No, as per the comment above you take it from, she confirms that they will be one on top of the other. Hence her statement of "vertical" and not agreeing with his "side-by-side" query.jandar said:so 2 3" diganonal screens side by side.
True for anything somewhat complex, but of course if they had one big surface-area screen as opposed to two smaller ones, they certainly would. Not to mention realtime maps is hardly worth noting the system as a "completely different concept" since that kind of thing is all the time on regular consoles, PC games, etc. Two screens gives a different method of doing things already done on video games thus far (widening and tightening perspective on the action/field-of-action, camera rotation, overlay maps, menuing, split-screening...), but unless their games actually provide a different experience--not a different way to experience the same thing--it fails at what they want it to do, and are claiming it will bring. My fear offhand is that most developers will just work with a few "accepted" ways to take advantage of both screens (especially since few developers out of the total amount really push their concepts and platforms, as opposed to making games cheaper and faster to increase their profits), and that the potential creativity and interest of the device will be muted by all but a few.PC-Engine said:I think what a lot of people here don't realize is that in small screens submenus that are not fullscreen are way too small to be of any use on a portable ie realtime maps.
THAT point, of course, will only come to light as we see what kind of games it's bringing about. So wait we will...