, ummm...z position, thumbstick forward/back and thumbstick left/right. You can move the controller laterally as well as turning and twisting it.
Forward, back, move left, move right, lean left, lean right, jump, duck, and a mouse to look up, down, left and right.
Yep, I can do all of that on a PC. In fact, I have a hard time remembering the last PC FPS where I didn't do all of that.
What what does this have to do with my point? Or are you just going off on some tangent because you cannot dispute my point?
Huh? A mouse isn't a one-to-one ratio of movement. To turn 180 degrees you move your mouse 1" or 2" or half an inch, depending on the control speed settings of the game/mouse.
A mouse can be and often is a 1:1 ratio of movment. If the mouse ball rotates 360 degrees you rotate 360 degrees in the game. I can adjust this to make it more or less depending on my own preferences.
But with the Revolution controller, you have no adjustment unless the game allows you one, and you are depending on the game to control your rotational speed.
blah blah blah
Your mouse turns you as quick as you set the mouse sensitivity.
Precisely.
Can you say the same about the Revolution controller, or is the sensitivity setting up to the developer?
Using a thumbstick to turn you the game controls the rate of movement based on how much you push the stick, exactly the same as a PC game controls the rate of movement mapped onto the mouse.
So, you look with the thumbstick, move with the controller, and aim with what? The thumbstick, since that's what controls your looking?
And aiming with a thumbstick is supposed to be better than a mouse? If that was true than every gamepad already made is better than a mouse. Why is it most people prefer the mouse then?
Oh, and FYI, turning with the thumbstick still leaves you with a limited rotational speed.
Now maybe I'm being amazingly thick, but what on earth are you managing to do on PC that you can't do on Revolution?
Turn 3 complete 360 spins in less than 1 second, and still get a per-pixel accuracy on aiming.
And how on earth is the Revolution limited to the game deciding how fast you can move any different to a PC?
Load up any FPS on your PC. Take your mouse and as fast as you can move it to the right as far as you can.
The result will be something you cannot do using the Revolution controller.
I don't at all understand what you mean by leaving the game in control of your rate of motion. That's the same in any software. You only move as fast, turn as fast, jump as high and aim as quick as the software enables you to.
Not true. With a PC I have 3 adjustments to speed. There is in-game sensitivity which can limit the speed, which is exactly what you will get with the Revolution.
But, with the PC, I can also increase the sensitivity in the OS.
I can also adjust the sample rate of the hardware itself.
The end result is I can move faster than what the game was designed for, and yet still maintaining that per-pixel accuracy.
This is the whole reason why FPS fans have preferred the mouse/keyboard to any other controller for over a decade.