Nintendo confirms low price and no Hi Def for Revolution

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Skrying said:
I think Nintendo can have though:

Cheap
Easily useable power
Close launch dates
Small size

Then MS and Sony (and their partners) have fools for engineers.
 
Nintendo is going to concentrate on new game mechanics with that controller. Not only does the controller and sensors take up more of the budget which could have been used for graphics silicon, the games developers will be working on supporting the controller, not pushing the envelope graphics-wise.

What does high-res and better textures do for Mario? Not a whole lot because the style is for simpler edges and flat colors with little light shading. Was the Mario in Sunshine that much more detailed than the Mario in Mario 64? Maybe the lack of visual difference accounted partly for Sunshine not seeming to sell as well as Mario 64 did.
 
jvd said:
Its not doing 480p better than the other 2 do 720p. Its that 480p is a third of the pixels which requires a third of the power .

So nintendo can show up with a third of the xbox 360s power and output graphics at 480p that is on par with 720p xbox 360 videos .

I highly doubt 1/3rd thep ower but a good 60-75% of the power should allow it to have ports of xbox 360 and ps3 games with the only hit to image quality being 480p . They may even be able to add more fsaa on 480p

Assuming the shortfall in power is only down to fillrate and the really really expensive CPUs that MS and Sony developed are basically sitting idle for much of the frame and not doing any physics, AI, deformation, animation...

Personally I'm far more interested to know what the Rev CPU is capable of than the GPU.

Also, given that the last survey indicated that most people would be buying the Rev as a 2nd console rather than their only console, and assuming that the other two really are more powerful (does anyone think they won't be?) then why would ports be particularly interesting anyway?

If I buy a Rev it'll be for the exclusives.
 
I'll also add that for me, as a non-hardcore console gamer (but working on it), the rumor of being able to play and easily acquire (Internet?) the Nintendo back catalogue for Revolution would be a very strong driver for purchasing one. This single idea overshadows HDTV by miles. For the most part I just want games to be fun. I like to examine them for their technical "WOWEEEEE" factor (technical term), but to get hooked you need good games and good games don't necessarily require HDTV. In fact, I would say that games are what require HDTV the least, with other functions, like Internet/e-mail, being the main draw of this feature.

This rumor, or is it a promise, sounds a bit too good to be true, but if Nintendo come through with that I think they will be facing a race to buy their console. I figure most of those older games are rather small in size too, so it won't be a day long download to acquire them. Sounds like it could be a lot of fun.
 
What does high-res and better textures do for Mario? Not a whole lot because the style is for simpler edges and flat colors with little light shading. Was the Mario in Sunshine that much more detailed than the Mario in Mario 64? Maybe the lack of visual difference accounted partly for Sunshine not seeming to sell as well as Mario 64 did.

mariosunbroll_052902_6.jpg

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Another good comparison is SSB vs SSBM graphically. Some people cried "N65" about the GameCube when seeing SSBM as a first-gen title, but it completely blows away the N64 SSB graphically. Especially the character models.
 
Magnum PI said:
which survey ?
http://www.beyond3d.com/forum/showthread.php?t=24556

Very low support for Rev as a single platform compared to the other two. Pretty much mirrors the opinion of people I know too - everyone is interested in at least one of X360 or PS3, but are largely undecided on Rev.

I hope it will be successful and have interesting titles, but I don't think anyone, including Nintendo, really think it'll be the only platform owned by anyone who's likely to play the kind of mainstream cross-platform titles.
 
Was the Mario in Sunshine that much more detailed than the Mario in Mario 64? Maybe the lack of visual difference accounted partly for Sunshine not seeming to sell as well as Mario 64 did.

What lack of visual difference? Mario Sunshine was many times better looking then Mario 64..

Also, given that the last survey indicated that most people would be buying the Rev as a 2nd console rather than their only console, and assuming that the other two really are more powerful (does anyone think they won't be?) then why would ports be particularly interesting anyway?

Even if that was true then the answer to your question would be the controller. There is no reason why ports of PS3/360 games couldn't use Revs controller to enhance the control. Not for all games of course, but I can see quite a few games that could be ported to Revolution and end up being the version to have due to the controller.
 
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Skrying said:
I think the Revolution will once again be extremely easy to develop for, and this time hopefully Nintendo will honestly make an effort to get 3rd party support. Honestly if Nintendo can help 3rd party dev's with the Rev's controller and useful features then I believe they could do much much much better this time around.

There is only 1 thing that will significantly improve 3rd party support on Nintendo systems.

Nintendo gamers are going to have to prove they will buy large quantities of 3rd party games.


Nintendo can give as much assistance as they want. They can make all of the deals they want, but as long as Nintendo gamers stick to 1st party titles only with their purchases, you'll only see more 3rd party devs leaving Nintendo.

The bottom line is to make money, and that's something very few 3rd party devs can do on a Nintendo console.
 
I am very happy with gamecube graphics, if the graphics improvement for revolution is remotely like the one between gamecube and n64 it will be just great.

I never owned a N64 but played many time on a friend's one, and the difference in visual and framerate is dramatic.
Those who own zelda collector with the emulated ocarina of time can see what i mean.
 
Magnum PI said:
an internet poll on a enthusiast forum ?

you can't be serious. :LOL:
It's still more statiscally valid as a basis of opinion than no figures at all. It presents a fair, if not accurate, support for the common perception that Revolution will be bought mainly as a 'second' console for it's unique gameplay, rather than as a solo console. As a solo console it'll likely handle cross-platform titles less well than it's rivals, but it's purpose is primarily to serve a different style of electronic gaming, rather than serve up the same old systems. Hence for those that want to play existing franchises, they'd likely want an XB360 or PS3, and for those who want Revolution gaming, buy a Revolution, and those who want both, buy both. That's been the overall impression I've got from Nintendo, and this small poll on a console enthusiast forum agrees. If you've numbers from non-gamers saying they're keen to get Revolution for it's Revolutionary controls AND to play conventional games too, I'm sure we'd all love to see them! ;)
 
wco81 said:
But their main demographic is graduating to more "adult" systems.

You must have missed Fils-Aime's long speech where he explained how the industry can't survive by targeting boys/young men between the age of 14 and 22. Sure, there'll be cool games for guys like us, but you need to stop thinking of us as Nintendo's "target demographic." Their target demographic is people who aren't playing video games or are getting tired of video games, and they're figuring that a higher screen resolution isn't going to be what entices them, kind of like how girls and adults prefer Nintendogs and Brain Training over Wipeout Pure and GTA: LCS. Nintendo's going through a paradigm shift, and part of that shift means that they're not focusing on people who get excited about SLI'd 7800 GTX's.

You can be assured there will be great games on the Revolution, but it's just not the piece of mind-bending pixel-generating technology that's targeted at people like you.
 
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Which is why the Xbox has twice as many 3rd party titles as the GCN, and the PS2 has over 10 times as many 3rd party games.

Where did you pull those nonesense statistics from?...
 
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Magnum PI said:
an internet poll on a enthusiast forum ?

you can't be serious. :LOL:

Are you suggesting that many people will wait for Revolution and have that as their only system?

In which case, right back at you...
 
fearsomepirate said:
You must have missed Fils-Aime's long speech where he explained how the industry can't survive by targeting boys/young men between the age of 14 and 22. Sure, there'll be cool games for guys like us, but you need to stop thinking of us as Nintendo's "target demographic." Their target demographic is people who aren't playing video games or are getting tired of video games, and they're figuring that a higher screen resolution isn't going to be what entices them, kind of like how girls and adults prefer Nintendogs and Brain Training over Wipeout Pure and GTA: LCS. Nintendo's going through a paradigm shift, and part of that shift means that they're not focusing on people who get excited about SLI'd 7800 GTX's.

You can be assured there will be great games on the Revolution, but it's just not the piece of mind-bending pixel-generating technology that's targeted at people like you.

The situation you describe fits the Japanese game market perfectly where console sales have fallen from their 1997 peak and handheld gaming is becoming more pronounced.

Nintendo's strategy is needed, but so is more power. You want to be able to immerse people in believable environments - this opens up new genres and new experiences. People, not just the target 18-35 demographic, want to see better graphics, better physics, and better animation. It's just like the movies - people want to see better FX.

Essentially both approaches are aiming for the same thing; better entertainment experiences, but they are innovating from different angles. They’ll both grow the industry.
 
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