Teasy said:
Powderkeg, your knowledge of the Revolution controller is absolutely terrible. Sorry but if your going to bad mouth the thing at every opportunity then surely its only right to try to find something out about the controller. All it takes is for you to read a hands on article...
As people have pointed out to you a thousand times it is not a pointer. The speed of movement in game does not have to work linearly with the movement of the controller. The controller can be made to cover the entire screen with only very small subtle movements, or it can be made to work linearly like a pointer, its down to the developer/user to configure it how they want it (just like a mouse which you can configure to move very slowly or very quickly).
Wow, you really don't get it, do you?
Here, let me make an example for you.
Pretend your finger is the Revolution controller. Point your finger at the center of your monitor screen.
Now, let's say you are playing an FPS. You are walking forward. Someone attacks you from 90 degrees to the right.
Now, to turn you have to point the controller 90 degrees to the right. Once you've found your target you must leave the controller aimed 90 degrees to the right and try to aim. If the target moves another 90 degrees to the right you must point the controller directly away from the TV and try to aim.
Now, is that how you think it's going to work? Do you think any developer in his right mind would make a FPS where you had to face away from the TV to fight enemies behind you?
The only other alternative is you place a limit on how far left/right/up/down the controller needs to be moved and allow the game to take over the rotation once that limit has been exceeded.
For example. You point the controller to the right edge of the screen and it rotates until you see your target and then you stop rotating and aim by pointing at your target.
Now, which of those two ways of control do you think sounds more intuative?